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  1. #1
    codex07's Avatar
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    Thumbs up Crossfire NA No Recoil and Spread

    Code:
    if (Ch_Recoil == 1)
    {
    	if(pWeaponPtr) 
    	{
    		for(int i=0 ; i<723 ; i++)
    		{
    			DWORD Weapon = *(DWORD*)(pWeaponPtr +(4*i));
    			if (Weapon)
    				continue;
    
    			*(float*)( Weapon + 0x352C ) = 0;
    			*(float*)( Weapon + 0x3530 ) = 0;
    			*(float*)( Weapon + 0x3534 ) = 0;
    			*(float*)( Weapon + 0x3538 ) = 0;
    			*(float*)( Weapon + 0x353C ) = 0;
    			*(float*)( Weapon + 0x3540 ) = 0;
    			*(float*)( Weapon + 0x3544 ) = 0;
    			*(float*)( Weapon + 0x3548 ) = 0;
    			*(float*)( Weapon + 0x354C ) = 0;
    			*(float*)( Weapon + 0x3550 ) = 0;
    			*(float*)( Weapon + 0x3700 ) = 0;
    			*(float*)( Weapon + 0x3704 ) = 0;
    			*(float*)( Weapon + 0x3708 ) = 0;
    			*(float*)( Weapon + 0x370C ) = 0;
    			*(float*)( Weapon + 0x3710 ) = 0;
    			*(float*)( Weapon + 0x3714 ) = 0;
    			*(float*)( Weapon + 0x3718 ) = 0;
    			*(float*)( Weapon + 0x371C ) = 0;
    			*(float*)( Weapon + 0x3720 ) = 0;
    			*(float*)( Weapon + 0x3724 ) = 0;
    			*(float*)( Weapon + 0x0EF4 ) = 0;
    			*(float*)( Weapon + 0x0EF8 ) = 0;
    			*(float*)( Weapon + 0x0EFC ) = 0;
    			*(float*)( Weapon + 0x0F00 ) = 0;
    			*(float*)( Weapon + 0x0F04 ) = 0;
    			*(float*)( Weapon + 0x0F08 ) = 0;
    			*(float*)( Weapon + 0x0F0C ) = 0;
    			*(float*)( Weapon + 0x0F10 ) = 0;
    			*(float*)( Weapon + 0x0F14 ) = 0;
    			*(float*)( Weapon + 0x0F18 ) = 0;
    			*(float*)( Weapon + 0x105C ) = 0;
    			*(float*)( Weapon + 0x1060 ) = 0;
    			*(float*)( Weapon + 0x1064 ) = 0;
    			*(float*)( Weapon + 0x1068 ) = 0;
    			*(float*)( Weapon + 0x106C ) = 0;
    			*(float*)( Weapon + 0x1070 ) = 0;
    			*(float*)( Weapon + 0x1074 ) = 0;
    			*(float*)( Weapon + 0x1078 ) = 0;
    			*(float*)( Weapon + 0x107C ) = 0;
    			*(float*)( Weapon + 0x1080 ) = 0;
    			*(float*)( Weapon + 0x11C4 ) = 0;
    			*(float*)( Weapon + 0x11C8 ) = 0;
    			*(float*)( Weapon + 0x11CC ) = 0;
    			*(float*)( Weapon + 0x11D0 ) = 0;
    			*(float*)( Weapon + 0x11D4 ) = 0;
    			*(float*)( Weapon + 0x11D8 ) = 0;
    			*(float*)( Weapon + 0x11DC ) = 0;
    			*(float*)( Weapon + 0x11E0 ) = 0;
    			*(float*)( Weapon + 0x11E4 ) = 0;
    			*(float*)( Weapon + 0x11E8 ) = 0;
    		}
    	}
    }
    Made by: Codex07
    Crossfire North America Source

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  3. #2
    Glaceon's Avatar
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    Nice :P , would be awsome to have the No Reload :P

  4. #3
    MagicWar's Avatar
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    Quote Originally Posted by codex07 View Post
    Code:
    if (Ch_Recoil == 1)
    {
    	if(pWeaponPtr) 
    	{
    		for(int i=0 ; i<723 ; i++)
    		{
    			DWORD Weapon = *(DWORD*)(pWeaponPtr +(4*i));
    			if (Weapon)
    				continue;
    
