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  1. #1
    MyNameFl's Avatar
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    Como colocar Unlimited Ammo no hack?

    Então pessoal , tem esse topico ake>: https://www.mpgh.net/forum/397-combat...ited-ammo.html
    Ele tem 2 codigos, queria saber onde coloco eles, tentei onde fica as classes do hack e deu varios erros.

    Obrigado.

  2. #2
    clebertiba's Avatar
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    @MyNameFl depende da base que tiver

  3. #3
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    Quote Originally Posted by clebertiba View Post
    @MyNameFl depende da base que tiver
    to com a base whit

  4. #4
    clebertiba's Avatar
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    Quote Originally Posted by MyNameFl View Post
    to com a base whit
    Code:
    void Arma(LPDIRECT3DDEVICE9 pDevice )
    {
    if((*(BYTE *)GameStatus == 1) && Unlimited)
    {
    if(ValidPointer(g_LTClient))
    {
    CAutoMessage Msg;
    
    Msg.Writeuint8(130);
    g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    }
    else
    {
    g_LTClient = *(CLTClient**)LTClientDLL;
    g_CommonLT = g_LTClient->Common();
    
    return;
    }
    }
    }

  5. #5
    MyNameFl's Avatar
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    Quote Originally Posted by clebertiba View Post
    Code:
    void Arma(LPDIRECT3DDEVICE9 pDevice )
    {
    if((*(BYTE *)GameStatus == 1) && Unlimited)
    {
    if(ValidPointer(g_LTClient))
    {
    CAutoMessage Msg;
    
    Msg.Writeuint8(130);
    g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    }
    else
    {
    g_LTClient = *(CLTClient**)LTClientDLL;
    g_CommonLT = g_LTClient->Common();
    
    return;
    }
    }
    }
    Acho que não precisa do LPDIRECT3DDEVICE9
    Vo testar aque. Valeu!
    _____

    Edit@ o Jogo Fecha na hora que ativa a função...!
    Last edited by MyNameFl; 02-12-2013 at 04:52 PM.

  6. #6
    demtrios's Avatar
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    Perca de tempo tentar adicionar essa funçao


    Cock CS since 26•03•2013

  7. #7
    clebertiba's Avatar
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    Quote Originally Posted by demtrios View Post
    Perca de tempo tentar adicionar essa funçao
    Pq nao funfa mais

  8. #8
    MyNameFl's Avatar
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    @CLOSED

    Fico DC a função... ahhhhhhh

  9. #9
    demtrios's Avatar
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    Quote Originally Posted by MyNameFl View Post
    @CLOSED

    Fico DC a função... ahhhhhhh
    Claro se a funçao esta patched é logico que vai ficar com DC


    Cock CS since 26•03•2013

  10. #10
    TokolocoSK's Avatar
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    Quote Originally Posted by clebertiba View Post
    Code:
    void Arma(LPDIRECT3DDEVICE9 pDevice )
    {
    if((*(BYTE *)GameStatus == 1) && Unlimited)
    {
    if(ValidPointer(g_LTClient))
    {
    CAutoMessage Msg;
    
    Msg.Writeuint8(130);
    g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    }
    else
    {
    g_LTClient = *(CLTClient**)LTClientDLL;
    g_CommonLT = g_LTClient->Common();
    
    return;
    }
    }
    }
    Não é assim , você precisa de um s2s hook pra uzar ela ...



  11. #11
    Progamador.BR's Avatar
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    não está nada patched. postaram o Hook para ela funcionar, mas precisa de algumas mudanças.

    uns dos modos que encontrei fazendo reversa no Game para fazer Munição Infinita, ainda está funcionando.


  12. #12
    Otaviomorais's Avatar
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    Isso resolve todos os seus problemas:

    char mimi[235];
    sprintf(mimi, "%s", 0x3771C0DC);
    DrawText(pDevice, PosX + 10, PosY + 50, Red, mimi);

    fui trollado pela lug
    Last edited by Otaviomorais; 02-12-2013 at 07:24 PM.

  13. #13
    Flengo's Avatar
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    Hook SendToServer, Modify the packets when sent.

    /Solved
    /Closed
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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