Hey, I want to get combat arms maps into a readable 3d format, in order to do that I use a custom script written by finale00 in a software called Noesis. Because the code isnt fully done, I cant get the textures for the map and I know there's a way to do that. After a bit of research I stumbled upon this thread : https://www.mpgh.net/forum/293-combat...ech-files.html
-DeadCode- succeeded in doing that : he got the textures. One of the comments was about using the code of World Packer and reversing it in order to get LTA from DAT.
1.) Take the source code for the World Packer (which takes the world LTA and converts to DAT) and reverse it to make a DAT - LTA converter. This would hold textures, spawn points, game start points, triggers etc. and it could be used for hacking
I don't know a thing about coding and decoding and all of this subject. I know you (the forumers) are muchhhhhhhhhhhh better than me...
Is this possible?