Well, I just found this in DayZ_code
Code:
//Get PlayerID
private ["_playerUID"];
_playerUID = "";
if (count playableUnits == 0 and isServer) then {
//In Single Player
isSinglePlayer = true;
player sidechat "Single player Mode detected!";
//_id = [42,"SinglePlayer"] spawn server_onPlayerConnect;
_playerUID = "42";
} else {
_playerUID = getPlayerUID player;
};
So it may already have single player? I dunno. ArmA has a shitty way of coding things, and the creators of Origins did a lot of amateur editing to Rocket's already lazy code.