Code:
Combat Arms Address Logger Created by Gellin and Modified by USSR
Waiting for game to reach proper state...
Game reached proper state, logging started...
Engine Entry Point : 0x460000
Engine .code Size : 0x32B000
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x602E00
CShell .code Offset : 0x1000
ClientFX Entry Point : 0x12AD0000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000
Starting to log addies...
#define ADDR_GAMESTATUS 0x37824D2C
#define ADDR_MTBWCRET 0x373B0327
#define ADDR_LTCLIENT 0x3780C5B0
#define ADDR_CLIENTINFOMGR 0x3780BAF4
#define ADDR_PLAYERMGR 0x3786AFC8
#define ADDR_PLAYERBYINDEX 0x372C44B0
#define ADDR_LOCALPLAYER 0x372C4EA0
#define ADDR_WEAPONMGR 0x3785AD64
#define ADDR_LOCALPTR 0x3786B37C
#define ADDR_BUILDFONT 0x375E2640
#define ADDR_FILLFONT 0x375E32D0
#define ADDR_FONTECX 0x37855854
#define ADDR_GETFONTHAND 0x373B75F0
#define ADDR_GETCONSOLEINT 0x373CB500
#define ADDR_GCS 0x37854048
#define ADDR_LTCOMMON 0x3785AB88
#define ADDR_RAPIDFIRE 0x375068F5
#define ADDR_NORECOIL 0x374AE2CC
#define ADDR_S_BULLETS 0x375004C6
#define ADDR_REMOTEKILL1 0x37505F21
#define ADDR_REMOTEKILL2 0x37505F22
#define ADDR_REMOTEKILL3 0x375062A1
#define ADDR_REMOTEKILL4 0x375062A2
#define ADDR_WEAPON_RANGE1 0x37505DF9
#define ADDR_WEAPON_RANGE2 0x37506179
#define ADDR_RAPIDFIRE1 0x374FCD57
#define ADDR_RAPIDFIRE2 0x375068EE
#define ADDR_RAPIDFIRE3 0x37502437
#define ADDR_RAPIDFIRE4 0x375068F5
#define ADDR_NAMETAG1 0x3725589F
#define ADDR_NAMETAG2 0x37255925
#define ADDR_NORELOAD 0x37505B71
#define ADDR_FORCEFPS 0x3780C3A0
#define ADDR_LTCSBASE 0x3780C598
#define OFF_FPS 0x18418
#define ADDR_W2S 0x496CB0
#define ADDR_INTERSECT 0x471000
#define ADDR_D3D 0x9269C8
#define ADDR_DRAWPRIM 0x81AA38
#define ADDR_CURSORCENTER 0x804D24
#define ADDR_CONSOLEUNWRAPPED 0x48B610 //LTClientEXE
#define ADDR_CLIENTFX 0x66F34
Logging Complete...
Go Crazy...