    			*(float*)( Weapon + 0x352C ) = 0;
    			*(float*)( Weapon + 0x3530 ) = 0;
    			*(float*)( Weapon + 0x3534 ) = 0;
    			*(float*)( Weapon + 0x3538 ) = 0;
    			*(float*)( Weapon + 0x353C ) = 0;
    			*(float*)( Weapon + 0x3540 ) = 0;
    			*(float*)( Weapon + 0x3544 ) = 0;
    			*(float*)( Weapon + 0x3548 ) = 0;
    			*(float*)( Weapon + 0x354C ) = 0;
    			*(float*)( Weapon + 0x3550 ) = 0;
    			*(float*)( Weapon + 0x3700 ) = 0;
    			*(float*)( Weapon + 0x3704 ) = 0;
    			*(float*)( Weapon + 0x3708 ) = 0;
    			*(float*)( Weapon + 0x370C ) = 0;
    			*(float*)( Weapon + 0x3710 ) = 0;
    			*(float*)( Weapon + 0x3714 ) = 0;
    			*(float*)( Weapon + 0x3718 ) = 0;
    			*(float*)( Weapon + 0x371C ) = 0;
    			*(float*)( Weapon + 0x3720 ) = 0;
    			*(float*)( Weapon + 0x3724 ) = 0;
    			*(float*)( Weapon + 0x0EF4 ) = 0;
    			*(float*)( Weapon + 0x0EF8 ) = 0;
    			*(float*)( Weapon + 0x0EFC ) = 0;
    			*(float*)( Weapon + 0x0F00 ) = 0;
    			*(float*)( Weapon + 0x0F04 ) = 0;
    			*(float*)( Weapon + 0x0F08 ) = 0;
    			*(float*)( Weapon + 0x0F0C ) = 0;
    			*(float*)( Weapon + 0x0F10 ) = 0;
    			*(float*)( Weapon + 0x0F14 ) = 0;
    			*(float*)( Weapon + 0x0F18 ) = 0;
    			*(float*)( Weapon + 0x105C ) = 0;
    			*(float*)( Weapon + 0x1060 ) = 0;
    			*(float*)( Weapon + 0x1064 ) = 0;
    			*(float*)( Weapon + 0x1068 ) = 0;
    			*(float*)( Weapon + 0x106C ) = 0;
    			*(float*)( Weapon + 0x1070 ) = 0;
    			*(float*)( Weapon + 0x1074 ) = 0;
    			*(float*)( Weapon + 0x1078 ) = 0;
    			*(float*)( Weapon + 0x107C ) = 0;
    			*(float*)( Weapon + 0x1080 ) = 0;
    			*(float*)( Weapon + 0x11C4 ) = 0;
    			*(float*)( Weapon + 0x11C8 ) = 0;
    			*(float*)( Weapon + 0x11CC ) = 0;
    			*(float*)( Weapon + 0x11D0 ) = 0;
    			*(float*)( Weapon + 0x11D4 ) = 0;
    			*(float*)( Weapon + 0x11D8 ) = 0;
    			*(float*)( Weapon + 0x11DC ) = 0;
    			*(float*)( Weapon + 0x11E0 ) = 0;
    			*(float*)( Weapon + 0x11E4 ) = 0;
    			*(float*)( Weapon + 0x11E8 ) = 0;
    		}
    	}
    }
    Made by: Codex07
    Crossfire North America Source
    Good Code
    But im have Perfect code
    And give credits to [ @ramo ]

    Contact Me!
     
    abdo_zeyad20111@yahoo.com


     
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  5. #4
    hanyali2012's Avatar
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    Quote Originally Posted by MagicWar View Post
    Good Code
    But im have Perfect code
    And give credits to [ @ramo ]
    Plz Majic Help Me In A Meassage

    ---------- Post added at 01:09 PM ---------- Previous post was at 01:07 PM ----------

    Quote Originally Posted by codex07 View Post
    Code:
    if (Ch_Recoil == 1)
    {
    	if(pWeaponPtr) 
    	{
    		for(int i=0 ; i<723 ; i++)
    		{
    			DWORD Weapon = *(DWORD*)(pWeaponPtr +(4*i));
    			if (Weapon)
    				continue;
    
