Results 1 to 11 of 11
  1. #1
    ZedoX's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Location
    In A Kangaroo, Australia
    Posts
    50
    Reputation
    10
    Thanks
    43
    My Mood
    Mellow

    Post List of logged scripting commands.

    Hey guys, just got this off a server host. This is the file where any script that has a command that is inside the parapeters will get logged, and can be passed to battlEye and get you banned. Hopefully this helps when you are writing or editing scripts.

    This shows me stuff like using WUAT's scripts iwll get you logged, Darky's scripts and some other people and key words have been added to the list.

    Code:
    //new //#+2 ;PoC
    1 addAction !"\"addAction\"," !"_action1 = _unit addAction [localize \"str_actions_medical_01" !"s_player_grabflare = player addAction [format[localize \"str_actions_medical_15\",_te" !"raddAction = 'addAction'" !"raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')" !"null = _holder addAction [format[(localize \"STR_DAYZ_CODE_1\"),_name], \"\z\addons\dayz_code\actions\object_pickup.sqf\"," !"NORRN_dropAction = player addAction [\"Drop body\", \"\z\addons\dayz_code\medical\drop_body.sqf\",_dragee, 0, false, true];" !"s_player_dropflare = player addAction [format[localize \"str_actions_medical_16\",_text],"
    1 addEventHandler !"\"addEventHandler" !"displayAddEventHandler" !"raddEventhandler = 'addEventhandler'" !"raddEventhandlercode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addEventhandler.sqf')" !"id = _unit addeventhandler [\"HandleDamage\",{_this call local_zombieDamage}];" !"id = _unit addeventhandler [\"Killed\",{[_this,\"zombieKills\"] call local_eventKill}];" !"eh1 = _unit addeventhandler [\"HandleDamage\",{if (local (_this select 0)) then {_this call fnc_usec_damageVehicle}}];" !"eh2 = _unit addeventhandler [\"Killed\",{if (local (_this select 0)) then {_this call object_vehicleKilled}}];" !"eh3 = _unit addEventHandler [\"GetOut\", {[(_this select 0),"position"] call server_updateObject;}];" !"eh1 = _unit addeventhandler [\"HandleDamage\",{_this call fnc_usec_damageHandler;0} ];" !"eh2 = _unit addEventHandler [\"Fired\", {_this call player_fired;}];" !"eh3 = _unit addEventHandler [\"Killed\", {_id = [] spawn player_death;}];" !"_id = player addEventHandler [\"Respawn\", {_id = [] spawn player_death;}];" !"dayz_originalPlayer = _oldUnit;\n_oldUnit addEventHandler [\"HandleDamage\",{false}];\n_oldUnit disableAI \"ANIM\";" !"_timeN = time;\n\n_id = _agent addeventhandler [\"HandleDamage\",{_this call local_zombieDamage}];" !"eh_player_killed = player addeventhandler [\"FiredNear\",{_this call player_weaponFiredNear;} ];" 
    1 displayAddEventHandler !"\"displayAddEventHandler\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call dayz_spaceInterrupt\"];\nplayer disableConversation"
    5 addGroupIcon !"\"addGroupIcon\","
    1 addPublicVariableEventHandler !"\"addPublicVariableEventHandler\"," !"DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"remExField" addPublicVariableEventHandler {_this call BIS_MPF_remoteExecution" !"\"dayzSetFuel\"		addPublicVariableEventHandler {(_this select" !"\"drn_DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"dayzSetFuel\"		addPublicVariableEventHandler {(_this select"
    1 addRating !"\"addRating\","
    1 addResources !"\"addResources\","
    1 addSwitchableUnit !"\"addSwitchableUnit\"," !"addSwitchableUnit _newUnit;" !"addSwitchableUnit dayz_originalPlayer;"
    5 addWaypoint !"\"addWaypoint\","
    1 allowDamage !"\"allowDamage\"," !"player allowDamage true;" !"_object allowDamage false;"
    1 allowDammage !"\"allowDammage\"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this"
    1 attachTo !"\"attachTo\"," !"_point attachTo [_unit,_modelPos,_wound];" !"_fl attachto [_v,[0,0,0],\"destructionEffect2\"];" !"_dragee attachto [_unit,[0.1, 1.01, 0]];" !"_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"_flare attachTo [player,[0,0,0],\"granat2\"];" !"_smoke attachto [_vehicle,[0,0,0],\"destructionEffect1\"];" !"_smoke attachto [_v,[0,0,0],\"destructionEffect1\"];"
    1 createDialog !"\"createDialog\"," !"createDialog \"RscDisplayGenderSelect\";"
    1 createMarker !"\"createMarker\"," !"createMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {"
    1 createMarkerLocal !"\"createMarkerLocal\","  !"rcreateMarkerLocal = 'createMarkerLocal'" !"rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')"
    1 createMenu !"\"createMenu\"," !"if (isnil 'BIS_fnc_createmenu' || false) then {"
    1 createSimpleTask !"\"createSimpleTask\"," !"rcreateSimpleTask = 'createSimpleTask'" !"rcreateSimpleTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createSimpleTask.sqf')"
    1 createUnit !"\"createUnit\"," !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit [" !"_newUnit 	= _group createUnit [_class,dayz_spawnPos,[],0,\"NONE\"]"
    5 createMine !"\"createMine\","
    5 createTarget !"\"createTarget\","
    5 createVehicle !"\"createVehicle\"," !"createVehicleLocal" !"createVehicle [\"WeaponHolder\", _iPos, [], _radius, \"CAN_COLLIDE\"" !"_fire = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"" !"_object = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"" !"if (_height < 100) then {\n_bolt = createVehicle [\"BoltSteelF\", _endPos, [], 0, \"CAN_COLLIDE\"];\n_bolt setPosATL _endPos;" !"_tent = createVehicle [\"TentStorage\", _location, [], 0, \"CAN_COLLIDE\"];\n_tent setdir _dir;" !"if ((random _int)>2.2) then\n{\n_b=\"SmallSecondary\" createvehicle (getpos _v);\n};" !"exitwith {};\n_b=\"SmallSecondary\" createvehicle (_v modelToWorld _effect2pos);\n} foreach (_list);" !"_bag = createVehicle [format[\"WeaponHolder_%1\",_item],getPosATL player,[], 0, \"CAN_COLLIDE\"];\n_bag setdir (getDir player);" !"_bag = createVehicle [\"WeaponHolder_ItemTent\",_pos,[], 0, \"CAN_COLLIDE\"];\n_bag setdir _dir;\nplayer reveal _bag;" !"_object =  _type createVehicleLocal _position;\n_object setPos _position;\n_object setDir _dir;\n_object allowDamage false;"
