....Isn't everyone supposed to know about ENUMS as part of a programming language..?
If so...why share this? :O
Heres an easy way to use addresses instead of writing them for each button or something. Just makes your code look cooler and neater
How to do it:
Usage:Code:Enum Addresses As Integer Level = &H1DC02B8 Prestige = &H1DC04C8 Tokens = &H1DC2327 CustomClasses = &H1DC232F WeaponsLevel = &H1DC02C0 ProPerks = &H1DC1252 Challenges = &H1DC1045 Accolades = &H1DBF82C Emblems = &H1DC20EC Titles = &H1DC216C DoubleXP = &H1DC237D DoubleWeaponXP = &H1DC2385 Score = &H1DC04D0 Wins = &H1DC052C Losses = &H1DC0530 Ties = &H1DC0534 Kills = &H1DC04F8 Deaths = &H1DBD480 Assists = &H1DC0508 Killstreak = &H1DC04FC Winstreak = &H1DC0538 Headshots = &H1DC050C BarrackPlayTime = &H1DC0518 LeaderboardPlayTime = &H1DC0524 End Enum
Not very useful, just wanted to share.Code:WriteMemory(Addresses.Level, TextBox1.Text)
....Isn't everyone supposed to know about ENUMS as part of a programming language..?
If so...why share this? :O
Took you some time to finally understand how to use this, tried to tell you this before.
But then again, this isn't an good way to do it
It's "easy", but it's not that very handy when it comes to updating and such.
And own class or so would be more then enough.
Easy to update as well.
Instead of having like:
WriteMemory(Addresses.Level + (OR) - UpdateInteger, TextBox1.Text)
While a class you could do like:
ClassName Addresses = new ClassName(*Current XP Address);
Addresses.Level
(Then it would auto do the math stuff and so, and you would just have to enter the XP Address to update the trainer )
It's quite easy to update the addresses:
...and I knew this long ago, just sharing it nowCode:Enum Addresses As Integer Dim U As Integer = &H0 'Update offset. Level = &H1DC02B8 + U End Enum
---------- Post added at 09:45 AM ---------- Previous post was at 09:43 AM ----------
Not everyone.
geometrical are u working on VB net?
Last edited by Jorndel; 12-13-2012 at 09:03 AM.