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  1. #16
    Nemo[4ever]'s Avatar
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    Quote Originally Posted by thuythuy View Post
    You can using D3D WALL HACK ! Wallhack memory detected with xtrap > 5110
    It detect cuz' you just a leecher ) Don't understant the code so can't know what is that.. If you understant the code you can make it undetect every time

  2. #17
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    How to put this code in?

  3. #18
    [H]aaBX's Avatar
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    Quote Originally Posted by XarutoUsoCrack View Post
    @[H]aaxBX you arent correct, the 4th Byte its the Player Byte, so if you NOP the function (x90) will able to see, cuz the function will open to all if you understand me...
    If you NOP the 4th byte you disable it
    You can see the bullets or any other things through the walls but not the player cuz you disabled them

    Thanks @Scynix for this awesome picture
     


  4. #19
    hayem's Avatar
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    how to use it?

  5. #20
    kmanev073's Avatar
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    Quote Originally Posted by lucifereviluser View Post
    Hey guys, Wallhack mem is detected. But see ghost is working !

    Code:
    void WallHack()
    {
    	if(!WallHackArray)
    	{
    		WallHackArray = FindPattern(0x400000,0xFFFFFF,(BYTE *)"\x75\xFF\x83\x0D\xFF\xFF\xFF\xFF\x01\xB8\xFF\xFF\xFF\xFF\xE8","x?xx????xx????x");
    	}
    	else
    	{
    		if(!SeeGhostPoint)
    		{
    			SeeGhostPoint = *(DWORD *)(WallHackArray + 0xA) + 0xB8;
    		}
    		else
    		{
    			if(SeeGhost)
    			{
    				*(DWORD *)(SeeGhostPoint) = 14;
    			}
    			else
    			{
    				*(DWORD *)(SeeGhostPoint) = 5;
    			}
    		}
    
    		if(!WallHackPoint)
    		{
    			WallHackPoint = *(DWORD *)(WallHackArray  + 0xA ) + 0xA4;
    		}
    		else
    		{
    			if(HackWall) 
    			{
    				*(DWORD *)(WallHackPoint) = 0;
    			}
    			else
    			{
    				*(DWORD *)(WallHackPoint) = 16777217;
    			}
    		}
    	}		
    }
    you know why is this working ? it is messing some renderstyles

  6. #21
    hayem's Avatar
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    how to use them

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