    5 createVehicleLocal !"\"createVehicleLocal\"," !"_point = \"Logic\" createVehicleLocal getPosATL _unit;" !"_object =  _type createVehicleLocal _position;" !"_fl = \"#particlesource\" createVehicleLocal getpos _v;" !"_lightArea = \"#lightpoint\" createVehicleLocal (getPosATL _flare);" !"_lightSpark = \"#lightpoint\" createVehicleLocal (getPosATL _flare);" !"_source = \"#particlesource\" createVehicleLocal getpos (_this select 0);" !"_source = \"#particlesource\" createVehicleLocal _pos;\n_source setParticleParams" !"_smoke = \"#particlesource\" createVehicleLocal _pos;\n_smoke attachto [_v,[0,0,0],\"destructionEffect1\"];" !"_Crater= \"CraterLong\" createvehiclelocal [_pos select 0, _pos select 1, 0];\n_Crater setdir (_dir + (180 * _i));"
    1 disableUserInput !"\"disableUserInput\"," !"disableUserInput false;"
    1 editorSetEventHandler !"\"editorSetEventHandler\","
    1 enableSimulation !"\"enableSimulation\"," !"renablesimulation = 'enablesimulation'" !"renablesimulationcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'enablesimulation.sqf')" !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this" !"dayz_originalPlayer enableSimulation true;" !">> \"dayz_anim\" >> \"isUpdated\");\nplayer enableSimulation true;"
    1 inGameUISetEventHandler !"\"inGameUISetEventHandler\","
    1 onPlayerConnected !"\"onPlayerConnected\"," !"textLogFormat [\"MPF_Client JIPonPlayerConnectedSendJIPrequest" !"ca\Modules\MP\data\scripts\JIPonPlayerConnectedSendJIPrequest.sqf"
    1 onPlayerDisconnected !"\"OnPlayerDisconnected\","
    1 publicVariable !"\"publicVariable\"," !"publicVariableClient" !"publicVariableServer" !"addPublicVariableEventHandler" !"publicVariable \"dayzDiscoRem\";" !"publicVariable \"dayzPlayerSave\";" !"publicVariable _playerObjName;" !"publicVariable \"BIS_MPF_logic\";" !"publicVariable \"usecEpi\";" !"publicVariable \"remExFP\";" !"publicVariable \"dayzLogin\";" !"publicVariable \"dayzLogin2\";" !"publicVariable \"dayzHitV\";" !"publicVariable \"dayzUpdateVehicle\";" !"usecBandage = [_unit,player];\npublicVariable \"usecBandage\";" !"usecBandage = [player,player];\npublicVariable \"usecBandage\";\nplayer setdamage 0;" !"usecBleed = [_unit,_wound,_hit];\npublicVariable \"usecBleed\";" !"usecBleed = [player,_x,0];\npublicVariable \"usecBleed\";\n} forEach (_medical select 8);" !"usecBleed = [_playerObj,_x,0];\npublicVariable \"usecBleed\";\n} forEach (_medical select 8);" !"dayzRoadFlare = [_projectile,0];\npublicVariable \"dayzRoadFlare\";\n_id = _this spawn player_throwObject;" !"dayzHideBody = _item;\npublicVariable \"dayzHideBody\";\nhideBody _item;\"	hideBody _item;" !"usecTransfuse = [_unit,player];\npublicVariable \"usecTransfuse\";" !"player removeMagazine \"ItemMorphine\";\n\nusecMorphine = [_unit,player];\npublicVariable \"usecMorphine\";" !"usecMorphine = [player,player];\npublicVariable \"usecMorphine\";\nplayer setVariable [\"USEC_inPain\", false, true];" !"dayzSetFix = [_vehicle,_selection,0];\npublicVariable \"dayzSetFix\";" !"dayzSetFuel spawn local_sefFuel;\npublicVariable \"dayzSetFuel\";" !"usecPainK = [_unit,player];\npublicVariable \"usecPainK\";" !"dayzGutBody = _array;\npublicVariable \"dayzGutBody\";" !"dayzDeath = [dayz_characterID,0,_body,_playerID,dayz_playerName];\npublicVariable \"dayzDeath\";" !"publicVariable "dayzPublishObj";\nif (isServer) then {\ndayzPublishObj call server_publishObj;\n};"
    1 publicVariableClient !"\"publicVariableClient\"," !"_clientID publicVariableClient \"dayzPlayerLogin\";"
    1 publicVariableServer !"\"publicVariableServer\"," !"publicVariableServer \"dayzPlayerSave\";" !"publicVariableServer \"dayzDiscoRem\";" !"publicVariableServer \"dayzLogin\";" !"publicVariableServer \"dayzLoginRecord\";" !"publicVariableServer \"dayzCharDisco\";\nif (isServer) then {\n\ndayzCharDisco call server_characterSync;"
    1 removeAllEventHandlers !"\"removeAllEventHandlers\","
    1 sendTask !"\"sendTask\","
    1 serverCommand !"\"serverCommand\"," !"serverCommandAvailable"
    1 serverCommandAvailable !"\"serverCommandAvailable\","
    1 setCurrentTask !"\"setCurrentTask\"," !"rsetCurrentTask = 'setCurrentTask'" !"rsetCurrentTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTask.sqf')" !"rsetCurrentTaskArrays = 'setCurrentTaskArrays'" !"rsetCurrentTaskArrayscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTaskArrays"
    5 setDamage !"\"setDamage\"," !"_vehicle setDamage 0;" !"player setdamage 0;" !"if (alive player) then { player SetDamage 1;};" !"if (_ent isKindOf \"Animal\") then {\n_ent setDamage 1;" !"player setDamage 1;\n0.1 fadeSound 0;"
    5 setDammage !"\"setDammage\"," 
    5 setDate !"\"setDate\"," !"rsetDate = 'setDate'" !"rsetDatecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setDate.sqf')" !"dayzSetDate"
    5 setFog !"\"setFog\"," !"0 setOvercast _currentOvercast;\n0 setFog _currentFog;" !"if (_currentWeatherChange == \"FOG\") then {\n_timeUntilCompletion setFog _targetWeatherValue;\n};" !"0 setFog _initialFog;\n\nif (_initialOvercast == -1) then {"
    5 setFuel !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf" !"\"dayzSetFuel\""
    5 setHit !"\"setHit\"," !"object_setHitServer =		compile preprocessFileLineNumbers \"\z" !"player setHit[\"legs\",1];" !"_unit setHit[\"legs\",0];" !"_unit setHit[\"hands\",0];" !"_unit setHit[_selection,_damage];" !"_total = [_unit,_hit,_damage] call object_setHitServer;" !"_ent setVariable [\"hit_legs\",2,true];" 
