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  1. #1
    kmanev073's Avatar
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    EIP REgister in C/C++

    Hello guys !
    I have a question Is it possible to get pointer to the EIP register ? And would i be able to change the address of the EIP register and then restore it bcak ? If yes how ? I googled it first but I didnt find anything useful

    @giniyat101

  2. #2
    pceumel's Avatar
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    hi :P
    GetThreadContext and SetThreadContext ...
    NEW - D3D BASE -WDDM HOOK
    https://www.mpgh.net/forum/242-crossf...ml#post7906339
    My Base and Injector source (HOTKEY):
    https://www.mpgh.net/forum/580-crossf...ml#post5927406

    Happy leeching
    WDDM Hook
    https://www.mpgh.net/forum/242-crossf...d-hooking.html


    Killed a GM with hack : DONE and no bann ^^
    Killed a GM and all other Players : DONE
    Get 3min Banned : Done

  3. The Following 2 Users Say Thank You to pceumel For This Useful Post:

    kmanev073 (10-10-2012),[mi5 (10-10-2012)

  4. #3
    kmanev073's Avatar
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    Quote Originally Posted by pceumel View Post
    hi :P
    GetThreadContext and SetThreadContext ...
    omg thanks if it works

  5. #4
    giniyat101's Avatar
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    i came too late .. :P


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

  6. #5
    ~FALLEN~'s Avatar
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    All EIP is, is the pointer to the CURRENT INSTRUCTION that is being executed under the specified context... as they said GTC / STC
    you really can't reverse too much with EIP alone, you would have to have access to a lot more for it to be practical.

  7. #6
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    I haved done it, but I can't find the source code

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