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  1. #1
    veryniceguy's Avatar
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    NameESP Source (UNDETECTED)

    Code:
    namespace ESP
    {
        /* !!! You need StrLen() and DrawString() functions !!! */
        void Name(UCanvas* pCanvas, AcAPBPawn* pPawn, FColor Color, FLOAT X, FLOAT Y)
        {
            if (!pCanvas || !pPawn) return;
    
            static FString PlayerName;
    
            APBR::GameEngine->m_HostingClient->m_namequery->GetCharacterNameNative(pPawn->m_nControllerCharacterUID, &PlayerName);
    
            FLOAT X1 = X - (Toolkit::StrLen(pCanvas, PlayerName.Data) / 2);
    
            Toolkit::DrawString(pCanvas, X1, (Y - 30), Color, PlayerName.Data);
        }
    }

  2. #2
    vistamtigamami's Avatar
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    Cool source

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