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  1. #1
    DayzSpawnBoxes's Avatar
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    Warm Clothing/rail gun

    Does anyone know the class names of the above?
    Would like to add them to my box but cannot seem to find them

  2. #2
    hax.exe's Avatar
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    I can't find it with my secret weapon Google sry

  3. #3
    DayzSpawnBoxes's Avatar
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    Considering I've already tried and failed quite a bit on google.
    This was my shot to finding it so if anyone has a real answer feel free to give it unlike moron's like the guy above.

  4. #4
    NoScopeMyCurry's Avatar
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    the Id for the Warm Clothes: CamoWinter_DZN

    not sure of railgun

  5. #5
    gamesh4rk's Avatar
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    Namalsk Box

    Code:
    // Bowens "Its Only A Box"// Namalsk Edit: gamesh4rk //
    
    delaymenu =
    [
            ["",true],
            ["Select delay", [-1], "", -5, [["expression", ""]], "1", "0"],
            ["", [-1], "", -5, [["expression", ""]], "1", "0"],
            ["1 min", [2], "", -5, [["expression", "SelectDelay=60;DelaySelected=true;"]], "1", "1"],
            ["2 min", [3], "", -5, [["expression", "SelectDelay=120;DelaySelected=true;"]], "1", "1"],
            ["3 min", [4], "", -5, [["expression", "SelectDelay=180;DelaySelected=true;"]], "1", "1"],
            ["4 min", [5], "", -5, [["expression", "SelectDelay=240;DelaySelected=true;"]], "1", "1"],
            ["5 min", [6], "", -5, [["expression", "SelectDelay=300;DelaySelected=true;"]], "1", "1"],
            ["10 min", [7], "", -5, [["expression", "SelectDelay=600;DelaySelected=true;"]], "1", "1"],
            ["", [-1], "", -5, [["expression", ""]], "1", "0"],
            ["No timer", [11], "", -5, [["expression", "DelaySelected=false;"]], "1", "1"],
            ["", [-1], "", -5, [["expression", ""]], "1", "0"],
            ["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
    ];
     
    showCommandingMenu "#USER:delaymenu";
     
    _mapside = 15000;
    maphalf = _mapside/2; mapscanrad = sqrt (2*maphalf*maphalf);
    _units = nearestObjects [[maphalf,maphalf],["MedBox0"],mapscanrad];
    _itsonlyabox = _units select 0;
    _oldPos = getPos _itsonlyabox;
    thing_to_attach_to = "Medbox0" createVehicleLocal _oldPos;
    
     
    _itsonlyabox attachto [player,[0.0,2.0,0.2]];
    sleep 0.1;
    detach _itsonlyabox;
    
    _backpacks = [
    //"CZ_VestPouch_EP1",
    //"DZ_Patrol_Pack_EP1",
    //"DZ_Assault_Pack_EP1",
    //"DZ_CivilBackpack_EP1",
    "DZ_Backpack_EP1"
    //"DZ_ALICE_Pack_EP1"
    ];
     
    _inventory = [
    "Binocular",
    "Binocular_Vector",
    "ItemCompass",
    "ItemEtool",
    "ItemFlashlight",
    "ItemFlashlightRed",
    "ItemGPS",
    "ItemHatchet",
    "ItemKnife",
    "ItemMap",
    "ItemMatchbox",
    "ItemToolbox",
    "ItemWatch",
    "NVGoggles"
    ];
     
    _items = [
     
    "FoodSteakCooked",
    "HandChemBlue",
    "HandChemGreen",
    "HandChemRed",
    "HandRoadFlare",
    "ItemAntibiotic",
    "ItemBandage",
    "ItemBloodbag",
    "ItemEpinephrine",
    "ItemHeatPack",
    "ItemJerrycan",
    "ItemMorphine",
    "ItemPainkiller",
    "ItemSandbag",
    "ItemSodaCoke",
    "ItemSodaMdew",
    "ItemSodaPepsi",
    "ItemTankTrap",
    "ItemTent",
    "ItemWire",
    "ItemWaterbottle",
    "PartEngine",
    "PartFueltank",
    "PartGeneric",
    "PartGlass",
    "PartWheel",
    "PartWoodPile",
    "PartVRotor",
    "TrapBear"
    ];
     
    _skins = [
    "Skin_CamoWinter_DZN",
    "Skin_Camo1_DZ",
    "Skin_Sniper1_DZ",
    "Skin_Survivor2_DZ"
    ];
     
