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  1. #1
    THEPUNISHER718's Avatar
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    No "collision particles" hack

    Hey guys, I was wondering.
    When I'm playing on my notebook I get "RAM memory lag" when there are too many "collision particles" (the ones that pop when you hit something).

    Is there a way to turn them off or an actual hack for it?

  2. #2
    JustAnoobROTMG's Avatar
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    Added to my checklist
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  3. The Following User Says Thank You to JustAnoobROTMG For This Useful Post:

    THEPUNISHER718 (11-23-2012)

  4. #3
    JustAnoobROTMG's Avatar
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    You can completly remove the particles by
    Opening Particle.class.asasm
    Put a "returnvoid " as first instruction of the draw method...

    But this will hide ALL PARTICLES , even the one from the Nexus Fountains.

    Another safer way is to ADD THIS METHOD to the "HitParticle.class.asasm" :

    Code:
     trait method QName(PackageNamespace(""), "draw") flag OVERRIDE
       method
        refid "_-1K:HitParticle/draw"
        param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
        param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-0vM")
        param QName(PackageNamespace(""), "int")
        returns QName(PackageNamespace(""), "void")
        body
         maxstack 13
         localcount 9
         initscopedepth 5
         maxscopedepth 6
         code
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait
    This method does ABSOLUTLY NOTHING .
    In fact, i use inheritance to help me..

    The HitParticle class has the Particle class as parent. It means that if there is no "Draw" method in HitParticle , the program will use the Draw method of Particle to draw the particle.

    Adding a dummy draw method in Hitparticle, with the OVERRIDE statement , tell the program to ignore the "parent draw method" and call the effective draw method of the class
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  5. #4
    THEPUNISHER718's Avatar
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    I thank you on beforehand, but I have little to no knowledge on this kind of programming.
    How exactly can I make this a .zip file to put into ModSelector?

    I wouldn't mind having no nexus fountain particles but I don't know if there are any "important" particles along with these... But I don't think so.

  6. #5
    nilly's Avatar
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    Does this disable medusa bomb animation?
    Be careful, stray too far from the pack and you'll get lost.

  7. #6
    THEPUNISHER718's Avatar
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    Quote Originally Posted by nilly View Post
    Does this disable medusa bomb animation?
    I'm guessing it does!

  8. #7
    UltraN00b's Avatar
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    I thought that was throw?
    Liked my Post? Say Thanks!
    Before saying that a developer is wrong, think harder. Maybe, YOU are wrong since the dev knows more about his own programs than you do and has more knowledge about what he is doing.
    -- Direct Quote from the XDA-Developers Forums.

  9. #8
    JustAnoobROTMG's Avatar
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    Quote Originally Posted by nilly View Post
    Does this disable medusa bomb animation?
    AFAIK, HitParticle refers to HITS... Then you should see medusa bombs......
    This hack need further testing, since i dont have any more maxed char to test it safelly.
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  10. #9
    THEPUNISHER718's Avatar
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    No updates on this hack?

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