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  1. #1
    acedia's Avatar
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    Default value for KnifeOHK1 and 2...

    I wanna make on and off for it.. what is the default value?
    Bad things happen when good men do nothing


    Move like a shadow, Strike like a snake

  2. #2
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    on is 999 off is 100 <- (normal knife damage)

  3. #3
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    Quote Originally Posted by jhadd4 View Post
    on is 999 off is 100 <- (normal knife damage)
    normal knife damage is 90 axe shovel is 130 if i am right
    @acedia why you don't save in float array the original value befor you change them ?
     




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  4. #4
    acedia's Avatar
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    I did back up method but my game crashed.. thank you guys.. figured it out awhile ago.. I manage to see a lagger posted at source code with damage values...
    Bad things happen when good men do nothing


    Move like a shadow, Strike like a snake

  5. #5
    xKickAss's Avatar
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    I need some help with one hit knife, i did all right but it still not working, sometimes it works on first hit, can someone help me? xkickass@hotmail.it

  6. #6
    ramo's Avatar
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    If you want to return to the original value just do this
    Example:
    Code:
    bool knifeOHK = false; //before while(1)
    if (GetAsyncKeyState(VK_F2)) { knifeOHK = !knifeOHK; Beep(512, 120); }// beep is optional
    
    if(knifeOHK)
    {
    *(float*)(pWeapon + 0xBF8+y*4) = 1400;
    *(float*)(pWeapon + 0xC04+y*4) = 1400;
    }
    else{
    *(float*)(pWeapon + 0xBF8+y*4);//original value :D
    *(float*)(pWeapon + 0xC04+y*4);
    }
    in credits :-)
    Last edited by ramo; 08-03-2012 at 10:15 AM.

  7. The Following User Says Thank You to ramo For This Useful Post:

    jeroldcamacho (09-27-2014)

  8. #7
    Hexicidal's Avatar
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    I use 1450.0f it works perfect

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