animation doesnt play ... hmmmmm
animation doesnt play ... hmmmmm
this is so awesome. i shall try and figure this out with you guys!
remove line playsound "gunshot";
something wrong with it not sure what
---------- Post added at 11:52 PM ---------- Previous post was at 11:45 PM ----------
okay so i got it working with monkey menu target other player
slight problem though it does not kill them or play a sound they just falll because i could not get it to play the animation with this it would just instanly kill you.Code:_name = _this select 0; hint format ["%1 is now killing himself", _name]; _suicide = format ["if (name player == '%1') then { cutText [""Just die. go on, kill your self!!!!"", ""PLAIN"", 2]; player playMove ""ActsPercMstpSnonWpstDnon_suicide1B""; };", _name]; [_suicide] execVM "scr\exec.sqf";
I have this script. All the scripts posted will not work. The one i have pulls out a glock they reload it and shoot them selves in the head its fucking hilarious.
yes i was testing this skript earlier
95% credit hangender ^_^
Server will kick you for setting the damage to 1. Setting it to 0.99 has the same effect but without the kick
The syntax for playMove isNote the single " marks not double. Could be your problem.Code:soldierOne playMove "Stand"
https://community.bistudio.com/wiki/playMove
Last edited by typh0; 01-24-2013 at 03:42 AM.
yeah it needs both quotes cause one set is removed as its passed into the RE, only problem is I cant get sleep to work in RE everything just happend, like my message shows i die then i start animation as i have respawniging in 54321 screen.
anyone know how to use sleep i; within RE?
this works
and mass suicide script (teleports everyone too you then they all say goodbuy and shoot themselfs)Code:_name = _this select 0; hint format ["%1 is now killing himself", _name]; _suicide = format ["if (name player == '%1') then { cutText [""Just die. go on, kill your self!!!!"", ""PLAIN"", 2]; player switchmove ""ActsPercMstpSnonWpstDnon_suicide1B""; };", _name]; [_suicide] execVM "scr\exec.sqf"; sleep 4; _gunshot = format ["if (name player == '%1') then { playsound ""gunshot""; };", _name]; [_gunshot] execVM "scr\exec.sqf"; sleep 2; _kill = format ["if (name player == '%1') then { player setdamage 0.99; };", _name]; [_kill] execVM "scr\exec.sqf";
thanks for your help m0nkyCode:_pos = getPosATL player; hint "Teleporting All"; _tp = format ["if (isServer) then { { if (getPlayerUID _x != """") then { (vehicle _x) setPos [(%1 select 0) + random 15, (%1 select 1) + random 15, %1 select 2]; }; } forEach ([6800, 9200, 0] nearEntities [[""AllVehicles""], 11000]); };", _pos]; [_tp] execVM "scr\exec.sqf"; sleep 1; _list = call compile preprocessFileLineNumbers "scr\list.sqf"; hint " Committing Mass Suicide"; _ksall = format["if !(getPlayerUID player in %1) then { cutText [""Just die. go on, kill your self!!!!"", ""PLAIN"", 2]; player switchmove ""ActsPercMstpSnonWpstDnon_suicide1B""; };", _list]; [_ksall] execVM "scr\exec.sqf"; sleep 4; _gunshot = format["if !(getPlayerUID player in %1) then { playsound ""gunshot""; };", _list]; [_gunshot] execVM "scr\exec.sqf"; sleep 2; _kill = format["if !(getPlayerUID player in %1) then { player setdamage 0.99; };", _list]; [_kill] execVM "scr\exec.sqf";
Last edited by ashy1; 01-24-2013 at 04:43 AM.
I have honestly never seen this much help for one another in a long time. Usually it would be like "Gtfo" or "Learn to code it yourself you lazy bastard" Good job guys.
The mass tele and death works a treat. Looks soo funny ha. But cant seem to get the single target one to work. But thanks