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  1. #1
    [H]aaBX's Avatar
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    Are Memory Hacks completly patched ?

    Are the Memory Hacks after the X-Trap Update completly patched ?
    Yesterday I injected my Hack, logged in and then comes the X-Trap Error ..
    I tried it again and X-Trap.
    So I removed the Memory Features and tested only D3D and that works !
    So, is there a way to fuck this or are they completly patched ?

    Thanks @Scynix for this awesome picture
     


  2. #2
    Avene's Avatar
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    Where you hook your memory hack? in dip engine? :0

  3. #3
    [H]aaBX's Avatar
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    Quote Originally Posted by Avene View Post
    Where you hook your memory hack? in dip engine? :0
    nope ..
    Look:

    Code:
    int memory()
    {
    	DWORD cshell = (DWORD)GetModuleHandleW ( L"CShell.dll"); // Cshell laden
    	// Wallhack
    	bool wallhack = false;
    	{
    		if ( opt.memory.wall )
    		{
    			memcpy((VOID*)0x6D29FC, "\x00\x00\x00\x00\x00\x00", 6);
    		}
    		else
    		{
    			memcpy((VOID*)0x6D29FC, "\x01\x01\x01\x01\x01\x01", 6);
    		}
    	}
    	//The other ..
    
    	return true;
    }

  4. #4
    Avene's Avatar
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    Quote Originally Posted by [H]aaBX View Post
    nope ..
    Look:
    Nope? then in present/endscene? You are not using WE11ington's engine hook?

    Code:
    int memory(void)
    return false;

  5. #5
    hamzah2005's Avatar
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    memory hack still work fine. In indonesia i still using hack that have memory hack features. i buy it 5 $ for a month.

  6. #6
    [H]aaBX's Avatar
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    Quote Originally Posted by Avene View Post
    You are not using WE11ington's engine hook?
    I'm using a Base of @KerozHany and me

  7. #7
    Avene's Avatar
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    Quote Originally Posted by [H]aaBX View Post
    I'm using a Base of @KerozHany and me
    I assumed you use engine hook, you can't hook memory thread into dip engine. only present/endscene.

  8. #8
    Ryuzaki™'s Avatar
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    Quote Originally Posted by Avene View Post
    I assumed you use engine hook, you can't hook memory thread into dip engine. only present/endscene.
    Tried that with the first DIP of WE11ington few weeks ago and it worked



  9. #9
    Avene's Avatar
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    Quote Originally Posted by Ryuzaki™ View Post
    Tried that with the first DIP of WE11ington few weeks ago and it worked
    Liar .

  10. #10
    hamster2010's Avatar
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    Quote Originally Posted by Avene View Post
    Liar .
    are you working in yr update?

  11. #11
    Avene's Avatar
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    Quote Originally Posted by hamster2010 View Post
    are you working in yr update?
    https://www.mpgh.net/forum/232-crossf...ml#post6646260

  12. #12
    Avene's Avatar
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    lol'ed

    This message is hidden because bandi12 is on your ignore list.
    View Post
    Remove user from ignore list

    Stop quoted me, i can't read what you post & i dont care. I blocked you like 2 weeks ago

  13. #13
    Hexicidal's Avatar
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    Well i already got a present hook for me by team destroy and it's easy to find a DIP address so memory hacks are not patched

  14. #14
    [H]aaBX's Avatar
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    Quote Originally Posted by bandi12 View Post
    ok now about your memory my best guest is that your theard is detected did you put the memory function's inside a void, int ? and you just call it from the hook ?
    or you add it into the hook , dosen't mather how you make it try to make some change's (bk they are not patched they are only detected in your base)
    Okay. I'll try

  15. #15
    -[I]fLuX's Avatar
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    Memory hacks working fine i hook with endscene on d3d9.dll
    •Contributor: June, 29th 2013


    My Sources:
    Injector
    Memory Base
    D3D9 Hook
    Hooked Memory Base




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