    _weapons = [
    "nsw_er7a","nsw_er7s","M14_EP1","Remington870_lamp","M4A3_CCO_EP1","M4A1_AIM_SD_camo","BAF_L85A2_RIS_CWS","BAF_AS50_scoped","Winchester1866","LeeEnfield","revolver_EP1","FN_FAL","FN_FAL_ANPVS4","m107_DZ",
    "Mk_48_DZ","DMR","M16A2","M16A2GL","bizon_silenced","AK_74","M4A1_Aim","AKS_74_kobra","AK_47_M","M24","M1014","M4A1","MP5SD","MP5A5","Huntingrifle","Crossbow","glock17_EP1","M9",
    "M9SD","Colt1911","UZI_EP1","SVD_CAMO","AK_47_S","m16a4_acg","M4A1_HWS_GL","M240_DZ","M249_DZ"
    ];
     
    _ammo = [
    "nsw_er7mm",
    "2Rnd_shotgun_74Slug",
    "2Rnd_shotgun_74Pellets",
    "5Rnd_127x99_as50",
    "5Rnd_762x51_M24",
    "5x_22_LR_17_HMR",
    "6Rnd_45ACP",
    "7Rnd_45ACP_1911",
    "8Rnd_9x18_Makarov",
    "8Rnd_B_Beneli_74Slug",
    "8Rnd_B_Beneli_Pellets",
    "10Rnd_127x99_M107",
    "10Rnd_762x54_SVD",
    "10x_303",
    "15Rnd_9x19_M9",
    "15Rnd_9x19_M9SD",
    "15Rnd_W1866_Slug",
    "15Rnd_W1866_Pellet",
    "17Rnd_9x19_glock17",
    "20Rnd_556x45_Stanag",
    "20Rnd_762x51_DMR",
    "20Rnd_762x51_FNFAL",
    "30Rnd_545x39_AK",
    "30Rnd_556x45_Stanag",
    "30Rnd_556x45_StanagSD",
    "30Rnd_762x39_AK47",
    "30Rnd_9x19_MP5",
    "30Rnd_9x19_MP5SD",
    "30Rnd_9x19_UZI",
    "64Rnd_9x19_SD_Bizon",
    "100Rnd_762x51_M240",
    "100Rnd_556x45_M249",
    "200Rnd_556x45_M249",
    "BoltSteel"
    ];
     
    _explosives = [
    "1Rnd_HE_GP25",
    "1Rnd_HE_M203",
    "1Rnd_Smoke_GP25",
    "1Rnd_SmokeGreen_GP25",
    "1Rnd_SmokeRed_GP25",
    "1Rnd_Smoke_M203",
    "1Rnd_SmokeGreen_M203",
    "1Rnd_SmokeRed_M203",
    "6Rnd_HE_M203",
    "FlareGreen_GP25",
    "FlareRed_GP25",
    "FlareWhite_GP25",
    "FlareYellow_GP25",
    "FlareGreen_M203",
    "FlareRed_M203",
    "FlareWhite_M203",
    "FlareYellow_M203",
    "HandGrenade_West",
    "SmokeShell"
    ];
     
    titleText [format["Its only a namalsk box !."],"PLAIN DOWN"]; titleFadeOut 4;
     
    clearWeaponCargoGlobal _itsonlyabox;
    clearMagazineCargoGlobal _itsonlyabox;
    clearBackpackCargoGlobal _itsonlyabox;
     
    {_itsonlyabox addBackpackCargoGlobal [_x, 1];} forEach _backpacks;
    {_itsonlyabox addWeaponCargoGlobal [_x, 50];} forEach _inventory;
    {_itsonlyabox addMagazineCargoGlobal [_x, 50];} forEach _items;
    {_itsonlyabox addMagazineCargoGlobal [_x, 50];} forEach _skins;
    {_itsonlyabox addWeaponCargoGlobal [_x, 50];} forEach _weapons;
    {_itsonlyabox addMagazineCargoGlobal [_x, 50];} forEach _ammo;
    {_itsonlyabox addMagazineCargoGlobal [_x, 50];} forEach _explosives;
     
    WaitUntil{DelaySelected};
    DelaySelected=false;
     
    sleep 3;
    titleText [format["Its only a namalsk box !. will go back to it's original position in %1 seconds.",SelectDelay],"PLAIN DOWN"]; titleFadeOut 4;
     
    sleep SelectDelay;
     
    clearWeaponCargoGlobal _itsonlyabox;
    clearMagazineCargoGlobal _itsonlyabox;
    clearBackpackCargoGlobal _itsonlyabox;
    
    _itsonlyabox attachto [thing_to_attach_to,[0.0,0.0,0.0]];
    
     
    titleText [format["Its only a namalsk box !. is back to it's original position."],"PLAIN DOWN"]; titleFadeOut 4;
         
        if (true) exitWith {};

  6. #6
    DayzSpawnBoxes's Avatar
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    Thanks both of you.

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