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  1. #1
    Louco1533's Avatar
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    Arrow [ Detona Geral] Classes , Alguns endereços, Bypass tudo Atualizado!

    Porque postei isso?
    - A pedido de algumas pessoas que estão dando um tempo de hack!
    agora use a inteligência para descobrir quem são!
    Code:
    void *DetourCreate(BYTE *src, const BYTE *dst, const int len)
    {
    	BYTE *jmp;
    	DWORD dwback;
    	DWORD jumpto, newjump;
    	
    	VirtualProtect(src, len, PAGE_READWRITE, &dwback);
    	
    	if(src[0] == 0xE9)
    	{
    		jmp = (BYTE*)malloc(10);
    		jumpto = (*(DWORD*)(src + 1)) + ((DWORD)src) + 5;
    		newjump = (jumpto - (DWORD)(jmp + 5));
    		jmp[0] = 0xE9;
    		*(DWORD*)(jmp + 1) = newjump;
    		jmp += 5;
    		jmp[0] = 0xE9;
    		*(DWORD*)(jmp + 1) = (DWORD)(src - jmp);
    	}
    	else
    	{
    		jmp = (BYTE*)malloc(5 + len);
    		memcpy(jmp, src, len);
    		jmp += len;
    		jmp[0] = 0xE9;
    		*(DWORD*)(jmp + 1) = (DWORD)(src + len - jmp) - 5;
    	}
    	src[0] = 0xE9;
    	*(DWORD*)(src + 1) = (DWORD)(dst - src) - 5;
    	
    	for(int i = 5; i < len; i++)
    		src[i] = 0x90;
    	
    	VirtualProtect(src,len,dwback,&dwback);
    	return(jmp - len);
    }
    Code:
    class cCharacterFX
    {
    public:
    	char unknown0[16]; //0x0000 
    	__int32 *Object; //0x0010 
    	char unknown1[44]; //0x0014 
    	__int32 IsPlayer; //0x0040 
    	char unknown2[44]; //0x0044 
    	BYTE Index; //0x0070 
    	char unknown3[15]; //0x0071 
    	float fPitch; //0x0080 
    	float fYaw; //0x0084 
    	char unknown4[1224]; //0x0088 
    	BYTE unknown5; //0x0550 
    	bool bIsDead; //0x0551 
    	bool bSpawnSheild; //0x0552 
    	BYTE unknown6; //0x0553 
    	char unknown7[12]; //0x0554 
    	__int32 *hHitbox; //0x0560 
    	char unknown8[96]; //0x0564 
    	WORD unknown9; //0x05C4 
    	WORD wHealth; //0x05C6 
    	WORD wArmor; //0x05C8 
    
    };//Size=0x05CA
    Code:
    class cPlayerInfo
    {
    public:
    	char unknown0[4]; //0x0000 
    	__int32 Index; //0x0004 
    	char unknown1[12]; //0x0008 
    	char pName[20]; //0x0014 
    	char unknown2[4]; //0x0028 
    	__int32 *Object; //0x002C 
    	__int32 pKills; //0x0030 
    	__int32 pDeaths; //0x0034 
    	__int32 pKillsaLive; //0x0038 
    	char unknown3[12]; //0x003C 
    	__int32 pSuicides; //0x0048 
    	__int32 pKillsAfterJoin; //0x004C 
    	__int32 pDoubleKills; //0x0050 
    	__int32 pMultiKills; //0x0054 
    	__int32 pUltraKills; //0x0058 
    	__int32 pFantastic; //0x005C 
    	char unknown4[4]; //0x0060 
    	__int32 pHeadShots; //0x0064 
    	__int32 pFTMission; //0x0068 
    	char unknown5[8]; //0x006C 
    	__int32 pTeam; //0x0074 
    	char unknown6[4]; //0x0078 
    	__int32 pIsDead; //0x007C 
    	char unknown7[307]; //0x0080 
    	__int32 pRank; //0x01B3 
    	char unknown8[80]; //0x01B7 
    	__int32 pFTScore; //0x0207 
    	__int32 pFTSpawn; //0x020B 
    	char unknown9[3]; //0x020F 
    	__int32 pFTLongestLife; //0x0212 
    	__int32 pFTKill; //0x0216 
    	char unknown10[80]; //0x021A 
    	cPlayerInfo* pPrev; //0x026A 
    	cPlayerInfo* pNext; //0x026E
    