    			*(float*)( Weapon + 0x352C ) = 0;
    			*(float*)( Weapon + 0x3530 ) = 0;
    			*(float*)( Weapon + 0x3534 ) = 0;
    			*(float*)( Weapon + 0x3538 ) = 0;
    			*(float*)( Weapon + 0x353C ) = 0;
    			*(float*)( Weapon + 0x3540 ) = 0;
    			*(float*)( Weapon + 0x3544 ) = 0;
    			*(float*)( Weapon + 0x3548 ) = 0;
    			*(float*)( Weapon + 0x354C ) = 0;
    			*(float*)( Weapon + 0x3550 ) = 0;
    			*(float*)( Weapon + 0x3700 ) = 0;
    			*(float*)( Weapon + 0x3704 ) = 0;
    			*(float*)( Weapon + 0x3708 ) = 0;
    			*(float*)( Weapon + 0x370C ) = 0;
    			*(float*)( Weapon + 0x3710 ) = 0;
    			*(float*)( Weapon + 0x3714 ) = 0;
    			*(float*)( Weapon + 0x3718 ) = 0;
    			*(float*)( Weapon + 0x371C ) = 0;
    			*(float*)( Weapon + 0x3720 ) = 0;
    			*(float*)( Weapon + 0x3724 ) = 0;
    			*(float*)( Weapon + 0x0EF4 ) = 0;
    			*(float*)( Weapon + 0x0EF8 ) = 0;
    			*(float*)( Weapon + 0x0EFC ) = 0;
    			*(float*)( Weapon + 0x0F00 ) = 0;
    			*(float*)( Weapon + 0x0F04 ) = 0;
    			*(float*)( Weapon + 0x0F08 ) = 0;
    			*(float*)( Weapon + 0x0F0C ) = 0;
    			*(float*)( Weapon + 0x0F10 ) = 0;
    			*(float*)( Weapon + 0x0F14 ) = 0;
    			*(float*)( Weapon + 0x0F18 ) = 0;
    			*(float*)( Weapon + 0x105C ) = 0;
    			*(float*)( Weapon + 0x1060 ) = 0;
    			*(float*)( Weapon + 0x1064 ) = 0;
    			*(float*)( Weapon + 0x1068 ) = 0;
    			*(float*)( Weapon + 0x106C ) = 0;
    			*(float*)( Weapon + 0x1070 ) = 0;
    			*(float*)( Weapon + 0x1074 ) = 0;
    			*(float*)( Weapon + 0x1078 ) = 0;
    			*(float*)( Weapon + 0x107C ) = 0;
    			*(float*)( Weapon + 0x1080 ) = 0;
    			*(float*)( Weapon + 0x11C4 ) = 0;
    			*(float*)( Weapon + 0x11C8 ) = 0;
    			*(float*)( Weapon + 0x11CC ) = 0;
    			*(float*)( Weapon + 0x11D0 ) = 0;
    			*(float*)( Weapon + 0x11D4 ) = 0;
    			*(float*)( Weapon + 0x11D8 ) = 0;
    			*(float*)( Weapon + 0x11DC ) = 0;
    			*(float*)( Weapon + 0x11E0 ) = 0;
    			*(float*)( Weapon + 0x11E4 ) = 0;
    			*(float*)( Weapon + 0x11E8 ) = 0;
    		}
    	}
    }
    Made by: Codex07
    Crossfire North America Source
    Plz Help Me In A Privete Meassage



    Best CoderS :~
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  6. #5
    bandi12's Avatar
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    Quote Originally Posted by codex07 View Post
    Code:
    if (Ch_Recoil == 1)
    {
    	if(pWeaponPtr) 
    	{
    		for(int i=0 ; i<723 ; i++)
    		{
    			DWORD Weapon = *(DWORD*)(pWeaponPtr +(4*i));
    			if (Weapon)
    				continue;
    