    5 setMarkerPos !"\"setMarkerPos\","  !"\"setMarkerPosLocal\"," !"rsetMarkerPosLocal = 'setMarkerPosLocal'" !"rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')"
    5 setOverCast !"\"setOverCast\"," !"0 setOvercast _currentOvercast;\n0 setFog _currentFog;" !"if (_currentWeatherChange == \"OVERCAST\") then {\n_timeUntilCompletion setOvercast _targetWeatherValue;" !"0 setOvercast _initialOvercast;\n\nif (_initialOvercast >= 0.75) then {"
    1 setVariable !"\"setVariable\"," !"_x setVariable[\"lastAttack\",time];" !"player setVariable[\"USEC_lowBlood\"," !"player setVariable [\"temperature\",dayz_temperatur," !"_x setVariable [\"zombied\",objNull,true];" !"_x setVariable [\"cleared\",true,true];" !"_x setVariable [\"looted\",_dateNow,true];" !"_agent setVariable [_name, _value];" !"player setVariable[\"medForceUpdate\"," !"player setVariable [\"bodyName\",dayz_playerName,true];" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_agent setvariable [\"state\",_state];" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" !"_agent setvariable [\"state\",_state];" !"_item setVariable [\"created\",(DateToNumber date),true];" !"_unit setVariable [\"myDest\",_pos];" !"player setVariable [\"messing\",[dayz_hunger,dayz_thirst],true];" !"_hitter setVariable[\"headShots\",(_headShots + 1),true];" !"_hitter setVariable["\firedHit\",[_zed,_selection],true];" !"_hitter setVariable["\firedDamage\",_damage,true];" !"_killer setVariable[_type,(_kills + 1),true];" !"_zombie setVariable [\"targets\"," !"_group setVariable [\"targets\"," !"_unit setVariable [\"hit_legs\",0];" !"_unit setVariable [\"hit_hands\",0];" !"_unit setVariable [_strH,_damage,true];"
    1 setVehicleInit !"\"setVehicleInit\"," !"_v setVehicleInit \"[this] spawn BIS_Effects_AirDestruction\";" !"_v setVehicleInit format [\"[this, %1, %2]spawn BIS_Effects_AirDestructionStage2\",_int, _t];\nprocessInitCommands;" !"if (local _v) then\n{\n_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];" 
    1 setWind !"\"setWint\"," !"setWind [_currentWindX, _currentWindZ, true];"
    5 addAmmo !"\"addAmmo\","
    5 addMPEventHandler !"\"addMPEventHandler\","
    5 clearPlayerInit !"\"clearPlayerInit\","
    1 clearVehicleInit !"\"clearVehicleInit\"," !"if (isserver) then {deletevehicle _snd;};\nclearVehicleInit _v;" !"clearVehicleInit _v;\ndeletevehicle _fl;deletevehicle _sm;" !"clearvehicleinit _v;\n_crw= crew _v;" !"clearvehicleinit _v;\ndeleteVehicle _v;" 
    5 commandFSM !"\"commandFSM\","
    5 disableTIEquipment !"\"disableTIEquipment\","
    5 doFSM !"\"doFSM\","
    5 EjectPlayer !"\"EjectPlayer\","
    5 enableCamShake !"\"enableCamShake\","
    5 enableTeamSwitch !"\"enableTeamSwitch\","
    5 fireAtTarget !"\"fireAtTarget\","
    5 onCommandModeChanged !"\"onCommandModeChanged\","
    5 onMapSingleClick !"\"onMapSingleClick\","
    5 onTeamSwitch !"\"onTeamSwitch\","
    5 openDSInterface !"\"openDSinterface\"," !"if (_lbselected == \"DSInterface\") then {openDSInterface;};"
    1 processInitCommands !"\"processInitCommands\"," !"processInitCommands; \n};\nif (_v iskindof \"tank\"" !"Effects_AirDestructionStage2\",_int, _t];\nprocessInitCommands" !"_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];\nprocessInitCommands;"
    5 setAmmoCargo !"\"setAmmoCargo\","
    1 setFSMVariable !"\"setFSMvariable\"," !"_handle setFSMVariable [\"_thirst\",0];" !"_handle setFSMVariable [\"_hunger\",0];" !"_handle setFSMVariable [\"_command\",\"none\"];" !"_handle setFSMVariable [\"_maxSpeed\",_maxSpeed];" !"_handle setFSMVariable [\"_forceChange\",true];" !"_handle setFSMVariable [\"_command\",\"stay];" !"_handle setFSMVariable [\"_command\",\"track\"];" !"_handle setFSMVariable [\"_target\",_target];" !"_handle setFSMVariable [\"_watchDog\",_watchDog];" !"_handle setFSMVariable [\"_actionWarn\",_actionWarn];" !"_handle setFSMVariable [\"_thirst\",_thirst];" !"_handle setFSMVariable [\"_hunger\",_hunger];" 
    5 SetFuelCargo !"\"setFuelCargo\","
    1 setGroupIconsVisible !"\"setGroupIconsVisible\","
    5 setObjectProxy !"\"setObjectProxy\","
    1 setpos !"\"setPos\"," !"setPosATL" !"setPosASL" !"" !"setPosASL2" !"ctrlSetPosition" !"sliderSetPosition" !"progressSetPosition" !"camSetPos" !"preloadCamera _setPos" !"BIS_fnc_sceneSetPosFormation" !"_agent = createAgent [_type, _Pos, [], 0, \"FORM\"];\n_agent setpos _Pos;" !"private [\"_test\", \"_test2\"];\n_test = (_this select 0) setPos (position (_this select 0)); if (isnil \"_test\") then {_test = false};" !"[_flare, -90, -10] call object_setpitchbank;\n_flare setPos (getPos _flare);" !"_object =  _type createVehicleLocal _position;\n_object setPos _position;\n_object setDir _dir;\n_object allowDamage false;" !"_tent setdir _dir;\n_tent setpos _location;\nplayer reveal _tent;" !"_logic = _this select 0;\n_logic setpos [1000,10,0];\n\n\nwaituntil {!isnil \"BIS_MPF_InitDone\"}; !"_Crater setpos [_pos select 0, _pos select 1, 0];\n_Crater setPos [_pos select 0, _pos select 1, ((0 - _i)/13)];" !"_Crater= \"CraterLong\" createvehiclelocal [_pos select 0, _pos select 1, 0];\n_Crater setdir (_dir + (180 * _i));" 
    1 setPosATL !"\"setPosATL\"," !"player setPosATL _mylastPos;" !"player setPosATL dayz_spawnPos;" !"player setPosATL _setPos;" !"_item setPosATL _ipos;" !"player setPosATL [-2148,6655,0];" !"_agent setPosATL _position;" !"_bolt setPosATL _endPos;"
    1 setposASL !"\"setPosASL\"," !"setPosASL2" !"if (_isOnDeck) then {\n_unit setPosAsl [(_position select 0), (_position select 1), (LHA_height+1)];\n};" 
    5 setPosASL2 !"\"setPosASL2\","
    5 setRepairCargo !"\"setRepairCargo\","
    5 setUnconscious !"\"setUnconscious\","
    5 setVehicleAmmo !"\"setVehicleAmmo\","
    5 setVehicleArmor !"\"setVehicleArmor\","
    5 setVehicleLock !"\"setVehicleLock\","
    5 setVehiclePos !"\"setVehiclePos\","
