Code:
#define ADR_PlayerPointer 0x00AD7368
#define ADR_ServerPointer 0x009D1070
#define ADR_Glasswall 0x0095B01C
#define ADR_NearFog 0x0095B128
#define ADR_FarFog 0x0095B130
#define ADR_RapidFire 0x00
#define ADR_SNS 0x007F7508
#define ADR_WUW 0x00
#define ADR_STW 0x00
#define ADR_WTH 0x00
#define ADR_WTW 0x00
#define ADR_WeaponGravity 0x00
#define ADR_Boneshot 0x007F93E4
#define ADR_Stamina1 0x007F505C
#define ADR_Stamina2 0x007F5060
#define ADR_Stamina3 0x007F5064
#define ADR_Stamina4 0x007F5074
#define ADR_Stamina5 0x007F5070
#define ADR_Speed 0x0080587C
#define ADR_FullBright1 0x0095B084
#define ADR_FullBright2 0x0095B080
#define ADR_FullBright3 0x0095B07C
#define ADR_NoWater1 0x0095B110
#define ADR_NoWater2 0x0095B114
#define ADR_Scope 0x00875720
#define ADR_ScopeSize 0x00875728
#define ADR_EngineText 0x00
#define ADR_ResizeScreen 0x008756AC
#define ADR_Extraclip1 0x0095519C
#define ADR_Extraclip2 0x0095519D
#define ADR_SniperX2 0x0095519E
#define ADR_AssaultX2 0x009551A0
#define ADR_Bandage 0x009551A2
#define ADR_PlantAnyWhere 0x00
#define ADR_DefuseAnyWhere 0x00
#define ADR_QuickPlantDefuse 0x00
#define ADR_LastikMan 0x00 - *(float*)ADR_LastikMan = 2;
#define ADR_MindBoggler 0x007F5468
#define ADR_VirtualJump 0x007F4A4C
#define ADR_HideRadar 0x0095B148
#define ADR_AutoRepair 0x00
#define ADR_AutoAmmo 0x00
#define ADR_RefillAmmoHealthAnyWhere 0x00
#define ADR_UnlimitedAmmo 0x0098E790
#define ADR_FastAmmo 0x00958674
#define ADR_FastMedic 0x0095867C
#define ADR_FastFlag 0x0095868C
#define ADR_SemiMod 0x00 - *(float*)ADR_SemiMod = 700;
#define ADR_Float 0x007F5350
#define ADR_NoBounds1 0x0097FFBC // dunno if this correct :D
#define ADR_NoBounds2 0x0097FFB8 // dunno if this correct :D
#define ADR_NoBounds3 0x0097FFCC // dunno if this correct :D
#define ADR_HideWeapon 0x007F5AD0
#define ADR_WallClimb 0x007F5080
#define ADR_Invisible 0x00
#define ADR_SuperJump 0x007F7450
#define ADR_Accuracy 0x009586F8
#define ADR_FastLockOn 0x009551BC
#define ADR_FogColor1 0x0095B0CC
#define ADR_FogColor2 0x0095B0C8
#define ADR_FogColor3 0x0095B0C4
#define ADR_MapColor1 0x0095B0B4
#define ADR_MapColor2 0x0095B0B0
#define ADR_MapColor3 0x0095B0AC
ung may ganito 0x00 - > tsaka nato para naman may thrill diba .
If you use this. please give a credits