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  1. #1
    cain84's Avatar
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    Planetside 2 No Recoil Cheat

    This Hack gives you norecoil in Planetside 2.

    This is a cheatengine lua script, which i used before todays Patch.
    original Author: DWORD
    I freshly edited it today, because of some addresschanges.

    Screenshots:
    (Screenshots added - but they need to be approved first.)
    Script not activated (look at the crosshair):



    Activated (look at the crosshair):



    As you can see - the crosshair is always like this - so no recoil. (Good inidicator if the script is activated )

    I also give you the whole script so you can use it with cheatengine yourself:

    Code:
    [ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    alloc(newmem24,2048) //2kb should be enough
    label(returnhere24)
    label(originalcode24)
    label(exit24)
    
    newmem24: //this is allocated memory, you have read,write,execute access
    //place your code here
    
    originalcode24:
    jmp PlanetSide2.exe+BC7BF2
    push esi
    mov esi,[ebx+04]
    
    exit24:
    jmp returnhere24
    
    "PlanetSide2.exe"+BC7BB6:
    jmp newmem24
    nop
    returnhere24:
    
    alloc(newmem17,2048) //2kb should be enough
    label(returnhere17)
    label(originalcode17)
    label(exit17)
    
    newmem17: //this is allocated memory, you have read,write,execute access
    //place your code here
    
    originalcode17:
    mov [esi+000000D4],0
    
    exit17:
    jmp returnhere17
    
    "PlanetSide2.exe"+BC65FA:
    jmp newmem17
    nop
    returnhere17:
    
    alloc(newmem11,2048) //2kb should be enough
    label(returnhere11)
    label(originalcode11)
    label(exit11)
    
    newmem11: //this is allocated memory, you have read,write,execute access
    //place your code here
    
    originalcode11:
    movss xmm3,[esi+000000D4]
    xorps xmm3, xmm3
    
    exit11:
    jmp returnhere11
    
    "PlanetSide2.exe"+BC65A3:
    jmp newmem11
    nop
    nop
    nop
    returnhere11:
    
    alloc(newmem6,2048) //2kb should be enough
    label(returnhere6)
    label(originalcode6)
    label(exit6)
    
    newmem6: //this is allocated memory, you have read,write,execute access
    //place your code here
    xorps xmm0, xmm0
    
    originalcode6:
    movss [ecx+04],xmm0
    
    exit6:
    jmp returnhere6
    
    "PlanetSide2.exe"+16C72B8:
    jmp newmem6
    returnhere6:
    
    alloc(newmem2,2048) //2kb should be enough
    label(returnhere2)
    label(originalcode2)
    label(exit2)
    
    newmem2: //this is allocated memory, you have read,write,execute access
    //place your code here
    xorps xmm1, xmm1
    
    originalcode2:
    ucomiss xmm1,[esi+54]
    lahf
    
    exit2:
    jmp returnhere2
    
    "PlanetSide2.exe"+16799F4:
    jmp newmem2
    returnhere2:
    
    alloc(newmem,2048) //2kb should be enough
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem: //this is allocated memory, you have read,write,execute access
    //place your code here
    xorps xmm0, xmm0
    
    originalcode:
    ucomiss xmm0,[esi+08]
    lahf
    
    exit:
    jmp returnhere
    
    "PlanetSide2.exe"+C713F5:
    jmp newmem
    returnhere:
    
    
    
    
    [DISABLE]
    //code from here till the end of the code will be used to disable the cheat
    dealloc(newmem24)
    "PlanetSide2.exe"+BC7BB6:
    jle PlanetSide2.exe+BC7BF2
    push esi
    mov esi,[ebx+04]
    //Alt: db 7E 3A 56 8B 73 04
    dealloc(newmem17)
    "PlanetSide2.exe"+BC65FA:
    mov [esi+000000D4],edx
    //Alt: db 89 96 D4 00 00 00
    dealloc(newmem11)
    "PlanetSide2.exe"+BC65A3:
    movss xmm3,[esi+000000D4]
    //Alt: db F3 0F 10 9E D4 00 00 00
    dealloc(newmem6)
    "PlanetSide2.exe"+16C72B8:
    movss [ecx+04],xmm0
    //Alt: db F3 0F 11 41 04
    dealloc(newmem2)
    "PlanetSide2.exe"+16799F4:
    ucomiss xmm1,[esi+54]
    lahf
    //Alt: db 0F 2E 4E 54 9F
    dealloc(newmem)
    "PlanetSide2.exe"+C713F5:
    ucomiss xmm0,[esi+08]
    lahf
    //Alt: db 0F 2E 46 08 9F
    //Offsets updated by caiN84
    Instructions:
    1. Download cheatengine - just use google or something.
    2. Open Planetside 2
    3. Open the cheat table
    4. Select PlanetSide2.exe process
    5. right click and add a hotkey to enable/disable ingame - this IS IMPORTANT, you need to deactivate this when you die and reactivate when you respawn - otherwise the game will crash with 90% chance.
    6. Have fun sniping people with a fully automatic weapon!