    5 setViewDistance !"\"setViewDistance\"," 
    5 setWeaponReloadingTime !"\"setWeaponReloadingTime\","
    5 setWeaponState !"\"setWeaponState\"," 
    5 skipTime !"\"skipTime\"," !"rskiptime = 'skiptime'" !"rskiptimecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'skiptime.sqf')"
    5 teamSwitch !"\"teamSwitch\"," 
    5 waypointVisible !"\"waypointVisible\"," 
    1 putWeaponPool !"\"putWeaponPool\"," 
    1 pickWeaponPool !"\"pickWeaponPool\"," 
    1 fillWeaponsFromPool !"\"fillWeaponsFromPool\"," 
    1 visiblePosition !"\"visiblePosition\"," 
    1 setTerrainGrid !"\"setTerrainGrid\","
    1 WorldToScreen !"\"WorldToScreen\"," !"posWorldToScreen" 
    1 WorldToModel !"\"WorldToModel\"," !"_relPos = _building worldToModel (getPosATL _unit1);" !"_pondPos = (_x worldToModel _playerPos) select 2;" 
    1 posWorldToScreen !"\"posWorldToScreen\"," 
    1 ScreenToWorld !"\"ScreenToWorld\"," 
    5 loadFile  !"\"loadFile\"," 
    1 selectNoPlayer !"\"selectNoPlayer\"," !"selectNoPlayer;" 
    5 createLocation !"\"createLocation\"," 
    5 openMap !"\"openMap\"," 
    1 hideObject !"\"hideObject\"" !"rhideObject = 'hideObject'" !"rhideObjectcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hideObject.sqf')"
    1 JIPexec !"\"JIPexec\"," !"rJIPexeccode" !"rJIPexec = 'JIPexec'" !"rJIPexeccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPexec.sqf')" !"scriptName \"MP\data\scriptCommands\JIPexec.sqf\";\n\nprivate[\"_remExField\",\"_caller\",\"_target\"];" !"[nil, _targetClient,\"loc\", rJIPEXEC, BIS_MPF_ServerPersistentCallsArray select _i] call RE;"
    1 JIPrequest  !"\"JIPrequest\"," !"rJIPrequestcode" !"rJIPrequest = 'JIPrequest'" !"rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')" !"ca\Modules\MP\data\scripts\JIPonPlayerConnectedSendJIPrequest.sqf" !"scriptName \"MP\data\scriptCommands\JIPrequest.sqf\";\n_caller = _this select 0;"
    5 setCaptive !"\"setCaptive\"," !"rsetCaptive = 'setCaptive'" !"rsetCaptivecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCaptive.sqf')" !"sleep 1;\n_unit setCaptive true;\n_unit setVariable [\"NORRN_unconscious\", true, true];" !"if (local _unit) then {_unit setCaptive false};"
    1 clearMagazineCargo !"\"clearMagazineCargo\"," !"clearMagazineCargoGlobal" !"rclearMagazineCargo = 'clearMagazineCargo'" !"rclearMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf" 
    1 clearMagazineCargoGlobal !"\"clearMagazineCargoGlobal\"," !_mags = getMagazineCargo _firePlace;\nclearMagazineCargoGlobal _firePlace;\nclearWeaponCargoGlobal _firePlace;" 
    1 clearWeaponCargo !"\"clearWeaponCargo\"," !"clearWeaponCargoGlobal" !"rclearWeaponCargo = 'clearWeaponCargo'" !"rclearWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')"
    1 clearWeaponCargoGlobal !"\"clearWeaponCargoGlobal\"," !_mags = getMagazineCargo _firePlace;\nclearMagazineCargoGlobal _firePlace;\nclearWeaponCargoGlobal _firePlace;" 
    5 onDoubleClick !"\"onDoubleClick\"," 
    5 addWeapon !"\"addWeapon\"," !"addWeaponPool" !"addWeaponCargo" !"addWeaponCargoGlobal" !"player addWeapon \"Loot\";" !"player addWeapon \"Flare\";" !"raddWeapon = 'addWeapon'" !"raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf')" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')" !"if (_isOK) then {\nplayer addWeapon _x;\n};\n} forEach _wpns;\n};" !"if (_item == (configfile >> \"cfgweapons\" >> (configName _item))) then {_unit addWeapon configName _item;};" !"if (isClass (configfile >> \"cfgweapons\" >> (_item))) then {_unit addWeapon _item;}"
    5 addWeaponPool !"\"addWeaponPool\"," 
    5 addWeaponCargo !"\"addWeaponCargo\"," !"addWeaponCargoGlobal" !"raddWeaponCargo = 'addWeaponCargo'" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')" 
    5 addWeaponCargoGlobal !"\"addWeaponCargoGlobal\"," !"_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];" !"dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];" !"if (_bcpkWpn != \"\") then {\ndayz_myBackpack addWeaponCargoGlobal [_bcpkWpn,1];\n};\n};" !"if (_iItem != \"\") then {\n_item addWeaponCargoGlobal [_iItem,1];\n};" 
    5 addMagazine !"\"addMagazine\"," !"addMagazineCargo" !"addMagazineCargoGlobal" !"addMagazinePool" !"addMagazineTurret" !"player addMagazine 'crowbar_swing';" !"raddMagazine = 'addMagazine'" !"raddMagazinecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazine.sqf')" !"if (_isOK) then {\nif (_val != -1) then {\nplayer addMagazine [_item,_val];\n} else {\nplayer addMagazine _item;\n};" !"if(!isNil \"_array\") then {\n_agent addMagazine _loot;\n};" !"sleep 8;\n{player addMagazine _x} forEach _inventory;\ndeleteVehicle _object;" !"{\nplayer addMagazine _x;\n} forEach _create;" !"if (_isOK) then {\nplayer addMagazine _x;\n};\n} forEach _mags;" !"if (_item == (configfile >> \"cfgmagazines\" >> (configName _item))) then {_unit addMagazine configName _item;};" !"if (isClass (configfile >> \"cfgmagazines\" >> (_item))) then {_unit addMagazine _item;};" !"for \"_x\" from 1 to _qty do {\nplayer removeMagazine \"ItemWaterbottleUnfilled\";\nplayer addMagazine \"ItemWaterbottle\";\n}; !"if (_item == \"ItemWaterbottle\") then {\nplayer addMagazine \"ItemWaterbottleUnfilled\";\n};" !"player playActionNow \"stop\";\nplayer addMagazine \"ItemBandage\";" !"if (local _item) then {\nfor \"_x\" from 1 to _qty do {\n_item addMagazine \"FoodSteakRaw\";\n};" !"for \"_x\" from 1 to _qty do {\nplayer removeMagazine \"FoodSteakRaw\";\nplayer addMagazine \"FoodSteakCooked\";\nsleep 1;\n};" 
    5 addMagazinePool !"\"addMagazinePool\"," 
    5 addMagazineTurret !"\"addMagazineTurret\"," 
    5 addMagazineCargo !"\"addMagazineCargo\"," !"addMagazineCargoGlobal" !"raddMagazineCargo = 'addMagazineCargo'" !"raddMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazineCargo.sqf')" 
