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  1. #76
    Yaris's Avatar
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    Quote Originally Posted by JaJu View Post
    For everyone else at large: Don't forget to change your save to a different character before Alt+Tabbing back and selecting the new save you made! No need to restart the game this way, but you do need to reload your character save.
    Thanks for this, might speed things up for me, ive just been quitting LOL, but i got a monster SSD so the game only takes like 20 seconds to get into game from steam so its not to bad.

  2. #77
    village8's Avatar
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    IMHO, the best non-elemental assault rifles out there. (+30% damage assault rifle relic & +35% damage assault rifle class mod + 25% damage to non-elemental guns from Axton's Duty Calls skill help too)
     
    High fire rate, low damage, low accuracy
    BL2(h02fa7kokESN4ZacNIQWLlrHN5HCFCpJK43oN3UYUJWcOr 9UJyAF)
    Damage: 7984
    Accuracy: 88.9
    Fire Rate 11.9
    Reload Speed 3.7
    Mag Size: 74

     
    High damage, med fire rate, low accuracy
    BL2(h61dbzCnlsd5N4A82PWTQ0hBrJpdJyYQtAzdrgI5yVnXKK Z05I0U)
    Damage: 8685
    Accuracy: 91.9
    Fire Rate 6.3
    Reload Speed 3.7
    Mag Size: 27

     
    High accuracy, med damage, low fire rate
    BL2(hw1NZgvHzvlk/pGAhy8TbIdyqBFuJYoh2dP2YhnK88QsC5nuU/Fl)
    Damage: 8042
    Accuracy: 92.3
    Fire Rate 4.2
    Reload Speed 3.8
    Mag Size: 24

     
    Sniper rifles? Pfft. (with the mods I listed above this will do ~45k per shot)
    BL2(h07ahJyZxfnKK+bXyDsytYHcYiz8GDCOKXrysXi5Pw6973 qFZ5HT)
    Damage: 19407
    Accuracy: 93.0
    Fire Rate 15.3
    Reload Speed 3.1
    Mag Size: 25
    The emphasis was on damage per bullet rather than DPS or mag size. Accuracy is above average as well. I may create a max-mag Vladof rifle for going back through playthrough 1.

    I use the Dahl sight and the Vladof stock on most of them. The sight is mainly for aesthetics. I believe the stock has the least recoil... I tried to look up the math, but went by what I observed only.

    and the class mod for good measure:
     
    BL2(B4RtTwJtRnd989rWafa1QUdTS9I+rH69qKNGvxTRHe4xQf l/WEw=)
    Assault Rifle Damage: +35%
    Assault Rifle Magazine Size: +40%
    +5 Impact
    +4 Onslaught
    +4 Battlefront
    Athough now I use one of the Legendary Commando relics as it is more universal.

    And the Seraph AR... not sure if this can really spawn as non-elemental... I'm not a fan of it though.
     
    BL2(h/NOHZR9HDkK4aNQ2BZN6RtZoJ71Jaja/M8cUzNGZ9nIgFkx8FVy)
    Damage: 9556
    Accuracy: 75.8
    Fire Rate 4.9
    Reload Speed 4.8
    Mag Size: 20

    Even if you use the accuracy accessory it is only 4% more accurate. Bleh.


    I suppose I should add a Veruc to this list... but eh, I never like the Dahl rifles.
    Last edited by village8; 10-18-2012 at 07:19 PM.

  3. #78
    ryansyek's Avatar
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    Quote Originally Posted by BlackThirteen View Post
    I'm looking for best Law + Order combo possible (Lv.50 ofcourse). Can anyone look into it, if it's not too much trouble?
    ~~~~~~~~~~~~~~~~~~~
    "Ornery Law"
    BL2(hy9ky3F7gMbT2Q6rnLqD7Z3b1IFrCMVmdpMbxAoi6HZkeq 46ycRd)

    Damage: 15232
    Accuracy: 96.8
    Fire Rate:15.3
    Reload Speed:1.7
    Magazine Size:9
    ~~~~~~~~~~~~~~~~~~~~

    "Inflammable Order"
    (resistance can be changed.)
    BL2(B8nbhG+E4fR2O3NNYoxc0yESYB39t8lt/2fM5XKCL2Sy05y47bo=)

    Capacity:24447
    Recharge Rate:4616
    Recharge Delay:2.65
    Roid Damage:+34977


    enjoy.

  4. #79
    village8's Avatar
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    It is almost easier to scan this thread for what I want instead of keeping random stuff in my inventory. The inventory interface in-game leaves a lot to be desired.

  5. #80
    ghettoriceninja's Avatar
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    Quote Originally Posted by joodanig View Post
    I've created a couple crazy hybrid grenade mods..

    Custom Hybrid Super Slag Quasars
    BL2(BwkfuvJxhFQWqmmnexstjLUMjJ7Vx/0E+lTakgh2hNSVTY4HtAQ=)
    Quasars that pack and extra elemental punch!

    1. Elemental property can be changed to your liking (corrosive, fire, shock, slag). The initial and final explosions will be of whatever element you choose. Quasar damage will always be shock.
    2. Delivery can be changed to anything (I prefer Homing_Sticky)
    3. AFAIK "child grenade count" has no effect on these, but I set it to count6 anyways.


