mslol (09-07-2012),Pronome191 (09-11-2012)
No grenade damage:
#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==12 6)||(i==135)||(i==209)||(i==210)||(i==240)||(i==26 3)||(i==272)||(i==338)||(i==382)||(i==383)||(i==38 4))
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 0.0f; //String is "AmmoDamage"
No Reload (Without knife bug):
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2424) = 100.0f; //String is "ReloadAnimRatio"
One hit kill (Causes Client error in TD/MM/HM):
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 99999.0f //use 116.0 in TD/MM/HM (not OHK) , String is "AmmoDamage"
No weapon weight:
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x21DC) = 0.0f; //String is "MoveSpeedPenalty"
Shoot throgh wall:
if (*(DWORD*)((CShellBase)+WallMgr) != NULL)
{
*(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x47 4)+0x468) = true; //String is "EdgeShotEnabled"
*(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x47 4)+0x46C) = true; //String is "WallShotEnabled"
*(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x47 4)+0x470) = true; //String is "PerfectWallShotEnabled"
No weapon change delay::
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2428) = 100.0f; //String is "ChangeWeaponAnimRatio"
Knife tele kill (causes client error if used 5 times
Code:
#define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372))
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (knives))
{
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //Visual , String is "Range"
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA20) = 20000.0f; //Not visual , String is "KnifeNormalRange"
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA24) = 20000.0f; //same as above "KnifeNormalRange" has two addys
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA2C) = 20000.0f //Not visual , String is "KnifeBigshotRange". this one should affect knife right click but i didn't test this one.
}
Max weapon range::
#define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372))
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (!knives))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //String is "Range"
Fire types:
enum FireType
{
SingleFire =1;
RepeatFire = 2;
ShrapnelFire = 4;
DelayFire = 8;
AlternateFire = 16;
}
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(DWORD*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA38) = Something ;//look at strings in the enum
Bypass Old Cheat!
mslol (09-07-2012),Pronome191 (09-11-2012)
shafaga (09-07-2012)
wtf this pointer was in swiftdude base, i remember it 0x2424
Very old ._.
nice leeching
credits to me.
[img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]
Lightning (09-07-2012),lucasheer715 (09-08-2012),mastercoder007 (09-08-2012)
Plz Closeeeeee.
mastercoder007 (09-08-2012)
For now One Hit Kill and OHK patched
I love that feature
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PRESS THANK'S IF I HELP YU
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parasan code yan sa visual c++ 2008 or visual c++ 2010 ano ba ang visual nyan ng maka gawa ako
https://www.mpgh.net/forum/290-crossf...rosshairs.html
------UNDETECTED INJECTOR
NEVER TRUST grayback!I'm a Visual Basic Programmer and a good HTML coder
Galera esses códigos adicionamos onde?
How Could you do that DLL or FORM some one help me...?