    			*(float*)( Weapon + 0x352C ) = 0;
    			*(float*)( Weapon + 0x3530 ) = 0;
    			*(float*)( Weapon + 0x3534 ) = 0;
    			*(float*)( Weapon + 0x3538 ) = 0;
    			*(float*)( Weapon + 0x353C ) = 0;
    			*(float*)( Weapon + 0x3540 ) = 0;
    			*(float*)( Weapon + 0x3544 ) = 0;
    			*(float*)( Weapon + 0x3548 ) = 0;
    			*(float*)( Weapon + 0x354C ) = 0;
    			*(float*)( Weapon + 0x3550 ) = 0;
    			*(float*)( Weapon + 0x3700 ) = 0;
    			*(float*)( Weapon + 0x3704 ) = 0;
    			*(float*)( Weapon + 0x3708 ) = 0;
    			*(float*)( Weapon + 0x370C ) = 0;
    			*(float*)( Weapon + 0x3710 ) = 0;
    			*(float*)( Weapon + 0x3714 ) = 0;
    			*(float*)( Weapon + 0x3718 ) = 0;
    			*(float*)( Weapon + 0x371C ) = 0;
    			*(float*)( Weapon + 0x3720 ) = 0;
    			*(float*)( Weapon + 0x3724 ) = 0;
    			*(float*)( Weapon + 0x0EF4 ) = 0;
    			*(float*)( Weapon + 0x0EF8 ) = 0;
    			*(float*)( Weapon + 0x0EFC ) = 0;
    			*(float*)( Weapon + 0x0F00 ) = 0;
    			*(float*)( Weapon + 0x0F04 ) = 0;
    			*(float*)( Weapon + 0x0F08 ) = 0;
    			*(float*)( Weapon + 0x0F0C ) = 0;
    			*(float*)( Weapon + 0x0F10 ) = 0;
    			*(float*)( Weapon + 0x0F14 ) = 0;
    			*(float*)( Weapon + 0x0F18 ) = 0;
    			*(float*)( Weapon + 0x105C ) = 0;
    			*(float*)( Weapon + 0x1060 ) = 0;
    			*(float*)( Weapon + 0x1064 ) = 0;
    			*(float*)( Weapon + 0x1068 ) = 0;
    			*(float*)( Weapon + 0x106C ) = 0;
    			*(float*)( Weapon + 0x1070 ) = 0;
    			*(float*)( Weapon + 0x1074 ) = 0;
    			*(float*)( Weapon + 0x1078 ) = 0;
    			*(float*)( Weapon + 0x107C ) = 0;
    			*(float*)( Weapon + 0x1080 ) = 0;
    			*(float*)( Weapon + 0x11C4 ) = 0;
    			*(float*)( Weapon + 0x11C8 ) = 0;
    			*(float*)( Weapon + 0x11CC ) = 0;
    			*(float*)( Weapon + 0x11D0 ) = 0;
    			*(float*)( Weapon + 0x11D4 ) = 0;
    			*(float*)( Weapon + 0x11D8 ) = 0;
    			*(float*)( Weapon + 0x11DC ) = 0;
    			*(float*)( Weapon + 0x11E0 ) = 0;
    			*(float*)( Weapon + 0x11E4 ) = 0;
    			*(float*)( Weapon + 0x11E8 ) = 0;
    		}
    	}
    }
    Made by: Codex07
    Crossfire North America Source

    LOL what are this tens of addy's when you can make it whit 6 (on Weapon) (are some offset's on PlayerClient but they are buggy bk of noDamage)?
     




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  7. #6
    Borodulin's Avatar
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    Good job! Keep it up learn more
    Washington Approved Legalize Marijuana!
    I live in Washington, I Have Marlboro Weed


  8. #7
    Janitor's Avatar
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    Don't argue why is this posted.
    People just want to share codes..Any argument will be deleted.

  9. #8
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    Exclamation I get this error

    1>------ Build started: Project: SimpleNorecoil, Configuration: Debug Win32 ------
    1> SimpleNorecoil.cpp
    1>c:\documents and settings\owner\my documents\visual studio 2010\projects\simplenorecoil\simplenorecoil\simple norecoil.cpp(1): error C2059: syntax error : 'if'
    1>c:\documents and settings\owner\my documents\visual studio 2010\projects\simplenorecoil\simplenorecoil\simple norecoil.cpp(2): error C2143: syntax error : missing ';' before '{'
    1>c:\documents and settings\owner\my documents\visual studio 2010\projects\simplenorecoil\simplenorecoil\simple norecoil.cpp(2): error C2447: '{' : missing function header (old-style formal list?)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

    I get This Error What can i Do?
    Last edited by batusxai; 09-23-2012 at 08:54 AM. Reason: I get this error

  10. #9
    CrazyFrost's Avatar
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    Quote Originally Posted by batusxai View Post
    1>------ Build started: Project: SimpleNorecoil, Configuration: Debug Win32 ------
    1> SimpleNorecoil.cpp
    1>c:\documents and settings\owner\my documents\visual studio 2010\projects\simplenorecoil\simplenorecoil\simple norecoil.cpp(1): error C2059: syntax error : 'if'
    1>c:\documents and settings\owner\my documents\visual studio 2010\projects\simplenorecoil\simplenorecoil\simple norecoil.cpp(2): error C2143: syntax error : missing ';' before '{'
    1>c:\documents and settings\owner\my documents\visual studio 2010\projects\simplenorecoil\simplenorecoil\simple norecoil.cpp(2): error C2447: '{' : missing function header (old-style formal list?)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

    I get This Error What can i Do?
    just read C++ book before C+P code...

