Originally Posted by
Dark Side
it's inside the source i post ?
show me it then ?
thats it
Code:
*(float*)(wep +0x360KnifeOffset+y*4) = 2.0f;
this your codes
Code:
#define knives (i == 5 || i == 35 || i == 74 || i == 120 || i == 132 || i == 176 || i == 177 || i == 178 || i == 182 || i == 195 || i == 196 || i == 197 || i == 198 || i == 199 || i == 223 || i == 224 || i == 225 || i == 226 || i == 227 || i == 228 || i == 244 || i == 302 || i == 303 || i == 304 || i == 305 || i == 306 || i == 307 || i == 318 || i == 345 || i == 346 || i == 376 || i == 404 || i == 405 || i == 406 || i == 407 || i == 408 || i == 409 || i == 437 || i == 455 || i == 456 || i == 457 || i == 517 || i == 518 || i == 548 || i == 576)
bool knifes = true;
if (knifes)
{
for (int i=0 ; i<999 ; i++)
{
DWORD pKnife = *(DWORD*)(Weapon +(4*i));
if (pKnife)
{
for (int y=0 ; y<10 ; y++)
{
if ( knives ) {
*(float*)(wep +0xFastKnifeOffset+y*4) = 2.0f;
*(float*)(wep +0xFastKnifeOffset+y*4) = 2.0f;
*(float*)(wep +0x360KnifeOffset+y*4) = 2.0f;
*(float*)(wep +0xOHKKnifeOffset+y*4) = 1250.0f;
}
}
}
}
}