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hellow po bawal po ba sa visual c++ 2008 ang d3dx9 kase yong code po nakuha ko d2
yong na copy ko tapos pinoste ko .cpp my error hindi ako makagawa ng d3d menu please help me nmn
ano po dina download nyo para maka gawa kayo ng mga d3d menu sana nmn po my mag poste d2 ng
tutorial step ng tagalog kong paano gawin nakapa hirap talaga basagan talaga ng mga utak
sana hindi po ako ma banned d2 gusto ko lang po talaga maka gawa ng mga cheat my
power full mpgh
#include <windows.h>
#include <stdio.h>
#include <d3d9.h>
#include <d3dx9.h>
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
#define PresentEngine 0x004C41AF
DWORD retPresentEngine = ( PresentEngine + 0x5 );
#define Red D3DCOLOR_ARGB( 255, 255, 255, 000 )
#define Green D3DCOLOR_ARGB( 255, 000, 255, 000 )
#define Blue D3DCOLOR_ARGB( 255, 000, 000, 255 )
#define Yellow D3DCOLOR_ARGB( 255, 255, 255, 000 )
#define Black D3DCOLOR_ARGB( 255, 000, 000, 000 )
typedef struct{
int index;
char * title;
int *hack;
int hackmaxval;
int hacktype;
DWORD HCOLOR;
}ITEM;
int hackcount;
int selector;
int x,y,w,h;
DWORD COLOR;
ITEM HACKITEM[99];
char hackrval[256];
int xFontOffSet = 15;
int hackopt1;
int MenuHeight = 10;
int show = 0;
int hack1, hack2, hack3;
LPDIRECT3DDEVICE9 pDevice;
LPD3DXFONT Font;
VOID StartFont( LPDIRECT3DDEVICE9 pDevice )
{
if( Font )
{
Font->Release();
Font = NULL;
}
if( !Font )
{
D3DXCreateFont( pDevice,
14,
0,
FW_BOLD,
1,
0,
DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS,
DEFAULT_QUALITY,
DEFAULT_PITCH | FF_DONTCARE,
"Arial",
&Font );
}
}
VOID WriteText(char pString[], INT x, INT y, DWORD color )
{
RECT rect;
SetRect( &rect, x, y, x, y );
Font->DrawText( NULL, pString, -1, &rect, DT_NOCLIP | DT_LEFT, color );
}
void CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
{
hackcount++;
HACKITEM[hackcount].index = index;
HACKITEM[hackcount].hack = hack;
HACKITEM[hackcount].hackmaxval = hackmaxval;
HACKITEM[hackcount].hacktype = hacktype;
WriteText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR); //If you want to move the menu opts down do something like this (index*15)+20 and to move it left or right just add/subtract from font offset.
}
void RenderMenu()
{
if(GetAsyncKeyState(VK_DOWN)&1)
selector++;
if(GetAsyncKeyState(VK_UP)&1)
if(selector > 1)
selector--;
if (GetAsyncKeyState(VK_RIGHT)<0)
{
for(int i=0;i < (hackcount+1);i++)
{
if(selector == HACKITEM[i].index)
{
if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval)
*HACKITEM[i].hack += 1;
}
}
}
if (GetAsyncKeyState(VK_LEFT)<0)
{
for(int i=0;i < (hackcount+1);i++)
{
if(selector == HACKITEM[i].index)
{
*HACKITEM[i].hack = 0;
Sleep(20);
}
}
}
for(int i=0;i < (hackcount+1);i++)
{
if(selector == HACKITEM[i].index)
HACKITEM[i].HCOLOR = Green;
else
HACKITEM[i].HCOLOR = Red;
}
for(int i=1; i<(hackcount+1); i++)
{
if(HACKITEM[i].hacktype == 0)
{
if(*HACKITEM[i].hack == 1) //to move the opts down do something like this (HACKITEM[i].index*15)+20
WriteText("On", xFontOffSet+100, HACKITEM[i].index*15,Yellow);
