Para sa mga nagtatanong kung panu gamitin!
WeaponLog is used to define every weapons by their ID's
Just like this
Code:
#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==126)||(i==135)||(i==209)||(i==210)||(i==240)||(i==263)||(i==272)||(i==338)||(i==382)||(i==383)||(i==384))
Example:
For no grenade damage
Code:
//Grenade Damage
if (nonadedmg)
{
if (pWeaponMgr)
{
for(int i=0; i<655; i++)
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x???) = 0;
}
}
If you not include
grenades in your no grenade damage hack
then all of your weapons will not cause damage
Kaya ang no grenade damage ay para sa grenade lang that's why you need to define them manually
Another thing, Weapon log is also used for weapon hacking
Just like this:
Code:
DWORD* deagle = (DWORD*)(pWeaponMgr+20*4);
DWORD* mateba = (DWORD*)(pWeaponMgr+644*4);
if (deagle&&mateba)
*(deagle) = *(mateba);
Example:
[IMG]https://i1225.photobucke*****m/albums/ee383/ewankho12345/Crossfire20120725_0002.jpg[/IMG]
[IMG]https://i1225.photobucke*****m/albums/ee383/ewankho12345/Crossfire20120725_0000.jpg[/IMG]