What a waste of a thread.
Lol, no mine will be a little more subtle than that. And besides that is a mod that only he can see. One of the monsters even attacked him and didn't leave drops so its pointless. Well the one I'm making has some nice abilities like going pali/dk 1 and 2 before your high enough level to even use it, it also allows you to summon ingkells (But only for a few seconds) allowing him to attack enemies. You are also able to use gravity and have a very high attack speed. Most things cost zero sp and stamina. The only thing I didn't give infinite stamina is the magic arrow basic attack because that would be abused WAY too much and probably crash the person's game considering it has have infinite range. A few other surprises are in there too but I'm not telling everything until I'm finished with the entire thing.
u want to know the Break off. It's ok. Maybe i can help st.
First, tutorial of dank says fix the number_flinch= '1' (thx to him because i read his post), https://www.mpgh.net/forum/437-vindic...reak-offs.html
etc like that. It'll be ok if the break off 'hp is low enough. Now in this file , u should find "gauge" or "weak_point", see "gauge" >> this is bo "hp", change
it like '1' '10' '2' '10' , and now u only use spear, smash att , object and aim to right spot >> get bo, for sticky bomb just toss , don't care!
Yea you should, EVERY hfs mod will get patched when nexon patches the hfs signinger