Code:
#define DIPEngine1 0x004B6042
#define DIPEngine2 0x004B3AED
#define EndSceneEngine 0x0045621F
#define PresentEngine 0x004C7B7F
#define WallHack 0x6DDBB4
#define WeaponPtr 0xD4EE74
#define BPlayerInfoPtr 0xCE7D40
#define FallDamagePtr 0xD4EE54
#define DamageZonePtr 0x3F9688
#define WallPtr 0xD4EE5C
#define PtcPtr 0x45DF44
#define PtcOffset 0x200
#define DamagePerMeter 0x4
#define MovementDuckWalkRate 0xC
#define C4DefuseTime 0x80
#define MaxCanDefuseDistance 0x84
#define CharacterHiddenAlpha 0x88
#define CharacterHiddenWalkAlpha 0x8C
#define CharacterHiddenRunAlpha 0x90
#define ShotReactYaw 0x34E0
#define ShotReactPitch 0x36B4
#define DetailReactPitchShot 0x100C
#define DetailReactYawShot 0x1174
#define DetailPerturbShot 0xEA4
#define PerturbMin 0x4E8
#define PerturbMax 0x650
#define LowerAnimRate 0x39B8
#define CrossHairRatioPerRealSize 0x3B34
#define KnifeNormalRange 0xA04
#define KnifeBigshotRange 0xA28
#define KnifeNormalRange2 0xA44
#define KnifeBigshotRange2 0xA68
#define KnifeNormalAniRate 0xA18
#define KnifeBigshotAniRate 0xA40
#define KnifeNormalAniRate2 0xA60
#define KnifeBigshotAniRate2 0xA84
#define KnifeNormalAngle 0xA10
#define KnifeBigshotAngle 0xA34
#define KnifeNormalAngle2 0xA50
#define KnifeBigshotAngle2 0xA74
#define KnifeNormalAmmoDamage 0xBAC
#define KnifeBigshotAmmoDamage 0xBB8
#define KnifeNormalAmmoDamage2 0xBC4
#define KnifeBigshotAmmoDamage2 0xBD0
#define Range 0x7B8
#define AmmoDamage 0x7C8
#define Knockback 0x3C78
#define ReloadAnimRatio 0xBE4
#define MoveSpeedPenalty 0xABC
#define ZoomInMoveSpeedPenalty 0x38F4
#define MovePenaltyForDelayFire 0x38F8
#define DamageCameraPenalty 0x38BC
#define TextureType 0x574
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
Credits:
@gellin
@luizimloko