  11. #10
    Fly3r's Avatar
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    I know how to fix that error , its easy. Uninstall VSC++ , Shut down the computer and last but not least step ......
    THIS IS THE IMPORTANT ONE!! ~ Throw the pc from the window.
    Problem solved.









































    You are just missing a { or } someowhere in the code
    Joined MPGH: 07/08/09


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  13. #11
    Stanman08's Avatar
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    Quote Originally Posted by CrazyFrost View Post
    just read C++ book before C+P code...

    Dont u need undetected base?
    Click "THANKS" if i Helped You!

  14. #12
    CrazyFrost's Avatar
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    Quote Originally Posted by Stanman08 View Post
    Dont u need undetected base?
    I have it. but can you give me in PM one more :-)

  15. #13
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    Quote Originally Posted by codex07 View Post
    Code:
    if (Ch_Recoil == 1)
    {
    	if(pWeaponPtr) 
    	{
    		for(int i=0 ; i<723 ; i++)
    		{
    			DWORD Weapon = *(DWORD*)(pWeaponPtr +(4*i));
    			if (Weapon)
    				continue;
    
    			*(float*)( Weapon + 0x352C ) = 0;
    			*(float*)( Weapon + 0x3530 ) = 0;
    			*(float*)( Weapon + 0x3534 ) = 0;
    			*(float*)( Weapon + 0x3538 ) = 0;
    			*(float*)( Weapon + 0x353C ) = 0;
    			*(float*)( Weapon + 0x3540 ) = 0;
    			*(float*)( Weapon + 0x3544 ) = 0;
    			*(float*)( Weapon + 0x3548 ) = 0;
    			*(float*)( Weapon + 0x354C ) = 0;
    			*(float*)( Weapon + 0x3550 ) = 0;
    			*(float*)( Weapon + 0x3700 ) = 0;
    			*(float*)( Weapon + 0x3704 ) = 0;
    			*(float*)( Weapon + 0x3708 ) = 0;
    			*(float*)( Weapon + 0x370C ) = 0;
    			*(float*)( Weapon + 0x3710 ) = 0;
    			*(float*)( Weapon + 0x3714 ) = 0;
    			*(float*)( Weapon + 0x3718 ) = 0;
    			*(float*)( Weapon + 0x371C ) = 0;
    			*(float*)( Weapon + 0x3720 ) = 0;
    			*(float*)( Weapon + 0x3724 ) = 0;
    			*(float*)( Weapon + 0x0EF4 ) = 0;
    			*(float*)( Weapon + 0x0EF8 ) = 0;
    			*(float*)( Weapon + 0x0EFC ) = 0;
    			*(float*)( Weapon + 0x0F00 ) = 0;
    			*(float*)( Weapon + 0x0F04 ) = 0;
    			*(float*)( Weapon + 0x0F08 ) = 0;
    			*(float*)( Weapon + 0x0F0C ) = 0;
    			*(float*)( Weapon + 0x0F10 ) = 0;
    			*(float*)( Weapon + 0x0F14 ) = 0;
    			*(float*)( Weapon + 0x0F18 ) = 0;
    			*(float*)( Weapon + 0x105C ) = 0;
    			*(float*)( Weapon + 0x1060 ) = 0;
    			*(float*)( Weapon + 0x1064 ) = 0;
    			*(float*)( Weapon + 0x1068 ) = 0;
    			*(float*)( Weapon + 0x106C ) = 0;
    			*(float*)( Weapon + 0x1070 ) = 0;
    			*(float*)( Weapon + 0x1074 ) = 0;
    			*(float*)( Weapon + 0x1078 ) = 0;
    			*(float*)( Weapon + 0x107C ) = 0;
    			*(float*)( Weapon + 0x1080 ) = 0;
    			*(float*)( Weapon + 0x11C4 ) = 0;
    			*(float*)( Weapon + 0x11C8 ) = 0;
    			*(float*)( Weapon + 0x11CC ) = 0;
    			*(float*)( Weapon + 0x11D0 ) = 0;
    			*(float*)( Weapon + 0x11D4 ) = 0;
    			*(float*)( Weapon + 0x11D8 ) = 0;
    			*(float*)( Weapon + 0x11DC ) = 0;
    			*(float*)( Weapon + 0x11E0 ) = 0;
    			*(float*)( Weapon + 0x11E4 ) = 0;
    			*(float*)( Weapon + 0x11E8 ) = 0;
    		}
    	}
    }
    Made by: Codex07
    Crossfire North America Source
    sir meron kapO Addies nOW In CF PH nG Present And DIP?? PA PM NAMAN pO Need kO Lang talaga

