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  1. #1
    IhateJewsFegSMD's Avatar
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    [NEW IDEA] Fame Farmer Client

    Hey guys i just thought of this idea: A fame farming only client.
    (Options)
    -AutoAim (Only on Gods)
    -(Mundane) Make it so cant use special ability
    -(Thirsty) Make pots such as HP and MP not useable by pressing a button

    Then maybe a autonexus are whatever
    Last edited by Prepix; 02-11-2013 at 12:50 AM.

  2. #2
    muriwo's Avatar
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    erm. That's pretty easy nonetheless..
    1. Get a regular Auto-Aim client with Autonexus.
    2. Go to Options.
    3. Go to where the key is for drink/buy mp pot, make it unselected (not selected to a key)
    4. Do the same for hp pot
    5. Don't press the space-bar.
    6. ???
    7. Profit.

  3. #3
    fatpanda8's Avatar
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    Muriwo's right, it's not difficult.
    For Thirsty I unbind my Drink/Buy Hp & MP pots.
    For Mundane I unbind my Special Ability as well.

  4. #4
    Madmayhem's Avatar
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    All that I would really need form this is "Inability to hurt cubes" and "Inability to hurt... Those little star thingos around the Sprite Gods"

  5. #5
    juliuse's Avatar
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    Pretty sure Justanoob had a code out for the "no cube kills". You could shoot at them all day long but never hit one.

  6. #6
    Madmayhem's Avatar
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    Quote Originally Posted by juliuse View Post
    Pretty sure Justanoob had a code out for the "no cube kills". You could shoot at them all day long but never hit one.
    Yea, I thought that someone had made that :3
    I'd like to have that code edited for my Tomb Farmers hack idea >.<
    But I don't personally have the skillset required

  7. #7
    JustAnoobROTMG's Avatar
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    Totally disabling the hitting of a minion type is difficult.
    You can always add some sort of "skip this monter type" in the aimbot, like i did for the 3 bot in constructs.

    Look at the improved aimbot in mod selector
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  8. #8
    nilly's Avatar
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    It actually wouldn't be that difficult to make it so your client never registers hits with certain mobs. I think I'll do some work on this. Anyone know of a good guide/can provide a guide to fame farming? I haven't really focused on this aspect of rotmg but it interests me. I would like to know as much as I can about it.
    Last edited by nilly; 11-10-2012 at 07:24 AM.
    Be careful, stray too far from the pack and you'll get lost.

  9. #9
    nilly's Avatar
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    Quote Originally Posted by Madmayhem View Post
    All that I would really need form this is "Inability to hurt cubes" and "Inability to hurt... Those little star thingos around the Sprite Gods"




    Here is the code:
    Code:
    ;--------------------------------------------------------------------------------------------------
    ; _-Names
    ;--------------------------------------------------------------------------------------------------
    #set nsCharacter      "_-0HP"
    #set nsGameObject     "_-e7"
    #set nsBasicObject    "_-L2"
    
    
    ;--------------------------------------------------------------------------------------------------
    ; Code
    ;--------------------------------------------------------------------------------------------------
         getlocal1
         pushstring          "Cube"
         callproperty        Multiname("hasOwnProperty", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"nsGameObject"), StaticProtectedNs($"nsBasicObject")]), 1
         iffalse             NOT_CUBE
    
         getlocal0
         getproperty         Multiname("props_", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"nsGameObject"), StaticProtectedNs($"nsBasicObject")])
         pushfalse
         setproperty         Multiname("isEnemy_", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"nsGameObject"), StaticProtectedNs($"nsBasicObject")])
    
    NOT_CUBE:
         getlocal1
         getproperty         MultinameA("id", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"nsGameObject"), StaticProtectedNs($"nsBasicObject")])
         callproperty        Multiname("toString", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"nsGameObject"), StaticProtectedNs($"nsBasicObject")]), 0
         pushstring          "Sprite Child"
         ifne                NOT_SPRITE_CHILD
    
         getlocal0
         getproperty         Multiname("props_", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"nsGameObject"), StaticProtectedNs($"nsBasicObject")])
         pushfalse
         setproperty         Multiname("isEnemy_", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"nsGameObject"), StaticProtectedNs($"nsBasicObject")])
    
    NOT_SPRITE_CHILD:
    Just insert on line 158 of the 4.0.0 client (the one used by the latest mod selector I posted).

