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  1. #1
    bitcoder0's Avatar
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    Exclamation WarRock PH Source Code

    #include <windows.h>

    #define ADR_PlayerPointer 0x00AD8E18
    #define ADR_ServerPointer 0x009D2D00
    #define ADR_GlassWall 0x0095CE84
    #define ADR_SuperNoSpread 0x007F94F0
    #define OFS_NFD 0x00102E8
    #define ADR_Boneshot 0x007FB3BC
    #define OFS_X 0x0010300
    #define OFS_Z 0x0010308
    #define OFS_Y 0x0010310
    #define ADR_UnliAmmo 0x009904E8
    #define OFS_NoRecoil1 0x00000C444
    #define OFS_NoRecoil2 0x00000C44C
    #define OFS_NoRecoil3 0x00000C448
    #define ADR_FastAmmo 0x0095A4D8
    #define ADR_FastRepair 0x0095A4E0
    #define ADR_FastHealth 0x0095A4E4

    float posiY;
    float posiX;
    float posiZ;

    DWORD *ingame= (DWORD*)ADR_PlayerPointer;
    DWORD *outgame= (DWORD*)ADR_ServerPointer;

    DWORD ammo;
    void record() //i don't know if this source unlimited ammo is working
    {
    if (GetAsyncKeyState(VK_F12))
    {
    ammo = *(int*)ADR_UnliAmmo;
    }
    }
    void ammoon()
    {
    if(GetAsyncKeyState(VK_INSERT) &1)
    {
    *(int*)ADR_UnliAmmo = 0;
    }
    }
    void ammooff()
    {
    if(GetAsyncKeyState(VK_HOME) &1)
    {
    *(int*)ADR_UnliAmmo = ammo ;
    }
    }
    void norecoil ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NoRecoil1) = 0;
    *(float*)(dwPlayerPtr+OFS_NoRecoil2) = 0;
    *(float*)(dwPlayerPtr+OFS_NoRecoil3) = 0;
    }
    }
    void glasswall()
    {
    if(GetKeyState(VK_MBUTTON))
    *(int*)ADR_GlassWall = 1;
    else
    {
    *(int**)ADR_GlassWall = 0;
    }
    }
    void All()
    {
    *(double*)ADR_SuperNoSpread = 0;
    }
    void NFD()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NFD) = -10000;
    }
    }
    void Teleport()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    if (GetAsyncKeyState(VK_F10))
    {
    MessageBeep(MB_ICONINFORMATION);
    posiX = *(float*)(dwPlayerPtr + OFS_X);
    posiY = *(float*)(dwPlayerPtr + OFS_Y);
    posiZ = *(float*)(dwPlayerPtr + OFS_Z);
    }
    if (GetAsyncKeyState(VK_F11))
    {
    MessageBeep(MB_ICONINFORMATION);

    *(float*)(dwPlayerPtr + OFS_X) = posiX;
    *(float*)(dwPlayerPtr + OFS_Y) = posiY;
    *(float*)(dwPlayerPtr + OFS_Z) = posiZ;
    }
    }
    }
    void Boneshot()
    {
    if(GetAsyncKeyState(VK_F5) &1)
    {
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_Boneshot = 1235;
    }
    }
    void Boneshotoff()
    {
    if(GetAsyncKeyState(VK_F6) &1)
    {
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_Boneshot = 1237;
    }
    }
    void fastall()
    {
    *(float*)ADR_FastAmmo = 5000000;
    *(float*)ADR_FastHealth = 5000000;
    *(float*)ADR_FastRepair = 5000000;
    }
    void HackThread()
    {
    for(;; )
    {
    if(*ingame)
    {
    glasswall();
    All();
    }
    if(*outgame)
    {


    }
    Sleep(200); //prevent for overloading the cpu
    }
    }

    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {
    MessageBoxA(NULL, "Bitcoder", "Made by ", MB_OK);
    MessageBoxA(NULL,"NotForSale ","NoLeechersAllowed :P",MB_OK);
    MessageBoxA(NULL,"Bitcoder","RELEASE DATE:July 27,2012",MB_OK);
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
    }
    return TRUE;
    }








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  2. #2
    HAxCodER™'s Avatar
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    ok thanks for source code btw your wrong section

    MUKANG PERA!

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