    5 addMagazineCargoGlobal !"addMagazineCargo" !"\"addMagazineCargoGlobal\"," !"holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];" !"_firePlace addMagazineCargoGlobal [\"PartWoodPile\",_qty];" !"dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];" !"dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];"
    5 addBackpack !"\"addBackpack\"," !"addBackpackCargo" !"addBackpackCargoGlobal" !"player addBackpack _backpackType;" !"_newUnit addBackpack _newBackpackType;" !"player addBackpack _bcpk;"
    5 addBackpackCargo !"\"addBackpackCargo\"," !"addBackpackCargoGlobal"
    5 addBackpackCargoGlobal !"\"addBackpackCargoGlobal\"," !"_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];"
    // test //#+3
    //1 "if (alive player) then { player SetDamage 1;};"	//happens on death //#+4
    1 limitSpeed !"\"limitSpeed\"," 
    1 setOwner !"\"setOwner\"," 
    //might be too spammy for now //#+5
    //1 call !"\"call\"," //#+6
    //1 spawn !"\"spawn\"," //#+7
    //1 with !"\"with\"," //#+8
    1 deleteVehicle  !"\"deleteVehicle\"," !"dayz_flyMonitor = dayz_flyMonitor - [_x];\ndeleteVehicle _x;" !"deleteVehicle _x;\ndayz_bodyMonitor set [_cursor,\"DEL\"];" !"sleep 5;\n};\n{deleteVehicle _x;} forEach _items;" !"sleep 1;\n};\ndeleteVehicle _source;\ndeleteVehicle _point;" !"if (_nearByPlayer) then {\ndeleteVehicle _agent;\n};" !"_object = nearestObject [_position,_type];\ndeleteVehicle _object;" !"_oldUnit disableAI \"MOVE\";\n} else {\ndeleteVehicle _oldUnit;\n};" !"{deleteVehicle _x} forEach _nearByObj;\n_x setVariable [\"cleared\",true,true];" !"dayzDeleteObj call local_deleteObj;\n};\n	deleteVehicle _obj;" !"player addWeapon \"Flare\";\n\nsleep 0.1;\ndeleteVehicle _old;" !"if (local _unit) then {\ndeleteVehicle _unit;" !"};\ndeleteVehicle _lightArea;\ndeleteVehicle _lightSpark;" !"waitUntil{!(alive _flare)};\ndeleteVehicle _lightSpark;" !"if (!isNull _tent) then {\nif (local _tent) then {deleteVehicle _tent};" !"hideBody _item;\nsleep 10;\ndeleteVehicle _item;" !"sleep 5;\ndeleteVehicle _agent;" !"dayzDeleteObj call local_deleteObj;\n};\n\ndeleteVehicle _obj;" !"deleteVehicle _object;\nr_action = false;\ncall fnc_usec_medic_removeActions;" !"if (_isOk) then {\n	deleteVehicle _holder;" !"_flare = _this select 3;\ndeleteVehicle _flare;" !"dayz_hasFire = objNull;\ndeleteVehicle _obj;" !"deleteVehicle _object;\n\n_weapon = _classname createVehicle _location;" !"if (!isNull _agent) then {\ndeleteVehicle _agent;" !"{deleteVehicle _x} forEach _zombies;" !"deleteVehicle _agent;\n} else {\ndayz_bodyMonitor set" !"deleteVehicle _x;\n_delQtyZ = _delQtyZ + 1;" !"if (!(isNull _sfx)) then {\ndeleteVehicle _sfx;\n};" !"deleteVehicle _body;\n_delQtyP = _delQtyP + 1;\n};" !"_dwUSOFC=_dwUSOFC+1;\ndeleteVehicle _x;" !"deleteVehicle _x;\n_dwUFPC=_dwUFPC+1;" !"deleteVehicle _x;\n};\n} forEach allMissionObjects \"ReammoBox\"" !"BIS_functions_mainscope]]; _mygrp = group (_this select 0); deleteVehicle (_this select 0); deleteGroup _mygrp;};};" !"if (_isOk) then {\ndeleteVehicle _holder;\nif (_classname in [\"MeleeHatchet\",\"MeleeCrowbar\"]) then {" !"if (_fade) then {_int=_int - 0.02 - rain/10;};\nsleep 3;\n};\n\ndeletevehicle _fl;" !"clearVehicleInit _v;\ndeletevehicle _fl;deletevehicle _sm;" !"deleteVehicle _smoke;\ndeleteVehicle _fire;\ndeleteVehicle _shards;\ndeleteVehicle _dirt;"  !"{ deleteVehicle _x } foreach (_deadbody);"
    1 compile !"\"compile\"," !"\"z\addons\dayz_code\compile" !"call compile preprocessFileLineNumbers \"\z\addons\dayz_code" !"compile preprocessFileLineNumbers '\ca\modules\alice\data\scripts" !"compile preprocessFileLineNumbers '\ca\modules_e\alice2\data\scripts" !"compile preprocessFileLineNumbers 'ca\modules\dyno\data\scripts" !"compile preprocessFileLineNumbers 'ca\modules_e\gita\data\scripts" !"\"z\addons\dayz_code\init\compiles.sqf" !"_this call compile preprocessfilelinenumbers 'ca\ui\scripts\ui_loadingText.sqf';" !"_recompile" !"\"call compile format[\"\"player%1 = player;\"\",_playerUID];\"" !"call compile format[\"\"player%1 = player;\"\",_playerUID];" !"call compile format[\"player%1 = player;\",_playerUID];" !"'] call compile preprocessFileLineNumbers 'ca\Warfare2\Scripts" !"= compile preprocessFileLineNumbers 'ca\modules\function" !"'_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile	'\ca\ui\scripts\handleGear.sqf'" !"BIS_MPF_remoteExecutionServer = compile preprocessFile (BIS_MP_Path + BIS_PATH_SQF + \"remExServer.sqf\");" !"compile preprocessFileLineNumbers \"\ca\Data\ParticleEffects\SCRIPTS" !"compile preprocessFile \"\ca\Data\ParticleEffects\SCRIPTS" !"compile PreprocessFile (BIS_PathMPscriptCommands" !"_code = call compile format[\"r%1code\",_targetScript];" !"compile (preprocessFileLineNumbers \"ca\characters_e\data\scripts" !"compile preprocessFileLineNumbers 'ca\modules_e\functions" !"compile preprocessFileLineNumbers 'ca\modules_acr\functions" !"compile preprocessfilelinenumbers 'ca\missions_acr\data\scripts" !"compile preprocessFileLineNumbers 'ca\modules_pmc\functions" !"compile preprocessFileLineNumbers 'ca\missions_ew\functions" !"call (compile \"deactivateKey (_keyString + (str _i))\");" !"if (isText (_class >> \"WeaponSlots\")) then \n{_slotsCode = getText (_class >> \"WeaponSlots\"); _slotsVar = call compile _slotsCode;}" !"_dummy = [_this, 'CA_VO_Init'] call compile preprocessFile '\ca\ui\scripts\HideVideoOptions.sqf';" !"['_dummy']; _dummy = [_this, \"CA_VO_ToggleAll\"] call compile preprocessfilelinenumbers	\"\ca\ui\scripts\HideVideoOptions.sqf\";" !"['_dummy']; _dummy = [_this, \"CA_VO_ToggleAdvanced\"] call compile preprocessfilelinenumbers	\"\ca\ui\scripts\HideVideoOptions.sqf\";" !"private [\"_amm\"];\n_amm=_this select 4;\n_this call (call compile GetText (configFile >> \"CfgAmmo\" >> _amm >> \"muzzleEffect\"));" !"['BIS_RscMiniMap',_this select 0]; _this call compile preprocessfilelinenumbers 'ca\ui\scripts\MiniMap.sqf';" 