    Compatibility: Should work on all OS

    -- Tested with Win7 x64 only!

    Version 1.1: (Some Address Changes because of the new GameVersion).

    VirusScans:

    https://www.virustotal.com/file/f526...is/1357835437/
    https://www.viruschief.com/report.htm...b83cf64b641ab5



    Greetz,

    caiN84
    Attached Thumbnails Attached Thumbnails
    screenps2norecoil.jpg  

    screenPs2-notactive.jpg  

    <b>Downloadable Files</b> Downloadable Files
    Last edited by cain84; 01-10-2013 at 06:39 PM. Reason: VirusScan Links fixed.

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  3. #2
    Saloomii's Avatar
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    Nice Nice hack

    Nice Nice Nice hack


    Quote Originally Posted by cain84 View Post
    This Hack gives you norecoil in Planetside 2.

    This is a cheatengine lua script, which i used before todays Patch.
    I freshly edited it today, because of some addresschanges.

    Screenshots:
    (Screenshots added - but they need to be approved first.)
    Script not activated (look at the crosshair):


    Activated (look at the crosshair):


    As you can see - the crosshair is always like this - so no recoil. (Good inidicator if the script is activated )

    I also give you the whole script so you can use it with cheatengine yourself:

    Code:
    [ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    alloc(newmem24,2048) //2kb should be enough
    label(returnhere24)
    label(originalcode24)
    label(exit24)
    
    newmem24: //this is allocated memory, you have read,write,execute access
    //place your code here
    
    originalcode24:
    jmp PlanetSide2.exe+BC7BF2
    push esi
    mov esi,[ebx+04]
    
    exit24:
    jmp returnhere24
    
    "PlanetSide2.exe"+BC7BB6:
    jmp newmem24
    nop
    returnhere24:
    
    alloc(newmem17,2048) //2kb should be enough
    label(returnhere17)
    label(originalcode17)
    label(exit17)
    
    newmem17: //this is allocated memory, you have read,write,execute access
    //place your code here
    
    originalcode17:
    mov [esi+000000D4],0
    
    exit17:
    jmp returnhere17
    
    "PlanetSide2.exe"+BC65FA:
    jmp newmem17
    nop
    returnhere17:
    
    alloc(newmem11,2048) //2kb should be enough
    label(returnhere11)
    label(originalcode11)
    label(exit11)
    
    newmem11: //this is allocated memory, you have read,write,execute access
    //place your code here
    
    originalcode11:
    movss xmm3,[esi+000000D4]
    xorps xmm3, xmm3
    
    exit11:
    jmp returnhere11
    
    "PlanetSide2.exe"+BC65A3:
    jmp newmem11
    nop
    nop
    nop
    returnhere11:
    
    alloc(newmem6,2048) //2kb should be enough
    label(returnhere6)
    label(originalcode6)
    label(exit6)
    
    newmem6: //this is allocated memory, you have read,write,execute access
    //place your code here
    xorps xmm0, xmm0
    
    originalcode6:
    movss [ecx+04],xmm0
    
    exit6:
    jmp returnhere6
    
    "PlanetSide2.exe"+16C72B8:
    jmp newmem6
    returnhere6:
    
    alloc(newmem2,2048) //2kb should be enough
    label(returnhere2)
    label(originalcode2)
    label(exit2)
    
    newmem2: //this is allocated memory, you have read,write,execute access
    //place your code here
    xorps xmm1, xmm1
    
    originalcode2:
    ucomiss xmm1,[esi+54]
    lahf
    
    exit2:
    jmp returnhere2
    
    "PlanetSide2.exe"+16799F4:
    jmp newmem2
    returnhere2:
    
    alloc(newmem,2048) //2kb should be enough
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem: //this is allocated memory, you have read,write,execute access
    //place your code here
    xorps xmm0, xmm0
    
    originalcode:
    ucomiss xmm0,[esi+08]
    lahf
    
    exit:
    jmp returnhere
    
    "PlanetSide2.exe"+C713F5:
    jmp newmem
    returnhere:
    
    
    
