Might want to try checking pets too, since they have a huge range pick up and increased pick up speed.
I remember using a console from here a while ago that let me have an infinite (or at least further than I'd ever need) loot range. There are so many pesky items that fall through the ground, or behind objects, or past exits that I can't reach. I was wondering if anyone had found a way to change that without commands. I've been searching my hfs files for keywords like radius, range, loot, lootable, and core, but since there are tons of hfs files and even more files inside them, it'll take a while.
Might want to try checking pets too, since they have a huge range pick up and increased pick up speed.
For the loot duration:
Find your class' motion file and find "search_evil_core" within that file.
Null all those values to 0 and you should have instant
For the loot range:
D77.hfs, evil_core.efx,comp, you should know what to do if you've done it before with a console command.
Please put more effort into searching next time, most of these answers are around the forum already.
I'm looking at the evil_core.efx file and all I see is the spread_radius stuff, but from the context it seems like that and the rest of the file is just graphics and physics. I did see this file while searching, but I just figured it had to do with the model/graphics since it mentioned particles, angle, etc.
efx is effects. Anyways, there was that one cvar changing the loot range but it's gone.
MCMXCIX (01-16-2013)
I guess you have to.