on is 999 off is 100 <- (normal knife damage)
I wanna make on and off for it.. what is the default value?
Bad things happen when good men do nothing
Move like a shadow, Strike like a snake
on is 999 off is 100 <- (normal knife damage)
normal knife damage is 90 axe shovel is 130 if i am right
@acedia why you don't save in float array the original value befor you change them ?
I did back up method but my game crashed.. thank you guys.. figured it out awhile ago.. I manage to see a lagger posted at source code with damage values...
Bad things happen when good men do nothing
Move like a shadow, Strike like a snake
I need some help with one hit knife, i did all right but it still not working, sometimes it works on first hit, can someone help me? xkickass@hotmail.it
If you want to return to the original value just do this
Example:
in credits :-)Code:bool knifeOHK = false; //before while(1) if (GetAsyncKeyState(VK_F2)) { knifeOHK = !knifeOHK; Beep(512, 120); }// beep is optional if(knifeOHK) { *(float*)(pWeapon + 0xBF8+y*4) = 1400; *(float*)(pWeapon + 0xC04+y*4) = 1400; } else{ *(float*)(pWeapon + 0xBF8+y*4);//original value :D *(float*)(pWeapon + 0xC04+y*4); }
Last edited by ramo; 08-03-2012 at 10:15 AM.
jeroldcamacho (09-27-2014)
I use 1450.0f it works perfect