    1 exec !"\"exec\"," !"execVM" !"execFSM" !"JIPexec" !"_localExec" !"Init script executed at" 
    1 execVM !"\"execVM\"," !"execVM \"z\addons\dayz_code\medical\init_medical.sqf\"" !"execVM \"z\addons\dayz_code\external\DynamicWeatherEffects.sqf\"" !"execVM \"z\addons\dayz_code\medical\publicEH\load_wounded.sqf\"" !"execVM \"z\addons\dayz_code\medical\load\load_wounded.sqf\"" !"execVM \"z\addons\dayz_code\medical\publicEH\deadState.sqf\"" !"private [\"_dummy\"]; _dummy = [_this,\"onLBSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onLBListSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKillFocus"] execVM	\"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKeyDown\",0,107,0,107] execVM	\"\ca\ui\scripts\handleGear.sqf\";"
    1 execFSM !"\"execFSM\"," !"execFSM \"\z\addons\dayz_code\system" !"execFSM '\z\AddOns\dayz_code\system" !"execfsm \"CA\animals2\Data\scripts\idleSpecialAnim.fsm\"" !"execFSM \"CA\animals2\Data\scripts\\reactFire.fsm\"" !"rexecfsm = 'execfsm'" !"rexecfsmcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'execfsm.sqf')" 
    //1 setDir !"\"setDir\"," //!"_Crater setdir (_dir + (180 * _i));" //#+9
    1 setVectorUp !"\"setVectorUp\"," !"_bolt setVectorUp _vUp;"
    1 SetVectorDir !"\"SetVectorDir\"," !"_obj setVectorDirAndUp [_vdir, _vup];"
    1 setVectorDirAndUp !"\"setVectorDirAndUp\"," !"_obj setVectorDirAndUp [_vdir, _vup];"
    1 setVelocity !"\"setVelocity\"," !"_character setVelocity [0,0,100];" !"_car setvelocity [1,0,0];" !"_object setvelocity [1,0,0];" !"_vehicle setvelocity [0,0,1];" !"if (_velz>1) then {_v setvelocity [_xv/1.3,_yv/1.3,0]}" !"(_v setvelocity [velocity _v select 0,velocity _v select 1,0]);"
    1 setVelocityTransformation !"\"setVelocityTransformation\","
    1 selectPlayer !"\"selectPlayer\"," !"selectPlayer _newUnit;" !"selectPlayer dayz_originalPlayer;"
    1 isServer !"\"isServer\"," !"if ((_persistent) && (!_error) && (isServer)) then" !"if (isServer) then {BIS_DEBUG_MPF_SERVERORCLIENT = \"(server)\";} else {BIS_DEBUG_MPF_SERVERORCLIENT = \"(c)\";};" !"{ BIS_functions_mainscope = _this select 0;  if (isServer) then {_this execVM 'ca\modules\functions\main.sqf'};}" !"scriptName \"MP\data\scripts\JIPwaitFor.sqf\";\n\nif (!isServer) then\n{\n\nwaitUntil {!isNil {player}};" !"if ((!isServer) && (isNull player) ) then\n{\nwaitUntil {!isNull player};\nwaitUntil {time > 3};\n};" !"if ((!isServer) && (player != player)) then\n{\n  waitUntil {player == player};\n  waitUntil {time > 3};\n};" !"if(isServer) then {\ndayz_players = [];\ndead_bodyCleanup = [];\n}; !"BIS_DEBUG_MPF_SERVERORCLIENT,_caller, local _caller]; 	 \n\nif (isServer) then\n{" !"if (!isServer) then {textLogFormat [\"MPF_Client FUNCTIONS init.sqf ...\"];};" !"if (!isServer) then {\n    \"drn_DynamicWeatherEventArgs\" addPublicVariableEventHandler {" !"if (isServer) then {\n	waitUntil{dayz_preloadFinished};\n};" 
    1 isDedicated !"\"isDedicated\"," !"if (!isDedicated) then {\n\n0 fadeSound 0;\n0 cutText [(localize" !"if (!isDedicated) then {\n\"dayzSetDate\"		addPublicVariableEventHandler {setDate (_this select 1)};" !"if (!isDedicated) then {\n_config = 	configFile >> \"CfgLoot\";" !"if(isDedicated) then {\ndayz_disco = [];\n};" !"if (!isDedicated) then {\nif (!isNull _agent) then {\ndeleteVehicle _agent;\n};\n} else {\n[_agent] call zombie_findOwner;"
    1 removeAllWeapons !"\"removeAllWeapons\"," !"rremoveAllWeapons = 'removeAllWeapons'" !"rremoveAllWeaponscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'removeAllWeapons.sqf')" !"{_newUnit removeMagazine _x;} forEach  magazines _newUnit;\nremoveAllWeapons _newUnit;" !"removeallweapons _v;\n\nif (local _v) then {_expl=\"HelicopterExploSmall\" createvehicle (getpos _v);};" 
    1 addMenu !"\"addMenu\"," !"addMenuItem" 
    1 addMenuItem !"\"addMenuItem\"," 
    1 createTeam  !"\"createTeam\"," 
    5 addVehicle !"\"addVehicle\"," 
    5 fireAtTarget !"\"fireAtTarget\"," 
    1 allowGetIn !"\"allowGetIn\"," 
    5 drawArrow !"\"drawArrow\"," 
    5 drawEllipse !"\"drawEllipse\"," 
    5 drawIcon !"\"drawIcon\"," 
    5 drawLine !"\"drawLine\"," 
    5 drawLink !"\"drawLink\"," 
    5 drawLocation !"\"drawLocation\"," 
    5 drawRectangle !"\"drawRectangle\"," 
    5 setWaypointPosition !"\"setWaypointPosition\"," 
    5 setWPPos !"\"setWPPos\"," 
    5 setWaypointScript !"\"setWaypointScript\"," 
    1 setGroupIconParams !"\"setGroupIconParams\"," 
    1 setGroupIcon !"\"setGroupIcon\"," 
    1 show3DIcons !"\"show3DIcons\"," 
    1 setFriend !"\"setFriend\"," 
    1 createCenter !"\"createCenter\"," !"BIS_MPF_ServerInitDone = true;\ncreatecenter sidelogic;" 
    1 missionNamespace !"\"missionNamespace\"," !"_handle = [_display] call (missionnamespace getvariable _x);" 
    1 uiNamespace !"\"uiNamespace\"," !"_display = uiNamespace getVariable 'DAYZ_GUI_display';" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_display = uiNamespace getVariable 'DAYZ_GUI_waiting';" !"_display = uinamespace getvariable \"BIS_InfoText\";" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" !"uiNamespace setVariable ['DAYZ_GUI_waiting', _this select 0];" !with (uinamespace) do {\n	BIS_loadingScreen = _this select 0;" !"uinamespace setvariable ['BIS_RscMiniMap',_this select 0];" !"uinamespace setvariable ['BIS_RscMiniMapSmall',_this select 0];"
    1 removeBackpack !"\"removeBackPack\"," !"_classname = _array select 0;\nremoveBackpack player;" 
    1 removeAllItems !"\"removeAllItems\"," 
    1 setAperture !"\"setAperture\"," 
    1 "camSetPos" !"\"camSetPos\"," 
    5 "copyFromClipboard" !"\"copyFromClipboard\"," 
    5 "copyToClipboard" !"\"copyToClipboard\"," 
    5 "deleteCollection" !"\"deleteCollection\"," 
