[MPGH]Flengo (11-29-2012),Otaviomorais (11-30-2012)
Like to get this stickied if possible @.REZ @Apeiron
I'll update these as i get them/figure them out.
Most people cant use them.
if you want me to add something or if you
have a correction to make just let me know
i will add your ID secondary next to mineCode:Spam: text- 104 voice- 190 (need another ID for which voice message to spam) Suicide -417 Instant Respawn- 113 Anti-Kick - 206 Join After Kick - 189 Force Kick - 206 (requires player index) Account Ban - 376 Room Crash - 153 Player Movement - 100 (Flengo) ------------------------------------- Current Ammo - 131 | reload - 118 | swap - 127 |---------------(supercarz1991) weapon noise - 128 | weapon pickup - 117 | ------------------------------------
Edit: Some of the ID's are loops of others i think it starts loop at 250. not 100% sure though
249=249
250=1
251=2
Credits:
Me
@supercarz1991
@Flengo
@SNIPdetta
NEOIII
Last edited by -Bl00d-; 11-30-2012 at 10:43 AM.
[MPGH]Flengo (11-29-2012),Otaviomorais (11-30-2012)
Anti Kick / Join After Kick / Force kick are all patched.
Account ban is pointless.
Instant respawn / voice spam has been out for a long time.
What's so different about your thread to the other 2029384949 threads with s2s id's?
Anti-Kick isn't hard to get around a fix with.
Rejoin after Kick is a harder one, but xCyinu posted a solution idea which worked for him. Partially got it working.
But really, this is something that isn't meant to be spoonfed. This is all public so its all good. But "newer" ID's which aren't public shouldn't be given away. I wanted to learn how to get them.
I got information on how to hook functions properly and created a logger with some help. But I learned from it, and then got my answers I wanted.
Code:Player Movement: 100
Last edited by Flengo; 11-29-2012 at 08:43 PM.
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
Staff Administrator Since 10.13.2019
Publicist Since 04.04.2015
Middleman Since 04.14.2014
Global Moderator Since 08.01.2013
Premium Since 05.29.2013
Minion+ Since 04.18.2013
Combat Arms Minion Since 12.26.2012
Contributor Since 11.16.2012
Member Since 05.11.2010
that player movement can be used for a shit ton of things
Beast Mode
Teleport
OPK (if you have enemy S2S id's)
lots of other stuff
here's some of mine that i never posted
i know this isn't S2S but this does work to spawn modelsCode://current ammo //ID: 131[24] : 24 | 0 | {ammo,0} //reload //ID: 118[32] : 3 | 1 | 30 | {3,1,ammo ammount} //reload CAutoMessage Msg; Msg.Writeuint8(118); Msg.Writeuint8(1); Msg.Writeuint8(30); g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED); //swap //ID: 127[360] : 0 | 120 | 1 | 20 | 1 | {slot, weaponid, 1, ammoid, 1} //Slots: 0 = Primary 1 = Secondary 2 = Knife 3 = Explosive 4 = Backpack //swap CAutoMessage Msg; Msg.Writeuint8(127); Msg.Writeuint8(0); //slot Msg.Writeuint8(120); //weapon id Msg.Writeuint8(1); Msg.Writeuint8(20); //ammo id Msg.Writeuint8(1); g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED); #define Weapon_Noise 128 #define Weapon_Pickup 117 //ID: 128[136] Msg.Writeuint8(Weapon_Noise); Msg.Writeuint8(3); Msg.Writeuint8(20); Msg.Writeuint8(O); Msg.Writeuint8(6); Msg.Writeuint8(O); Msg.Writeuint8(136); Msg.Writeuint8(13); Msg.Writeuint8(197); Msg.Writeuint8(167); Msg.Writeuint8(249); Msg.Writeuint8(37); Msg.Writeuint8(197); Msg.Writeuint8(188); Msg.Writeuint8(229); Msg.Writeuint8(105); Msg.Writeuint8(69); pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
Code:D3DXVECTOR3 myPos = GetLocalPlayerPosition(); ObjectCreateStruct OCS; OCS.Clear(); OCS.m_ObjectType = OT_MODEL; //OT_WORLDMODEL OCS.m_Flags = FLAG_VISIBLE | FLAG_SOLID; OCS.m_Pos = LTVector(myPos.x, myPos.y, myPos.z); OCS.m_UserData = USRFLG_CAN_ACTIVATE | USRFLG_GLOW; OCS.m_Rotation = LTRotation(0, 0, 0); //OCS.m_Scale = LTVector(20, 20, 20); sprintf_s(OCS.m_Filename, "GUNS_M_HH\\HH_AR_DF_G36C_CH"
commando: You're probably the best non-coder coder I know LOL
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Honestly, noobs are getting dumber.
we could post a "godmode" ID and all the VIP shit and there's probably 5 people
that i can count on MPGH that know how to use it
4 of them are in this thread lmao
Alright, been around for a while, now we got to figure out how to make those spawned models function and not just look pretty
Not as hard as you think. Reverse the LTClient class a bit further and you will find a function called GetClass
Syntax:
Then just set a name like NPC as param, and set the returned HCLASS pointer to the one in the OCS struct. I just stucked on reversing this function in LTClientClass because it was in LTServer before, but CA doesnt have a server class...Code:HCLASS (*GetClass)(const char *pName);
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
-Bl00d- (12-03-2012),[MPGH]Flengo (11-30-2012)
commando: You're probably the best non-coder coder I know LOL
i need to look into this lol