Just breakpoint the chat function and jump over this message...
Says that in every pub even though its a normal mod. It still works i believe.
Code:if(AntiKick) { CAutoMessage Msg; Msg.Writeuint8(206); g_LTClient->SendToServer( Msg.Read(), MESSAGE_GUARANTEED ); }
Just breakpoint the chat function and jump over this message...
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
-Bl00d- (10-30-2012)