not mine i used the search box
Wallhack
Code:
if(wallhack)
{
memcpy((VOID*)0x????????, "\x00\x00\x00\x00\x00\x00", 6);
}
See Ghost
Code:
*(FLOAT*)(PlayerClass+0x4) = 0.0f
Speed Knife
Code:
if((*(DWORD*)((*(DWORD*)(CShell + WeaponMgr))+(4*i)) ) != NULL)
{
for (int j=0; j<9 ; j++)
{
*(float*)((*(DWORD*)((*(DWORD*)(CShell + WeaponMgr)) +(4*i))) + 0x??????? +j*4) = 100.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell + WeaponMgr)) +(4*i))) + 0x??????? +j*4) = 100.0f;
}
}
Less Recoil
Code:
if(pWeaponMgr)
{
for(int i=0; i<670; i++)
{
DWORD rWeapon = *(DWORD*)(pWeaponMgr+(4*i));
if(rWeapon)
{
for(int y=0; y<6; y++)
{
*(float*)(rWeapon + 0x3B74+y*4) = 0.0f;//no spread
*(float*)(rWeapon + 0x3514+y*4) = 0.0f;
*(float*)(rWeapon + 0x3518+y*4) = 0.0f;
*(float*)(rWeapon + 0x351C+y*4) = 0.0f;
*(float*)(rWeapon + 0x3520+y*4) = 0.0f;
*(float*)(rWeapon + 0x3524+y*4) = 0.0f;
*(float*)(rWeapon + 0x3528+y*4) = 0.0f;
*(float*)(rWeapon + 0x352C+y*4) = 0.0f;
*(float*)(rWeapon + 0x3530+y*4) = 0.0f;
*(float*)(rWeapon + 0x3534+y*4) = 0.0f;
*(float*)(rWeapon + 0x3538+y*4) = 0.0f;
*(float*)(rWeapon + 0x353C+y*4) = 0.0f;
*(float*)(rWeapon + 0x3540+y*4) = 0.0f;
*(float*)(rWeapon + 0x36F4+y*4) = 0.0f;
*(float*)(rWeapon + 0x36F8+y*4) = 0.0f;
*(float*)(rWeapon + 0x36FC+y*4) = 0.0f;
*(float*)(rWeapon + 0x3700+y*4) = 0.0f;
*(float*)(rWeapon + 0x3704+y*4) = 0.0f;
*(float*)(rWeapon + 0x3708+y*4) = 0.0f;
*(float*)(rWeapon + 0x370C+y*4) = 0.0f;
*(float*)(rWeapon + 0x3710+y*4) = 0.0f;
*(float*)(rWeapon + 0x39F8+y*4) = 0.0f;
*(float*)(rWeapon + 0x39FC+y*4) = 0.0f;
*(float*)(rWeapon + 0x3A00+y*4) = 0.0f;
*(float*)(rWeapon + 0x3A04+y*4) = 0.0f;
*(float*)(rWeapon + 0x39F8+y*4) = 0.0f;
*(float*)(rWeapon + 0x3A64+y*4) = 0.0f;
*(float*)(rWeapon + 0x3A68+y*4) = 0.0f;
*(float*)(rWeapon + 0x3A6C+y*4) = 0.0f;
*(float*)(rWeapon + 0x3A70+y*4) = 0.0f;
*(float*)(rWeapon + 0x3A74+y*4) = 0.0f;
*(float*)(rWeapon + 0x3A78+y*4) = 0.0f;
*(float*)(rWeapon + 0x3A7C+y*4) = 0.0f;
}
}
}
}
No Gernade Dmg
Code:
#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==12 6)||(i==135)||(i==209)||(i==210)||(i==240)||(i==26 3)||(i==272)||(i==338)||(i==382)||(i==383)||(i==38 4))
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 0.0f; //String is "AmmoDamage"