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  1. #61
    flyrocket's Avatar
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    Hmm,

    For some reason I cannot get no debuffs working using a proxy.
    When you get hit, for the few milliseconds between getting hit and the receiving the NEW_TICK packet with the condition effect, you will have the effect applied to you, can't seem to figure my way around it.

    EX:
    1. Gets Hit With Confused
    2. Player gets confused in-game
    3. Receives NEW_TICK Packet with the player's condition containing Confused -> Changed to no condition via proxy.
    4. NEW_TICK Sent to Client


    EDIT:
    Anyhow, I'm working on a GUI for you guys to easily toggle features. I just found out about WindowBuilder for eclipse, oh boy that makes making GUIs way easier, was doing it manually before
    Last edited by flyrocket; 10-28-2012 at 01:31 AM.

  2. #62
    nilly's Avatar
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    Quote Originally Posted by flyrocket View Post
    EDIT:
    Anyhow, I'm working on a GUI for you guys to easily toggle features. I just found out about WindowBuilder for eclipse, oh boy that makes making GUIs way easier, was doing it manually before
    Ouch... ya when I made the gui's for mod selector, I used windows builder. Just stay away from swt.

    BTW, marinepower's proxy had a delay on nodebuffs. If you got hit with, lets say blind, your screen would be blinded and then a second later a message would pop up saying cleared and you'd no longer be blind. I think this describes the issue you are having.

    So basically the client is applying the effect even before the server has a chance to say you have it. I don't think you'll be able to get around this without editing the swf.

  3. #63
    flyrocket's Avatar
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    Figures, I thought there would be a way around getting effected by the condition.
    Anyways, here's the GUI so far, should be super noob friendly now, will open up each time the proxy is started. . .


  4. #64
    nilly's Avatar
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    Looks good.

  5. #65
    UltraN00b's Avatar
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    @flyrocket
    Anything static is a breeze building with WindowBuilder, Unfortunately the seats in my project were not... anyway, make that Pet Size a JTextField!
    Liked my Post? Say Thanks!
    Before saying that a developer is wrong, think harder. Maybe, YOU are wrong since the dev knows more about his own programs than you do and has more knowledge about what he is doing.
    -- Direct Quote from the XDA-Developers Forums.

  6. #66
    JustAnoobROTMG's Avatar
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    /me, waiting for this (pretty please with a /config command to bring it on top )

  7. #67
    flyrocket's Avatar
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    Quote Originally Posted by UltraN00b View Post
    @flyrocket
    Anything static is a breeze building with WindowBuilder, Unfortunately the seats in my project were not... anyway, make that Pet Size a JTextField!
    Yeah, it was so easy now, I can't believe I was doing it manually before, had to run the code every few seconds to check the changes, lol...
    Anyways, what pet size are you looking for? I used textfields for everything at first, but knowing some people out there, they would enter some weird shit, and I didn't feel like coding all the sanity checks...

  8. #68
    gorgor's Avatar
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    Any chance to have perma air in trench ?

    flyrocket: can we use your proxy to have Joryx working ? I ll be so happy to have it running once to see how the game looks like in opengl

    I read also that marinepower made the trade possible of pets or untradeable stuff.. this could be a cool hack.
    Last edited by gorgor; 10-28-2012 at 05:49 PM.

  9. #69
    flyrocket's Avatar
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    Air is server sided
    It will take a bit of work to update jOryx now since there has been a lot of changes, new textures, images, etc. . .
    And it is not possible to select untradable items at the moment.

    Finally finished creating all those damn guis


    My little test window:
    Last edited by flyrocket; 10-29-2012 at 03:57 AM.

  10. #70
    nilly's Avatar
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    Very cool. Can't wait to check out the newest version.

  11. #71
    flyrocket's Avatar
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    Boo-yeah, dye previews:


    For those who are wondering, the texture id goes like this

    Dye is a hex color:
    0x1######

    For the other textures that require a sprite sheet
    a,9,5,4 represents the size in pixels (ex: a = 10 -> 10x10.gif spritesheet in the swf)
    [col] = column the texture is on, col * size
    [row] = row the texture is on, row * size
    0x[a,9,5,4]00000[row][col]

  12. #72
    JustAnoobROTMG's Avatar
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    Sounds cool
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  13. #73
    nilly's Avatar
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    Wow. Nice. How did you manage the dye previews @flyrocket?

  14. #74
    flyrocket's Avatar
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    75% of the dyes are just plain hex colors, so using the texture id, you can code the hex color code.
    For the rest, I just exported the spritesheets from the swf and used java to isolate the image for preview

  15. #75
    JustAnoobROTMG's Avatar
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    @nilly @flyrocket, i dont know what is your method for no-clip, but it seems i found one...
    It works only on floors and not on walls, but its worth a try ..

    I think this is how cubeone allowed people to walk on the void in sprite world



    Also, if you managed to walk throught wall, it would be nice to have some hint, of course in pm if you want..
    Last edited by JustAnoobROTMG; 10-29-2012 at 06:14 PM.
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


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