    Custom Rolling Thunder Fire Bees (Apocalypse Nades)
    BL2(B1xkj/RpYuC3XqwwcUVDsE01WZxK8mAgykN5TmD6h9NgryGzbY4=)
    Throw these and step back! Most likely to kill you...

    1. Changing Element will change the type of Exterminator payload and damage type of RollingThunder (fire=Fire bee, shock=Storm Front, corrosive=Pandemic)
    2. AFAIK "child grenade count" has no effect on these, but I set it to count6 anyways.


    Grenade Mod Tips:
    1. Custom grenade mods can be created from "VeryRare"
    2. Changing manufacturer changes the skin of the grenade and nothing else. Must also change the manufacturer name in the prefix.
    3. Almost Every Grenade mod will allow "ExtraLarge" radius if you manually type it in. (Works with some Legendary and Unique mods as well)
    4. RollingThunder delivery can be used with any payload on custom grenade mods.
    5. Setting the "Gamma" field to "None" removes fuse timer from grenade mod (0 sec. fuse time!).

    More to come! I'm also trying to make hybrid guns... not having much luck though. I did however manage to add Dahl's burst fire property to a Hellfire smg, so that's a little bit of progress there.
    the custom rolling thunders are amazing. so fun to watch! thanks!

  6. #81
    genkei's Avatar
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    Great news! This what Ruby said in another forum, on how to make any gun combination stick ( for example, Infinity Conference Call )
    Rubyredsquirt
    "The secret is when you are mix and matching partsPUT THEM IN THE BANK lol, If the dont appear in ur backpack try puting them into ur bank. I just made a infinity rocket launcher and a infinity confrence call too. If you guys cant get it to work ill post some codes that im using : )"

    So, if you put your weapons in the bank, they will stick

    FULL credit to Ruby for finding this out.

  7. The Following User Says Thank You to genkei For This Useful Post:

    marine2k6 (10-19-2012)

  8. #82
    ws00001222's Avatar
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    hey im looking for moxxi's heart breaker. is there an maximum stats one here?

  9. #83
    Yooka's Avatar
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    Quote Originally Posted by Yaris View Post
    Thanks for this, might speed things up for me, ive just been quitting LOL, but i got a monster SSD so the game only takes like 20 seconds to get into game from steam so its not to bad.
    Hey thanks all. I wish I only had 20 sec from launch to play - closer to 3 or 4 minutes because I've had to fight BL2 to work on my PC from day one. That's the only reason I'm fighting the trial and error. But you're right, I should take a look at how the weps and items provided here are composed and learn from that. I just thought some of the posters here might have some other way of sizing things up that I wasnt getting from my first few hours of fiddling around with the editor. Cant wait to follow Ruby's advice, and also Sniperzer0's spreadsheet.

  10. #84
    sugarshine's Avatar
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    Quote Originally Posted by genkei View Post
    Great news! This what Ruby said in another forum, on how to make any gun combination stick ( for example, Infinity Conference Call )
    Rubyredsquirt
    "The secret is when you are mix and matching partsPUT THEM IN THE BANK lol, If the dont appear in ur backpack try puting them into ur bank. I just made a infinity rocket launcher and a infinity confrence call too. If you guys cant get it to work ill post some codes that im using : )"

    So, if you put your weapons in the bank, they will stick

    FULL credit to Ruby for finding this out.
    Great news but could you explain how to do this or what fields to change. do i just put Infinity in the balance field (i.e. conferencecall_infinity)?

  11. #85
    genkei's Avatar
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    Quote Originally Posted by sugarshine View Post
    Great news but could you explain how to do this or what fields to change. do i just put Infinity in the balance field (i.e. conferencecall_infinity)?
    Put GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinit y in the Barrel portion.

  12. #86
    sugarshine's Avatar
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    Quote Originally Posted by genkei View Post
    Put GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinit y in the Barrel portion.
    okay i'll give it a shot.

    thanks that worked but i changed the wep tech & now i have no barrel but the gun still works lol
    Last edited by sugarshine; 10-18-2012 at 10:14 PM.

  13. #87
    ryansyek's Avatar
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    you can Actually put that in any slot. best looking would be the stock slot.. that way it looks like a normal CC but adds the infinity. or if you like a stock then put it in the Acessory2 slot. or sight. it doesnt matter.
    i just made a maliwan skullsmaher infinity volcano with Vertical grip so its a x7 fire sniper rifle. oh and also has the baby maker material, so it LOOKS bad ass.
    btw ive already had WAAAAAAAY to much fun with this find by "Ruby" very interesting outcomes. NOTHING CAN GO WRONG you can literally MAKE ANYTHING!
    but........ big BUT!... once you leave game and these items are in your inventory and not your bank, they will be deleated. so... back up your saves? or just continue to get creative and play every game with a new variation of your new gun.

    PS: LOL@ infinity hive + vertical grip.... can you say op shoot once and watch them melt?




    Edit: soo should we start a thread with only Bank Paste Codes?
    Edit2: CC Material Looks soooo bad ass on any gun..
    Last edited by ryansyek; 10-18-2012 at 10:48 PM.

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    marine2k6 (10-19-2012)

  15. #88
    sugarshine's Avatar
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    ong dude u rock. you gota post codes for those weps plzzzzzzzzzzzzzzzz

  16. #89
    SniperZer0's Avatar
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  17. #90
    sugarshine's Avatar
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    Thanks guys for all the posts & ideas

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