Its definitely weapon range. The off bytes for some reason don't want to work for me too. Comment that out :/
on bytesCode:WriteOpCode((LPVOID)WeaponRange1, "\xB8\x00\x00\x00\x10\x90", 6); WriteOpCode((LPVOID)WeaponRange2, "\xB8\x00\x00\x00\x10\x90", 6); WriteOpCode((LPVOID)RapidFire, "\x90\x90", 2);
of bytes , im turning the hacks off before end of the game but hack is still crashing any idea why ?Code:WriteOpCode((LPVOID)WeaponRange1, "\x8B\x80\xC8\x02\x00\x00", 6); WriteOpCode((LPVOID)WeaponRange2, "\x8B\x80\xC8\x02\x00\x00", 6); WriteOpCode((LPVOID)RapidFire, "\x74\x3E", 2);
Its definitely weapon range. The off bytes for some reason don't want to work for me too. Comment that out :/
Doing more Java and Python
Need help with your hack? Ask me, I will try to help you with all my might .
ty for the advice , i will tell the results in a min after test
---------- Post added at 08:07 AM ---------- Previous post was at 07:33 AM ----------
problem fixed , ty @Password77
and @Polo , @Eminem , @.REZ close pls
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Doing more Java and Python
Need help with your hack? Ask me, I will try to help you with all my might .