this is one wayCode:_plr addMPEventHandler ["mprespawn", { _plr = (_this select 0); removeAllWeapons _plr; {_plr removeWeapon _x} forEach items _plr; _plr addWeapon "ItemCompass"; _plr addWeapon "ItemWatch"; _plr addWeapon "ItemMap"; _plr addWeapon "SVD_CAMO"; _plr addMagazine "10Rnd_762x54_SVD"; }];