Check the kills for each player then activate it if the kills cross 100
[PSEUDOCODE]
Code:for(int i=0; i<18; i++) { if(Humans.Players.i.Kills == 100 && !BoolCounter[i]) { self thread AC130(); BoolCounter[i] = true; } }
walking ac130 Mod - fourDeltaOne
is it possible to make so that walking ac130 appearing in the mode of infection after 100 kills?
If possible then tell me how to do it?
Check the kills for each player then activate it if the kills cross 100
[PSEUDOCODE]
Code:for(int i=0; i<18; i++) { if(Humans.Players.i.Kills == 100 && !BoolCounter[i]) { self thread AC130(); BoolCounter[i] = true; } }
I need to mod was after 100 kills.
can write the script and then I do not know how to write scripts
---------- Post added at 11:37 AM ---------- Previous post was at 11:15 AM ----------
help
ac130 mod that should appear after 100 killsCode:SELECT ALL using System; using System.Collections.Generic; using System.Linq; using System.Text; using System****; using InfinityScript; using ac130; namespace ClassLibrary11 { public class Class1 { } } for(int i=0; i<18; i++) { if(Humans.Players.i.Kills == 100 && !BoolCounter[i]) { self thread ac130(); BoolCounter[i] = true; } }
https://fourdeltaone.net/forum/viewto...p?f=40&t=15792
Last edited by qwerty939; 02-09-2013 at 10:40 AM.
Look up my tutorials on here on how to create a mod for IW5M. Also, learn C#.
Last edited by Kenshin13; 02-09-2013 at 04:33 PM.