    1 "callVar" !"\"callVar\"," !"rcallVar = 'callVar'" !"rcallVarcode = compile PreprocessFile (BIS_PathMPscriptCommandsCustom + 'callVar.sqf')" !"_libraryCustom = \n[\n\"callVar\"\n];"
    1 "remExField" !"\"remExField\"," !"\"remExField\" addPublicVariableEventHandler {_this call BIS_MPF_remoteExecutionServer};" !"if (isNil \"remExField\") then {remExField = [];};" !"private[\"_remExField\",\"_caller\",\"_target\"];\n\n_caller = _this select 0;"
    1 "remExFP" !"\"remExFP\"," !"\"remExFP\" addPublicVariableEventHandler {_this call BIS_MPF_remoteExecutionServer};" !"if (isNil \"remExFP\") then {remExFP = [];};" !"if ((_this select 0 == \"persistent\") || (_this select 0 == \"remExFP\")) then {_persistent = true;} else {_persistent = false;};" 
    1 "remExWrite.sqf" !"scriptName \"MP\data\scripts\remExWrite.sqf\";" !"RE = compile preprocessFile (BIS_MP_Path + BIS_PATH_SQF + \"remExWrite.sqf\");" 
    1 "remExServer.sqf" !"scriptName \"MP\data\scripts\remExServer.sqf\";" !"BIS_MPF_remoteExecutionServer = compile preprocessFile (BIS_MP_Path + BIS_PATH_SQF + \"remExServer.sqf\");" 
    1 "call RE" !"if (_local) then {\n_unit say [_sound, _dis];\n} else {\n[nil,_unit,rSAY,[_sound, _dis]] call RE;\n};" !"_dir = [_unit,player] call BIS_Fnc_dirTo;\n_unit setDir _dir;\n[objNull, _unit, rPlayMove,_move] call RE;" !"if(_currentWpn != \"\") then {_newUnit selectWeapon _currentWpn;};\n[objNull, player, rSwitchMove,_currentAnim] call RE;" !"if (_currentAnim != \"\") then {\n[objNull, player, rSwitchMove,_currentAnim] call RE;\n};" !"[nil, _targetClient,\"loc\", rJIPEXEC, BIS_MPF_ServerPersistentCallsArray select _i] call RE;" !"BIS_MPF_clientJIPlogic = player;\n\nnic = [BIS_MPF_clientJIPlogic,nil,rJIPREQUEST] call RE;" !"[objNull, player, rSwitchMove,\"\"] call RE;\nplayer playActionNow \"stop\";" !"[nil,_trap,rSAY,[\"trap_bear_0\",60]] call RE;" !"waituntil {!isnil \"BIS_MPF_InitDone\"};\n_spawn = [nil, nil, \"per\", rEXECVM,\"ca\Modules\Functions\init.sqf\"] call RE;" 
    1 "spawn RE"
    1 "toArray" !"\"toArray\"," !"BIS_fnc_invCodeToArray" !"ca\modules\functions\inventory\fn_invCodeToArray.sqf" !"_anim = animationState player;\n_anim4 = toArray _anim;\n_anim4 resize 4;" !"_type = 	surfaceType _pos;\n_typeA = 	toArray _type;" !"if([\"Wheel\",_x,false] call fnc_inString) then {\n_part = \"PartWheel\";\n_cmpt = \"Wheel\";\n_array = toArray _x;" !"{_casesensitive =  _this select 2;};\n\n_findarray = toArray _find;\n_stringarray = toArray _string;" !"_text = _this;\n_textArrayUnicode = [];\n{_textArrayUnicode = _textArrayUnicode + [toarray _x]} foreach _text;" 
    //1 "titleText" !"\"titleText\"," !"rtitleText = 'titleText'" !"rtitleTextcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'titleText.sqf')" !"if (_isDead) then {\nTitleText[\"Pulse is extremely weak\",\"PLAIN DOWN\",3];" !"if (_isCardiac) then {\nTitleText[\"Pulse is weak\",\"PLAIN DOWN\",3];\n} else {\nTitleText[\"Pulse is strong\",\"PLAIN DOWN\",3];" //#+10
    //1 "cutText" //#+11
    //little tries //#+12
    1 "player action"
    1 "vehicle player setPos"
    1 "vehicle player setPosASL"
    5 "(vehicle player) addEventHandler [\"handleDamage\", { false }];"
    5 "player addEventHandler [\"handleDamage\", { false }];"
    5 "attachObject player"
    1 "(vehicle player) setPos"
    1 "(vehicle player) setPosASL"
    //isn't welcome ingame //#+13
    5 "CBA_EVENT_KEY_LOGIC setDamage 1;" 
    1 "_tp = \"removeallweapons player;"
    5 "player addweapon 'Truckhorn2';"
    5 "player selectweapon 'Truckhorn2';"
    5 "player setVehicleInit _svr;"
    5 "_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE'];"
    5 "player setVariable['lastPos',0];"
    5 "hint format [\"A %1 has been added\", gun]"
    5 "vehicle player setpos _pos;"
    5 "marker2 setMarkerPosLocal (getPos veh)"
    1 "private [\"_dummy\"]; _dummy =" !"private [\"_dummy\"]; _dummy = [_this,\"onLBSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onLBListSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKillFocus"] execVM	\"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKeyDown\",0,107,0,107] execVM	\"\ca\ui\scripts\handleGear.sqf\";"
    5 "marker2 = createMarkerLocal [marker2,getPos veh];"
    5 "marker2 = \"VehMarker\" + (str i);"
    1 "private [\"_dummy\"]; _dummy" !"private [\"_dummy\"]; _dummy = [_this,\"onLBSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onLBListSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKillFocus"] execVM	\"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKeyDown\",0,107,0,107] execVM	\"\ca\ui\scripts\handleGear.sqf\";"
    5 TKCV1_0\TKCOWNS.sqf
    5 "[_this,\"players\"] execVM \"\ca\ui\scripts\dedicatedServerInterface.sqf\";"
    5 "_v addweapon \"A\"+\"A1\"+\"2_PM\"+\"C\"; _v addmagazine \"20R\"+\"nd"
    5 "zombieshield"
    5 "playershield"
    5 "spawn{player addAction ["
    // not much of use //#+14
    5 "666.sqf"	
    1 "wuat\\"
    1 " ESP "
    5 _markerMirador
    5 Bo_Mk82
    1 htelepos 
    1 Teleport
    1 Trigger !"call BIS_fnc_inTrigger" !"if (isnil 'BIS_fnc_sceneCreateSceneTrigger' || false) then {"
    5 aa12
    5 azp85
    5 bomblauncher
    5 teled
    5 U-NO-
    5 gau
    5 "God mode"
    5 GodMode
    5 hacks
    5 Infammo
    5 "Infinite Ammo"
    5 InfiniteAmmo
    5 Killplayer
    5 m1a1
    5 M1A2_TUSK_MG
    5 OwnageMenu
    // names useless //#+15
    5 Darky
    5 Vojtec
    5 MrMedic
    //5 Loki	//too short, might cause another useless ban //#+14
    //5 Alex //triggers at locALEXec, useless anyway //#+15
    5 Alexenderp$ck
    5 Gerk
    5 Troopman
    5 Troopmon
    5 Alexenderpackk
    Or, you can download it below. EDIT: Some of the formatting is messed up in the code tags. I guess you might have to just wait until the file is approved.