  16. #14
    Glenox's Avatar
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    how to find this offset???

    Code:
    *(float*)( Weapon + 0x352C ) = 0;
    			*(float*)( Weapon + 0x3530 ) = 0;
    			*(float*)( Weapon + 0x3534 ) = 0;
    			*(float*)( Weapon + 0x3538 ) = 0;
    			*(float*)( Weapon + 0x353C ) = 0;
    			*(float*)( Weapon + 0x3540 ) = 0;
    			*(float*)( Weapon + 0x3544 ) = 0;
    			*(float*)( Weapon + 0x3548 ) = 0;
    			*(float*)( Weapon + 0x354C ) = 0;
    			*(float*)( Weapon + 0x3550 ) = 0;
    			*(float*)( Weapon + 0x3700 ) = 0;
    			*(float*)( Weapon + 0x3704 ) = 0;
    			*(float*)( Weapon + 0x3708 ) = 0;
    			*(float*)( Weapon + 0x370C ) = 0;
    			*(float*)( Weapon + 0x3710 ) = 0;
    			*(float*)( Weapon + 0x3714 ) = 0;
    			*(float*)( Weapon + 0x3718 ) = 0;
    			*(float*)( Weapon + 0x371C ) = 0;
    			*(float*)( Weapon + 0x3720 ) = 0;
    			*(float*)( Weapon + 0x3724 ) = 0;
    			*(float*)( Weapon + 0x0EF4 ) = 0;
    			*(float*)( Weapon + 0x0EF8 ) = 0;
    			*(float*)( Weapon + 0x0EFC ) = 0;
    			*(float*)( Weapon + 0x0F00 ) = 0;
    			*(float*)( Weapon + 0x0F04 ) = 0;
    			*(float*)( Weapon + 0x0F08 ) = 0;
    			*(float*)( Weapon + 0x0F0C ) = 0;
    			*(float*)( Weapon + 0x0F10 ) = 0;
    			*(float*)( Weapon + 0x0F14 ) = 0;
    			*(float*)( Weapon + 0x0F18 ) = 0;
    			*(float*)( Weapon + 0x105C ) = 0;
    			*(float*)( Weapon + 0x1060 ) = 0;
    			*(float*)( Weapon + 0x1064 ) = 0;
    			*(float*)( Weapon + 0x1068 ) = 0;
    			*(float*)( Weapon + 0x106C ) = 0;
    			*(float*)( Weapon + 0x1070 ) = 0;
    			*(float*)( Weapon + 0x1074 ) = 0;
    			*(float*)( Weapon + 0x1078 ) = 0;
    			*(float*)( Weapon + 0x107C ) = 0;
    			*(float*)( Weapon + 0x1080 ) = 0;
    			*(float*)( Weapon + 0x11C4 ) = 0;
    			*(float*)( Weapon + 0x11C8 ) = 0;
    			*(float*)( Weapon + 0x11CC ) = 0;
    			*(float*)( Weapon + 0x11D0 ) = 0;
    			*(float*)( Weapon + 0x11D4 ) = 0;
    			*(float*)( Weapon + 0x11D8 ) = 0;
    			*(float*)( Weapon + 0x11DC ) = 0;
    			*(float*)( Weapon + 0x11E0 ) = 0;
    			*(float*)( Weapon + 0x11E4 ) = 0;
    			*(float*)( Weapon + 0x11E8 ) = 0;
    Coming Soon,

  17. #15
    Gοku's Avatar
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    Error in the code : LPD3DXFONT

    *WRONG THREAD* Sorry
    Last edited by Gοku; 09-24-2012 at 05:33 AM.

     







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