    };//Size=0x0272
    Code:
    class cGameClientShell
    {
    public:
    	virtual void Function0(); //
    	virtual void Function1(); //
    	virtual void Function2(); //
    	virtual void Function3(); //
    	virtual void Function4(); //
    	virtual void Function5(); //
    	virtual void Function6(); //
    	virtual void Function7(); //
    	virtual void Function8(); //
    	virtual void Function9(); //
    	virtual void Function10(); //
    	virtual void Function11(); //
    	virtual void Function12(); //
    	virtual void Function13(); //
    	virtual void Function14(); //
    	virtual void Function15(); //
    	virtual void Function16(); //
    	virtual void Function17(); //
    	virtual void Function18(); //
    	virtual void Function19(); //
    	virtual void Function20(); //
    	virtual void Function21(); //
    	virtual void Function22(); //
    	virtual void Function23(); //
    	virtual void Function24(); //
    	virtual void Function25(); //
    	virtual void Function26(); //
    	virtual void Function27(); //
    	virtual void Function28(); //
    	virtual void Function29(); //
    	virtual void Function30(); //
    	virtual void Function31(); //
    	virtual void Function32(); //
    	virtual void Function33(); //
    	virtual void Function34(); //
    	virtual void Function35(); //
    	virtual void Function36(); //
    	virtual void Function37(); //
    	virtual void Function38(); //
    	virtual void Function39(); //
    	virtual void Function40(); //
    	virtual void Function41(); //
    	virtual void Function42(); //
    	virtual void Function43(); //
    	virtual void Function44(); //
    	virtual void Function45(); //
    	virtual void Function46(); //
    	virtual DWORD GetClientInfoMgr(); //0x00B8 
    	virtual DWORD GetInterfaceManager(); //0x00BC 
    	virtual DWORD GetPlayerManager(); //0x00C0 
    	virtual void Function50(); //
    	virtual void Function51(); //
    	virtual void Function52(); //
    	virtual void Function53(); //
    	virtual void Function54(); //
    	virtual void Function55(); //
    	virtual void Function56(); //
    	virtual void Function57(); //
    	virtual cSFXMgr* GetSFXMgr(); //
    
    };//Size=0x0004
    Endereços S2S
    Code:
    ClientInfoMgr 0x378069B8
    SendToServer 0x00474370
    Code:
    #define ADDR_HACKSHIELD_1	0x0000A048
    #define ADDR_HACKSHIELD_2	0x0009A8C2
    #define ADDR_HACKSHIELD_3	0x0007EFA4
    #define ADDR_HACKSHIELD_4	0x0000A000
    #define ADDR_HACKSHIELD_5	0x0003CF8E
    #define ADDR_HACKSHIELD_6	0x0003A39F
    #define ADDR_HACKSHIELD_7	0x0003C446
    #define ADDR_HACKSHIELD_8	0x0003D004
    
    bool MemoryEdit(void *lpMem, VOID *lpSrc, size_t len)
    {
    	DWORD lpflOldProtect, flNewProtect = PAGE_READWRITE;
    	UCHAR * pDst = (UCHAR*)lpMem, *pSrc = (UCHAR*)lpSrc;
    	
    	if(VirtualProtect(lpMem, len, flNewProtect, &lpflOldProtect))
    	{
    		while(len-- > 0)
    			*pDst++ = *pSrc++;
    		
    		return 0;
    	}
    	return 1;
    }
    
    DWORD WINAPI BypassThread(LPVOID)
    {
    	DWORD dwEhSvc = 0;
    	do {
    		dwEhSvc = (DWORD)GetModuleHandleA("EhSvc.dll");
    		Sleep(100);
    	} while(!dwEhSvc);
    
    	MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_1), (PVOID)"\x74", 1);
    	MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_2), (PVOID)"\xD2", 1);
    	MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_3), (PVOID)"\xC2\x04\x00", 3);
    	MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_4), (PVOID)"\xC2\x04\x00", 3);
    	MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_5), (PVOID)"\x31", 1);
    	MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_6), (PVOID)"\x31", 1);
    	MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_7), (PVOID)"\x31", 1);
    	MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_8), (PVOID)"\x90\x90", 2);
    	
    	return 0;
    }
    Créditos:
    A todos os habitantes da nossa querida terra
    Last edited by Louco1533; 02-27-2013 at 03:07 PM.

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    6ixth (03-10-2013),Fєηix (06-09-2013),gibam761 (03-07-2013)

  3. #2
    luccss's Avatar
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    Nossa isso sim foi um belo post , varias coisa que ninguem tem god job

  4. #3
    kssiobr's Avatar
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    Postando um desvio assim ele vai ser detectado logo logo, me corrijam se estiver errado..

  5. #4
    Louco1533's Avatar
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    Quote Originally Posted by kssiobr View Post
    Postando um desvio assim ele vai ser detectado logo logo, me corrijam se estiver errado..
    Uma pena hein kssiobr, vc vai notar de quem estou falando que deixou a criação de hacks por um tempo!
    Tudo um dia fica detectadoo mesmo KKKKKK

  6. #5
    xHunterLivinG's Avatar
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    Eu uso essa Hook :

    Code:
    void *Start(BYTE *src, const BYTE *dst, const int len)
    {
        BYTE *jmp = (BYTE*)malloc(len+5);
        DWORD dwBack;
        VirtualProtect(src, len, PAGE_READWRITE, &dwBack);
        memcpy(jmp, src, len);    
        jmp += len;
        jmp[0] = '\xE9';
        *(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
        src[0] = '\x50';
        src[1] = '\x58';
        src[2] = '\xE9';
        *(DWORD*)(&src[3]) = (DWORD)(dst - src) - 7;
        for (int i=7; i<len; i++)  src[i] = '\x90';
        VirtualProtect(src, len, dwBack, &dwBack);
        return (jmp-len);
    }
    