    
    [DISABLE]
    //code from here till the end of the code will be used to disable the cheat
    dealloc(newmem24)
    "PlanetSide2.exe"+BC7BB6:
    jle PlanetSide2.exe+BC7BF2
    push esi
    mov esi,[ebx+04]
    //Alt: db 7E 3A 56 8B 73 04
    dealloc(newmem17)
    "PlanetSide2.exe"+BC65FA:
    mov [esi+000000D4],edx
    //Alt: db 89 96 D4 00 00 00
    dealloc(newmem11)
    "PlanetSide2.exe"+BC65A3:
    movss xmm3,[esi+000000D4]
    //Alt: db F3 0F 10 9E D4 00 00 00
    dealloc(newmem6)
    "PlanetSide2.exe"+16C72B8:
    movss [ecx+04],xmm0
    //Alt: db F3 0F 11 41 04
    dealloc(newmem2)
    "PlanetSide2.exe"+16799F4:
    ucomiss xmm1,[esi+54]
    lahf
    //Alt: db 0F 2E 4E 54 9F
    dealloc(newmem)
    "PlanetSide2.exe"+C713F5:
    ucomiss xmm0,[esi+08]
    lahf
    //Alt: db 0F 2E 46 08 9F
    //Offsets updated by caiN84
    Instructions:
    1. Download cheatengine - just use google or something.
    2. Open Planetside 2
    3. Open the cheat table
    4. Select PlanetSide2.exe process
    5. right click and add a hotkey to enable/disable ingame - this IS IMPORTANT, you need to deactivate this when you die and reactivate when you respawn - otherwise the game will crash with 90% chance.
    6. Have fun sniping people with a fully automatic weapon!

    Compatibility: Should work on all OS

    -- Tested with Win7 x64 only!

    Version 1.1 (Some Adress Changes).

    VirusScans:

    https://www.virustotal.com/file/f526b7df510c06bb77560b35da2d72994e77866ee49371fff8 1b17db7e4bfdf8/analysis/1357835437/
    https://www.viruschief.com/report.html?report_id=6f1a4dc768d24534ee4d9ba8dab8 3cf64b641ab5



    Greetz,

    caiN84

  4. #3
    Bernard's Avatar
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    The virus scans are broken. (for me)
    Rep. Power: 126

    Minion: 11/28/12-3/15/14

  5. #4
    Zeracks's Avatar
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    Give credits to the rightful owner. (DWORD)

  6. #5
    cain84's Avatar
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    Quote Originally Posted by Zeracks View Post
    Give credits to the rightful owner. (DWORD)
    Added the original Author. Had to change the adresses, but what the hell...

    ---------- Post added at 07:37 PM ---------- Previous post was at 07:29 PM ----------

    Quote Originally Posted by Vice-Versa View Post
    The virus scans are broken. (for me)
    I fixed them.

  7. #6
    poozel123's Avatar
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    How do I use the code? (Im new)

  8. #7
    dream8's Avatar
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    Use cheatengine or wait for the file to be approved.

  9. #8
    Dave84311's Avatar
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    Approved, use at your own risk.





    THE EYE OF AN ADMINISTRATOR IS UPON YOU. ANY WRONG YOU DO IM GONNA SEE, WHEN YOU'RE ON MPGH, LOOK BEHIND YOU, 'CAUSE THATS WHERE IM GONNA BE


    "First they ignore you. Then they laugh at you. Then they fight you. Then you lose.” - Dave84311

    HAVING VIRTUAL DETOX

  10. The Following User Says Thank You to Dave84311 For This Useful Post:

    cain84 (01-11-2013)

  11. #9
    cain84's Avatar
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    Quote Originally Posted by Dave84311 View Post
    Approved, use at your own risk.
    Thank you.

  12. #10
    CpTkurk's Avatar
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    Just tested, it locked up the game uggg.

    win7 64bit, ce 6.2. Any ideas?

  13. #11
    fagwin's Avatar
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    Tried it but no luck, win7 64bit, ce 6.2.

    Opened and loaded a charecter, opened cheat engine 6.2, select the process, and try to get the cheat loaded into cheat engine...dose not load after selecting the process.
    Closed it all down then re tried, loaded char, opened cheat engine, selected the cheat, selected the process, assigned a hot key, game crashes.

  14. #12
    Cyberpunk16's Avatar
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    Yeah, tried to activate it, game crashed.

  15. #13
    Aellie's Avatar
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    u need fix it

  16. #14
    fapdarklord's Avatar
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    @Vice-Versa Same hack as the other guys, should be patched/detected aswell.
    Last edited by fapdarklord; 01-12-2013 at 06:54 AM.

