Originally Posted by
JustAnoobROTMG
Disabling Slow and Quiet had ALWAYS lead to D/C in older builds.
Disabling Weak, Sick, Armor Broken etc.. is pointless : because theses status affect your current Defense/Attack/Damages , which are ALL calculated on Wildshadow server.
It doesn't matter if the client THINKS there is no effect, the server KNOW if the effect is active or not..
Hallucinating / Drunk just affect the client screen so we can patch them.
Paralizing imho is checked by the client to know if it must send the new position of the player... Fortunatly, the server doesnt care if we "send a move paquet" even if we are paralyzed
Same story for stunned.
WildShadow can implement some checks but it will cost MORE and MORE server cpu power, cause more lag, etc...