compile, inject, place mouse over storybox hold insert, its kinda useless but somone might want it, was trying to make rapid fire for kai,, didnt work tho... can anyone tell me how to dump engine and client also? ive never used loaddll
Code:
#include <windows.h>
bool Infinity = false;
DWORD WINAPI HackThread(LPVOID)
{
while(Infinity)
{
while (GetAsyncKeyState(VK_INSERT)<0)
{
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
Sleep(40);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
}
Sleep(50);
}
return true;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
if ( dwReason == DLL_PROCESS_ATTACH )
{
Beep(1500,300);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)HackThread, NULL, NULL, NULL);
Infinity = true;
}
if( dwReason == DLL_PROCESS_DETACH)
{
}
return TRUE;
}