Code:
_className = "USBasicWeaponsBox";
_mypos = getposATL player;
_dir = getdir player;
_mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
_magicbox = createVehicle [_className, _mypos, [], 0, "CAN_COLLIDE"];
_magicbox setDir _dir;
_magicbox setposATL _mypos;
_weapons = [
"MeleeHatchet",
"MeleeCrowbar",
"Colt1911",
"Makarov",
"M9",
"M9SD",
"revolver_EP1",
"glock17_EP1",
"UZI_EP1",
"Crossbow",
"M240",
"M249",
"Mk_48",
"M1014",
"Remington870_lamp",
"Winchester1866",
"MR43",
"bizon_silenced",
"MP5A5",
"MP5SD",
"AK_74",
"AK_47_M",
"AKS_74_kobra",
"AKS_74_U",
"FN_FAL",
"FN_FAL_ANPVS4",
"BAF_L85A2_RIS_CWS",
"LeeEnfield",
"M4A1",
"M4A1_Aim",
"M4A1_AIM_SD_camo",
"M4A1_HWS_GL_camo",
"M16A2",
"M16A2GL",
"M16A4_ACG",
"BAF_AS50_scoped",
"Huntingrifle",
"DMR",
"M14_EP1",
"M24",
"M107",
"SVD_CAMO",
"ItemCompass",
"ItemEtool",
"ItemFlashlight",
"ItemGPS",
"ItemKnife",
"ItemMap",
"ItemMatchbox",
"ItemFlashlightRed",
"ItemToolbox",
"ItemWatch",
"NVGoggles",
"Binocular_Vector"
];
_magazine = [
"7Rnd_45ACP_1911",
"15Rnd_9x19_M9",
"15Rnd_9x19_M9SD",
"8Rnd_9x18_Makarov",
"6Rnd_45ACP",
"17Rnd_9x19_glock17",
"30Rnd_9x19_UZI_SD",
"30Rnd_9x19_UZI",
"BoltSteel",
"100Rnd_762x51_M240",
"200Rnd_556x45_M249",
"8Rnd_B_Beneli_74Slug",
"8Rnd_B_Beneli_Pellets",
"15Rnd_W1866_Slug",
"15Rnd_W1866_Pellet",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"64Rnd_9x19_SD_Bizon",
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"30Rnd_545x39_AK",
"30Rnd_762x39_AK47",
"20Rnd_762x51_FNFAL",
"10x_303",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_StanagSD",
"10Rnd_127x99_m107",
"5x_22_LR_17_HMR",
"20Rnd_762x51_DMR",
"5Rnd_762x51_M24",
"10Rnd_762x54_SVD",
"FoodSteakRaw",
"FoodSteakCooked",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanPasta",
"ItemSodaCoke",
"ItemSodaPepsi",
"ItemWaterbottle",
"ItemAntibiotic",
"ItemBandage",
"ItemBloodbag",
"ItemEpinephrine",
"ItemHeatPack",
"ItemMorphine",
"ItemPainkiller",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"HandGrenade_west",
"HandRoadFlare",
"PartWoodPile",
"Skin_Soldier1_DZ",
"Skin_Survivor2_DZ",
"Skin_Camo1_DZ",
"Skin_Sniper1_DZ",
"ItemSandbag",
"ItemTankTrap",
"ItemTent",
"ItemWire",
"TrapBear",
"PartEngine",
"ItemJerrycan",
"PartFueltank",
"PartVRotor",
"PartGeneric",
"PartWheel",
"PartGlass",
"1Rnd_HE_M203",
"FlareWhite_M203",
"FlareGreen_M203",
"1Rnd_Smoke_M203",
"PipeBomb"
];
_backpack = [
"DZ_Backpack_EP1"
];
clearWeaponCargoGlobal _magicbox;
clearMagazineCargoGlobal _magicbox;
clearBackpackCargoGlobal _magicbox;
{_magicbox addWeaponCargoGlobal [_x, 50];} forEach _weapons;
{_magicbox addMagazineCargoGlobal [_x, 50];} forEach _magazine;
{_magicbox addBackpackCargoGlobal [_x, 1];} forEach _backpack;
sleep 90;
deleteVehicle _magicbox;
if (true) exitWith {};
It is a script.