Added to my checklist
Hey guys, I was wondering.
When I'm playing on my notebook I get "RAM memory lag" when there are too many "collision particles" (the ones that pop when you hit something).
Is there a way to turn them off or an actual hack for it?
Added to my checklist
Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.
THEPUNISHER718 (11-23-2012)
You can completly remove the particles by
Opening Particle.class.asasm
Put a "returnvoid " as first instruction of the draw method...
But this will hide ALL PARTICLES , even the one from the Nexus Fountains.
Another safer way is to ADD THIS METHOD to the "HitParticle.class.asasm" :
This method does ABSOLUTLY NOTHING .Code:trait method QName(PackageNamespace(""), "draw") flag OVERRIDE method refid "_-1K:HitParticle/draw" param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>) param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-0vM") param QName(PackageNamespace(""), "int") returns QName(PackageNamespace(""), "void") body maxstack 13 localcount 9 initscopedepth 5 maxscopedepth 6 code returnvoid end ; code end ; body end ; method end ; trait
In fact, i use inheritance to help me..
The HitParticle class has the Particle class as parent. It means that if there is no "Draw" method in HitParticle , the program will use the Draw method of Particle to draw the particle.
Adding a dummy draw method in Hitparticle, with the OVERRIDE statement , tell the program to ignore the "parent draw method" and call the effective draw method of the class
Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.
I thank you on beforehand, but I have little to no knowledge on this kind of programming.
How exactly can I make this a .zip file to put into ModSelector?
I wouldn't mind having no nexus fountain particles but I don't know if there are any "important" particles along with these... But I don't think so.
Does this disable medusa bomb animation?
Be careful, stray too far from the pack and you'll get lost.
I thought that was throw?
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Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.
No updates on this hack?