    Also attached the mod file for those who don't want to rabcdasm this.

    Note: This isn't really meant as a release. More like a work in progress. Anyways one problem is, if no ally is activated with this thing, you won't see the cubes projectiles that want to smash your face in.

    https://virusscan.jotti.org/en/scanre...32f219334422cc
    https://www.virustotal.com/file/35af...is/1352561082/

    Edit: added virus scans. @Nachos, @Temperrr
    <b>Downloadable Files</b> Downloadable Files
    Last edited by nilly; 11-10-2012 at 09:29 AM.
    Be careful, stray too far from the pack and you'll get lost.

  10. The Following 5 Users Say Thank You to nilly For This Useful Post:

    CrazyJani (06-13-2013),Madmayhem (11-11-2012),Phoenix1123 (11-10-2012),Slayer24330 (11-10-2012),Wiggle (11-11-2012)

  11. #10
    Janitor's Avatar
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    ^^Approved .

  12. #11
    JustAnoobROTMG's Avatar
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    Oh yeah i see, set isEnemy to false..
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  13. #12
    Phoenix1123's Avatar
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    Thanks nilly. +1 to you, and the OP of this thread for the idea xD

  14. #13
    Madmayhem's Avatar
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    Quote Originally Posted by nilly View Post




    Here is the code:
    Code:
    ;--------------------------------------------------------------------------------------------------
    ; _-Names
    ;--------------------------------------------------------------------------------------------------
    #set nsCharacter      "_-0HP"
    #set nsGameObject     "_-e7"
    #set nsBasicObject    "_-L2"
    
    
    ;--------------------------------------------------------------------------------------------------
    ; Code
    ;--------------------------------------------------------------------------------------------------
         getlocal1
         pushstring          "Cube"
         callproperty        Multiname("hasOwnProperty", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"nsGameObject"), StaticProtectedNs($"nsBasicObject")]), 1
         iffalse             NOT_CUBE
    
         getlocal0
         getproperty         Multiname("props_", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"nsGameObject"), StaticProtectedNs($"nsBasicObject")])
         pushfalse
         setproperty         Multiname("isEnemy_", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"nsGameObject"), StaticProtectedNs($"nsBasicObject")])
    
    NOT_CUBE:
         getlocal1
         getproperty         MultinameA("id", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"nsGameObject"), StaticProtectedNs($"nsBasicObject")])
         callproperty        Multiname("toString", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"nsGameObject"), StaticProtectedNs($"nsBasicObject")]), 0
         pushstring          "Sprite Child"
         ifne                NOT_SPRITE_CHILD
    
         getlocal0
         getproperty         Multiname("props_", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"nsGameObject"), StaticProtectedNs($"nsBasicObject")])
         pushfalse
         setproperty         Multiname("isEnemy_", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"nsGameObject"), StaticProtectedNs($"nsBasicObject")])
    
    NOT_SPRITE_CHILD:
    Just insert on line 158 of the 4.0.0 client (the one used by the latest mod selector I posted).

    Also attached the mod file for those who don't want to rabcdasm this.

    Note: This isn't really meant as a release. More like a work in progress. Anyways one problem is, if no ally is activated with this thing, you won't see the cubes projectiles that want to smash your face in.

    4.0.0_fame_mpgh.net.zip - Jotti's malware scan
    https://www.virustotal.com/file/35af...is/1352561082/

    Edit: added virus scans. @Nachos, @Temperrr
    oh my
    Thankyou for this (Y)
    Now I'm going to be able to keep up my 100% God kill ratio without avoiding sprite gods

    Here are 2 pages on the fame bonuses and earning fame if your interested
    https://forums.wildshadow.com/wiki/r...d/fame-bonuses
    https://forums.wildshadow.com/wiki/r...d/fame-earning

    And, would you be interested in looking at my idea that is kinda similar to this?
    Your input would be cool if you get time
    https://www.mpgh.net/forum/655-realm-...mb-farmer.html

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