Where you hook your memory hack? in dip engine? :0
Are the Memory Hacks after the X-Trap Update completly patched ?
Yesterday I injected my Hack, logged in and then comes the X-Trap Error ..
I tried it again and X-Trap.
So I removed the Memory Features and tested only D3D and that works !
So, is there a way to fuck this or are they completly patched ?
Where you hook your memory hack? in dip engine? :0
nope ..
Look:
Code:int memory() { DWORD cshell = (DWORD)GetModuleHandleW ( L"CShell.dll"); // Cshell laden // Wallhack bool wallhack = false; { if ( opt.memory.wall ) { memcpy((VOID*)0x6D29FC, "\x00\x00\x00\x00\x00\x00", 6); } else { memcpy((VOID*)0x6D29FC, "\x01\x01\x01\x01\x01\x01", 6); } } //The other .. return true; }
memory hack still work fine. In indonesia i still using hack that have memory hack features. i buy it 5 $ for a month.
I'm using a Base of @KerozHany and me
lol'ed
This message is hidden because bandi12 is on your ignore list.
View Post
Remove user from ignore list
Stop quoted me, i can't read what you post & i dont care. I blocked you like 2 weeks ago
Well i already got a present hook for me by team destroy and it's easy to find a DIP address so memory hacks are not patched
Memory hacks working fine i hook with endscene on d3d9.dll