else
WriteText("Off", xFontOffSet+100, HACKITEM[i].index*15,Red);
}
}
for(int i=1; i<(hackcount+1); i++)
{
if(HACKITEM[i].hackmaxval >1 && HACKITEM[i].hacktype == 1)
{
sprintf_s(hackrval, "%i", *HACKITEM[i].hack);
WriteText(hackrval, xFontOffSet+100, HACKITEM[i].index*15,Red);
}
}
if(selector < 1)
selector = 1;
if(selector > hackcount)
selector = 1;
hackcount = 0;
}
void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
{
if(GetAsyncKeyState(VK_INSERT)&1) show=(!show);
if(!show)
{
WriteText(menuname, 5, 2, TITLECOL);
return;
}
WriteText(menuname, x+10, y+2, TITLECOL);
CreateItem(1,"Hack 1", &hack1, 1, 0);
CreateItem(2,"Hack 2", &hack2, 1, 0);
CreateItem(3,"Hack 3", &hack3, 1, 0);
RenderMenu();
}
/*void MemoryHackHere()
{
//load modules & continue with hacks
if(hack1)
{
}
//do not put sleep()
}
*/
__declspec( naked ) HRESULT WINAPI PresentMidfunction( )
{
static LPDIRECT3DDEVICE9 pDevice;
__asm
{
MOV ECX, DWORD PTR DS:[EAX]
MOV EDX, DWORD PTR DS:[ECX + 0x44]
MOV DWORD PTR DS:[pDevice], EAX
PUSH 0
PUSHAD
}
//================================================== ================================ font
StartFont( pDevice );
//================================================== ================================ menu
BuildMenu("Avene D3D Menu Crossfire 6/9/2012",0,0,180,200,Red,Black,Green,pDevice);
//================================================== ================================ hack
//MemoryHackHere();
__asm
{
POPAD
JMP retPresentEngine
}
}
VOID *DetourCreate( BYTE *src, CONST BYTE *dst, CONST INT len )
{
BYTE *jmp =( BYTE * ) malloc( len + 5 );
DWORD dwBack;
VirtualProtect( src, len, PAGE_READWRITE, &dwBack );
memcpy( jmp, src, len );
jmp += len;
jmp[0] = 0xE9;
*( DWORD * )( jmp + 1 ) = ( DWORD )( src + len - jmp ) - 5;
src[0] = 0xE9;
*( DWORD * )( src + 1 ) = ( DWORD )( dst - src ) - 5;
for( INT i = 5; i < len; i++ )
src[i] = 0x90;
VirtualProtect( src, len, dwBack, &dwBack );
return( jmp - len );
}
DWORD WINAPI StartRoutine( LPVOID )
{
while( TRUE )
{
if( memcmp( ( VOID * )PresentEngine, ( VOID * )( PBYTE )"\x8B\x51", 2 ) == 0 )
{
Sleep( 100 );
DetourCreate( ( PBYTE )PresentEngine, ( PBYTE )PresentMidfunction, 5 );
}
Sleep( 50 );
}
return 0;
}
BOOL WINAPI DllMain( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
if( dwReason == DLL_PROCESS_ATTACH )
{
DisableThreadLibraryCalls( hDll );
//MessageBox( 0, "Avene D3D Menu", "Crossfire", 0 );
CreateThread( 0, 0, (LPTHREAD_START_ROUTINE)StartRoutine, 0, 0, 0 );
}
return TRUE;
}
san pwede to sa visual c++ 2008 ba help me please
Last edited by alvin-vince1; 09-09-2012 at 02:06 AM.
Ok Give code wallhack or speed knife visual c++ 2008 or visual c++ 2010
thanks
Code:if(wallhack) { memcpy((VOID*)0x????????, "\x00\x00\x00\x00\x00\x00", 6); }Code:if((*(DWORD*)((*(DWORD*)(CShell + WeaponMgr))+(4*i)) ) != NULL) { for (int j=0; j<9 ; j++) { *(float*)((*(DWORD*)((*(DWORD*)(CShell + WeaponMgr)) +(4*i))) + 0x??????? +j*4) = 100.0f; *(float*)((*(DWORD*)((*(DWORD*)(CShell + WeaponMgr)) +(4*i))) + 0x??????? +j*4) = 100.0f; } }