  17. #15
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    Fix for the latest Update 12/01/13
    Code:
    [ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    alloc(newmem24,2048) //2kb should be enough
    label(returnhere24)
    label(originalcode24)
    label(exit24)
    
    newmem24: //this is allocated memory, you have read,write,execute access
    //place your code here
    
    
    
    
    originalcode24:
    jmp PlanetSide2.exe+BC7CE2
    push esi
    mov esi,[ebx+04]
    
    exit24:
    jmp returnhere24
    
    "PlanetSide2.exe"+BC7CA6:
    jmp newmem24
    nop
    returnhere24:
    
    alloc(newmem17,2048) //2kb should be enough
    label(returnhere17)
    label(originalcode17)
    label(exit17)
    
    newmem17: //this is allocated memory, you have read,write,execute access
    //place your code here
    
    originalcode17:
    mov [esi+000000D4],0
    
    exit17:
    jmp returnhere17
    
    "PlanetSide2.exe"+BC66EA:
    jmp newmem17
    nop
    returnhere17:
    
    alloc(newmem11,2048) //2kb should be enough
    label(returnhere11)
    label(originalcode11)
    label(exit11)
    
    newmem11: //this is allocated memory, you have read,write,execute access
    //place your code here
    
    originalcode11:
    movss xmm3,[esi+000000D4]
    xorps xmm3, xmm3
    
    exit11:
    jmp returnhere11
    
    "PlanetSide2.exe"+BC6693:
    jmp newmem11
    nop
    nop
    nop
    returnhere11:
    
    alloc(newmem6,2048) //2kb should be enough
    label(returnhere6)
    label(originalcode6)
    label(exit6)
    
    newmem6: //this is allocated memory, you have read,write,execute access
    //place your code here
    xorps xmm0, xmm0
    
    originalcode6:
    movss [ecx+04],xmm0
    
    exit6:
    jmp returnhere6
    
    "PlanetSide2.exe"+16C73A8:
    jmp newmem6
    returnhere6:
    
    alloc(newmem2,2048) //2kb should be enough
    label(returnhere2)
    label(originalcode2)
    label(exit2)
    
    newmem2: //this is allocated memory, you have read,write,execute access
    //place your code here
    xorps xmm1, xmm1
    
    originalcode2:
    ucomiss xmm1,[esi+54]
    lahf
    
    exit2:
    jmp returnhere2
    
    "PlanetSide2.exe"+1679AE4:
    jmp newmem2
    returnhere2:
    
    alloc(newmem,2048) //2kb should be enough
    label(returnhere)
    label(originalcode)
    label(exit)
    
    newmem: //this is allocated memory, you have read,write,execute access
    //place your code here
    xorps xmm0, xmm0
    
    originalcode:
    ucomiss xmm0,[esi+08]
    lahf
    
    exit:
    jmp returnhere
    
    "PlanetSide2.exe"+C714E5:
    jmp newmem
    returnhere:
    
    
    
    
    [DISABLE]
    //code from here till the end of the code will be used to disable the cheat
    dealloc(newmem24)
    "PlanetSide2.exe"+BC7CA6:
    jle PlanetSide2.exe+BC7CE2
    push esi
    mov esi,[ebx+04]
    //Alt: db 7E 3A 56 8B 73 04
    dealloc(newmem17)
    "PlanetSide2.exe"+BC66EA:
    mov [esi+000000D4],edx
    //Alt: db 89 96 D4 00 00 00
    dealloc(newmem11)
    "PlanetSide2.exe"+BC6693:
    movss xmm3,[esi+000000D4]
    //Alt: db F3 0F 10 9E D4 00 00 00
    dealloc(newmem6)
    "PlanetSide2.exe"+16C73A8:
    movss [ecx+04],xmm0
    //Alt: db F3 0F 11 41 04
    dealloc(newmem2)
    "PlanetSide2.exe"+1679AE4:
    ucomiss xmm1,[esi+54]
    lahf
    //Alt: db 0F 2E 4E 54 9F
    dealloc(newmem)
    "PlanetSide2.exe"+C714E5:
    ucomiss xmm0,[esi+08]
    lahf
    //Alt: db 0F 2E 46 08 9F
    //Offsets updated by Julfo 11/01/2013 :)
    //A little fix by xcloudx :@
    Last edited by predator110; 01-12-2013 at 11:14 AM.

  18. The Following 3 Users Say Thank You to predator110 For This Useful Post:

    dj1717 (01-13-2013),ego.version (01-15-2013),naklan (01-18-2013)

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