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  1. #1
    CrazyFrost's Avatar
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    ILTClient address update

    I make aimbot, it work good, but i dont know how update ILTClient address
    for what i want have ILTClient? for function
    Code:
    bool( *IntersectSegment )(const IntersectQuery& Query, IntersectInfo *pInfo );
    help me, say how find address for this function?

  2. #2
    Dragon(H)ell's Avatar
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    Quote Originally Posted by CrazyFrost View Post
    I make aimbot, it work good, but i dont know how update ILTClient address
    for what i want have ILTClient? for function
    Code:
    bool( *IntersectSegment )(const IntersectQuery& Query, IntersectInfo *pInfo );
    help me, say how find address for this function?
    ohhh man are sure that you made aim bot ? and you don't know what's ILTClient ? cool story

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  4. #3
    bandi12's Avatar
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    @Dragon(H)ell speaking of visibel check you have working one ?
     




    MY Latest Aimbot on : Orbital Space (Video Comming Soon)'





     

    - @UltraPGNoob
    - @dicky88smd
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  5. #4
    CrazyFrost's Avatar
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    Quote Originally Posted by Dragon(H)ell View Post
    ohhh man are sure that you made aim bot ? and you don't know what's ILTClient ? cool story
    yes sure. I have working ESP, and i read ~FALLEN~ old post and make pretty aim, but im not have visible check
    better would have helped me, than make fun of them

  6. #5
    DarkPladin's Avatar
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    how u don't have visible check it's in the ESP Functions , isn't it !!
    sry if i dump !

  7. #6
    CrazyFrost's Avatar
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    Quote Originally Posted by DarkPladin View Post
    how u don't have visible check it's in the ESP Functions , isn't it !!
    sry if i dump !
    in my esp i have: health, pos, name, distance and etc. Visible check function need for my aimbot, what he will not aim to players behind walls.

  8. #7
    CrazyFrost's Avatar
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    i find it, maybe....
    Attached Thumbnails Attached Thumbnails
    ILTClient.png  


  9. #8
    lucifereviluser's Avatar
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    Base PushToConsole.

    Interseg = *(DWORD *)(BASE) + 0x64

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  11. #9
    CrazyFrost's Avatar
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    Quote Originally Posted by lucifereviluser View Post
    Base PushToConsole.

    Interseg = *(DWORD *)(BASE) + 0x64
    Thanks, but im find it myself, and in my localization - 0x68
    Share code:
    Code:
     typedef bool( *lpIntersectSegment )(const IntersectQuery& Query, IntersectInfo *pInfo );//0x064+0x4
     lpIntersectSegment _isvisible;
     bool IsVisible(const IntersectQuery& Query, IntersectInfo *pInfo)
     {
    	  DWORD dwCShell = CShell;
            if( dwCShell != NULL )
            {
    			DWORD *LTClient = ( DWORD* )( (dwCShell + Console) );
                    void* CONoff = ( void* )*( DWORD* )( *LTClient + (0x64+4) );
    				_isvisible=(lpIntersectSegment)CONoff;
                    return !(_isvisible(Query,pInfo));
            }
    		return false;
     }

  12. #10
    Saedelaere*'s Avatar
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    0x64 was the old position, 0x68 is correct for now

  13. #11
    Dragon(H)ell's Avatar
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    Quote Originally Posted by bandi12 View Post
    @Dragon(H)ell speaking of visibel check you have working one ?
    Ofc I did it lol .

  14. #12
    giniyat101's Avatar
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    use the class provided in iltclient.h from nolf2 sdk .. all its functions pointers seems to match crossfires , but you will have to add an extra pointer right after SoundMgr (really dont remember after which, the modified file is on my other pc)


     



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