PlayerMgr contains pitch and yaw. Try to find it with cheatengine.
NoReload address is just visual, however just search for ammo count, set a breakpoint and reverse from there.
Sup y'all.
I know how to find WeaponMgr thanks to R3d_L!n3, now I need to know how to find PlayerMgr & NoReload addresses.
Thanks!
PlayerMgr contains pitch and yaw. Try to find it with cheatengine.
NoReload address is just visual, however just search for ammo count, set a breakpoint and reverse from there.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
playermgr should be related to something access player so
OrCode:___:3728B2B0 mov ecx, dword_3787E42C// Pointer ___:3728B2B6 mov edx, [ecx] ___:3728B2B8 mov eax, [edx+0B4h] ___:3728B2BE call eax ___:3728B2C0 push 7Fh ___:3728B2C2 cmp [edi+74h], eax ___:3728B2C5 jnz short loc_3728B2D3 ___:3728B2C7 lea ecx, [esp+98h+var_84] ___:3728B2CB push ecx ___:3728B2CC push offset aSabotagebomb_t ; "SabotageBomb_TeamPickupBomb"
Code:372D8CA0 mov ecx, dword_3787E42C // Pointer ___:372D8CA6 sub esp, 0Ch ___:372D8CA9 lea eax, [esp] ___:372D8CAC push eax ___:372D8CAD call sub_374BD200 ___:372D8CB2 fld dword ptr [esp+8] ___:372D8CB6 mov eax, dword_378206B8 ___:372D8CBB mov ecx, [eax] ___:372D8CBD mov edx, [ecx+18h] ___:372D8CC0 sub esp, 18h ___:372D8CC3 fstp qword ptr [esp+10h] ___:372D8CC7 fld dword ptr [esp+1Ch] ___:372D8CCB fstp qword ptr [esp+8] ___:372D8CCF fld dword ptr [esp+18h] ___:372D8CD3 fstp qword ptr [esp] ___:372D8CD6 push offset aPlayerposFFF ; "playerPos <%f, %f, %f>"
Thanks bro, you again did it