    <b>Downloadable Files</b> Downloadable Files
    Last edited by ZedoX; 09-20-2012 at 04:52 PM.
    Email | Skype | Donate


    View My DayZ Spawning Thread

    Global Bans: 14

  2. The Following 7 Users Say Thank You to ZedoX For This Useful Post:

    agrodon (09-24-2012),Frodo 877 (09-21-2012),Guita (09-21-2012),Kamroui (09-21-2012),mameto23 (10-19-2012),Niomieshon (09-23-2012),skumy (09-20-2012)

  3. #2
    Blitz's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Location
    127.0.0.1
    Posts
    4,132
    Reputation
    619
    Thanks
    5,035
    Approved


  4. The Following User Says Thank You to Blitz For This Useful Post:

    Niomieshon (09-23-2012)

  5. #3
    ZedoX's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Location
    In A Kangaroo, Australia
    Posts
    50
    Reputation
    10
    Thanks
    43
    My Mood
    Mellow
    Thank ye Blitz.
    Email | Skype | Donate


    View My DayZ Spawning Thread

    Global Bans: 14

  6. #4
    ReconX45's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Location
    In a green field with Jews
    Posts
    68
    Reputation
    10
    Thanks
    3
    My Mood
    Blah
    Mmmm, this list is gorgeous. I like this.

  7. #5
    Zyphdk's Avatar
    Join Date
    Jul 2012
    Gender
    male
    Posts
    14
    Reputation
    10
    Thanks
    0
    My Mood
    Cool
    This is from vilayer right? xD they released an anti-cheat script to all their customers.

  8. #6
    ZedoX's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Location
    In A Kangaroo, Australia
    Posts
    50
    Reputation
    10
    Thanks
    43
    My Mood
    Mellow
    Not sure if Vilayer runs this or not, but it's a separate anti-cheat that some server owners run. Any scripts that you pass that are on this list will get you kicked/banned from their server only but the logs could be passed to BE for you to be global banned.
    Email | Skype | Donate


    View My DayZ Spawning Thread

    Global Bans: 14

  9. #7
    gego123's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Posts
    21
    Reputation
    10
    Thanks
    0
    i cant do anything with it its to high for my inteligence

  10. #8
    ReconX45's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Location
    In a green field with Jews
    Posts
    68
    Reputation
    10
    Thanks
    3
    My Mood
    Blah
    Quote Originally Posted by Zyphdk View Post
    This is from vilayer right? xD they released an anti-cheat script to all their customers.

    It's closely related to Vilayers' anti-cheat script. But its not their list

  11. #9
    lockdown6435's Avatar
    Join Date
    Apr 2010
    Gender
    male
    Location
    DayZ Forum Babysitter
    Posts
    1,369
    Reputation
    98
    Thanks
    5,698
    My Mood
    Tired
    Awesome script man, thanks! Works really well, I really like the part that turns you into the duck!
    Quote Originally Posted by VindictusMods
    I'll just change my IP, and I have all your IP's guys. So watch it. I may hack or put a virus in ur computer.
    Quote Originally Posted by sd333221
    Injecting in the lobby gets you directly banned. Thats my secret deal with Battleye, I let them have the people who can't read the instructions and they don't ban the others in return.

  12. #10
    JordanIsTooPro's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Posts
    52
    Reputation
    10
    Thanks
    2
    this is genius. hopefully it will lead to more hacks to come

  13. #11
    W00000t's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Posts
    13
    Reputation
    10
    Thanks
    2
    My Mood
    Buzzed
    so, does this only get activated if u use the whole script thats in a line? or is it if u execute any part of the lines that are in this? if u get what i mean lol

Similar Threads

  1. [Detected] [NO BYPASSES, NO BULLSHIT] Working way to execute script commands
    By Ardivaba2 in forum DayZ Mod & Standalone Hacks & Cheats
    Replies: 590
    Last Post: 11-21-2012, 05:19 AM
  2. [Request] List of Detected scripting commands.
    By DutchMuffin in forum DayZ Mod & Standalone Hacks & Cheats
    Replies: 3
    Last Post: 08-18-2012, 05:49 AM
  3. .cfgs, updated list of useful/useless commands, and an easter egg.
    By darkwar4ever in forum Vindictus Tutorials
    Replies: 67
    Last Post: 05-18-2011, 01:26 PM
  4. Updated list of useful/useless Commands
    By darkwar4ever in forum Vindictus Discussions
    Replies: 89
    Last Post: 05-08-2011, 03:32 PM
  5. [RELEASE] List of patched PTC Commands!
    By Solify in forum Combat Arms EU Hack Coding/Source Code
    Replies: 26
    Last Post: 08-08-2010, 10:26 PM

Tags for this Thread