    UINT WINAPI Hook(VOID *)
    {
    	DWORD dwVTable[2] = {0};
    	CreateDevice(dwVTable);
    
    	oReset   = (tReset)  Start((PBYTE) dwVTable[0], (PBYTE) &Reset, 7);
    	oPresent = (tPresent)Start((PBYTE) dwVTable[1], (PBYTE) &Present, 7);
    	
    	return FALSE;
    }
    
    BOOL APIENTRY DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpReserved)
    {
    	DisableThreadLibraryCalls(hModule);
    	if(dwReason == DLL_PROCESS_ATTACH)
    	{
    		Sleep(100);
    		EraseHeaders(hModule);
    		HideInList(hModule);
    		EraseHeaders(hModule);
    		_beginthreadex(0, 0, Hook, 0, 0, 0); //#include <process.h>
    
    	}
    
    	return TRUE;
    }
    e para fixar as esps(para não dar crash quando eu entrar com elas ligadas no jogo)
    eu uso assim :
    Code:
    if((*(BYTE *)GameStatus = 5) && (Variaveis = 1)
    {
    if(*(BYTE *)GameStatus = 6 && Variaveis = 1)
    {
    Variaveis = false;
    
    } else if(*(BYTE *)GameStatus = 1 )
    {
    Variaveis = true;
    }
    hihi logica simples ela evita o crash causado pelo o GameStatus

  7. #6
    TokolocoSK's Avatar
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    Tome cuidado cara com essa sua inteligencia acima da media isso pode ser raro



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  9. #7
    kssiobr's Avatar
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    Quote Originally Posted by Louco1533 View Post
    Uma pena hein kssiobr, vc vai notar de quem estou falando que deixou a criação de hacks por um tempo!
    Tudo um dia fica detectadoo mesmo KKKKKK
    Eu sei sim de quem você está falando...
    O meu hack está com todas as funções 100% mas tomo crash depois de alguns 10 a 15 minutos, será que com esse hook vai parar depois vou testar...

  10. #8
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    God Job ó (Y)

  11. #9
    Coder.DiasII's Avatar
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    Quote Originally Posted by kssiobr View Post

    Eu sei sim de quem você está falando...
    O meu hack está com todas as funções 100% mas tomo crash depois de alguns 10 a 15 minutos, será que com esse hook vai parar depois vou testar...
    digo a msm coisa mais ta 94%
    o meu '-'
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


    PointBlank Brasil


  12. #10
    TokolocoSK's Avatar
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    Créditos para detours: apin



  13. #11
    luccss's Avatar
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    Quote Originally Posted by TokolocoSK View Post
    Tome cuidado cara com essa sua inteligencia acima da media isso pode ser raro
    sem duvida

  14. #12
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    Só de olhar para esse Bypass dá pra perceber que ele não funciona, agora o HS necessita dos Offsets.

    Vou orientar vocês com o que vocês tem:

    Base.EditarMemoria((void *)(dwEhSvc + ADDR_HACKSHIELD_1, (void *)"\x74\x15" ,2);// HSCallBack2
    Base.EditarMemoria((void *)(dwEhSvc + ADDR_HACKSHIELD_2), (void *)"\xD2", 1);// HSCallBack1
    Base.EditarMemoria((void *)(dwEhSvc + ADDR_HACKSHIELD_3), (void *)"\xC2\x04\x00",3);// HSNanoScan1
    Base.EditarMemoria((void *)(dwEhSvc + ADDR_HACKSHIELD_4), (void *)"\xC2\x04\x00",3);// Detectar
    Base.EditarMemoria((void *)(dwEhSvc + ADDR_HACKSHIELD_5), (void *)"\x31",1 );
    Base.EditarMemoria((void *)(dwEhSvc + ADDR_HACKSHIELD_6),(PBYTE)"\x31",1 );
    Base.EditarMemoria((void *)(dwEhSvc + ADDR_HACKSHIELD_7),(PBYTE)"\x31",1 );
    Base.EditarMemoria((void *)(dwEhSvc + ADDR_HACKSHIELD_8),(PBYTE)"\x90\x90",2);// HS_ASM

    Pronto.

  15. #13
    _Debug_'s Avatar
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    Santa mãe de deus.

    Valeu, num tinha as classes nem os endereços.

  16. #14
    6ixth's Avatar
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    Agora é sós os "LIXOS" dar Ctrl+c & Ctrl+V e se achar o Foda

  17. #15
    Coder.Anonymous's Avatar
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    Quote Originally Posted by ForeverRed View Post
    Agora é sós os "LIXOS" dar Ctrl+c & Ctrl+V e se achar o Foda
    Não... nem vai ser assim..

    Nossaaaaaaaaaa Mano vlw ! Meu God Mod Volto a Funcionar weapon set, kkkk







    Claro[...]


    WFBR:


    PBBR:


    CABR:



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