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  1. #1
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    CRYSIS 3 CHEAT CODES AND MORE QUESTIONS.

    Crysis 3 Cheats, Cheat Codes & Hints

    Console Commands
    While playing, press the ~ (tilde) key to bring up the console. Type any of the following console commands for the desired effect.

    Skip Intro Movies
    CVar: g_skipIntro

    Recommended to be placed in system.cfg
    Skips the introduction movies that play before the main menu at game boot.
    Default Value: Off

    Fullscreen window mode
    CVar: r_FullscreenWindow
    Recommended to be placed in system.cfg
    When enabled, selecting ‘fullscreen’ in the menus will use a window that fills the screen, allowing easy alt-tab.
    Windowed mode will behave as normal.
    Default Value: Off

    Disallow Fullscreen Pre-emption
    CVar: r_FullscreenPreemption
    Recommended to be placed in system.cfg
    When enabled, Pop-ups such as instant message windows and other focus-stealing windows will not minimise the game.
    Default Value: On

    Force Output Monitor
    CVar: r_overrideDXGIOutput
    Recommended to be placed in system.cfg
    Gives the number of display to use when creating the game window. 0 is the default/primary monitor and 1, 2, etc are displays after that. Allows you to create the window on a different monitor from your primary monitor (e.g. a TV or other external display)
    Default Value: 0

    Multi-GPU Support
    CVar: r_MGPU
    Recommended to be placed in system.cfg
    Determines Multi-GPU support in engine.
    Default Value: Autodetect
    Disabled: No multi-GPU support.
    Forced: Multi-GPU support is force-enabled.
    Autodetect: CryEngine auto-detects whether or not to enable Multi-GPU support.

    Hardware Gamma Level
    CVar: r_Gamma
    Recommended to be placed in system.cfg
    Changes the hardware gamma level. Affects desktop as well.
    Default Value: 1.0

    Internal Occlusion Culling
    CVar: e_CoverageBufferReproj
    Recommended to be placed in autoexec.cfg
    Controls the internal occlusion culling. You shouldn’t need to modify this cvar, but if you encounter any popping with rapid moving, experiment with disabling this.
    Default Value: On

    Game Network Port
    CVar: g_blaze_gamePort
    Recommended to be placed in system.cfg
    The network port games connections will be made on.

    Enable Blaze VOIP
    CVar: net_blaze_voip_enable
    Recommended to be placed in system.cfg
    Toggles whether Blaze VOIP is enabled or not.
    Default Value: On

    Enable Blaze VOIP PTT
    CVar: net_blaze_voip_enable_ptt
    Recommended to be placed in system.cfg
    Toggles whether Blaze VOIP Push-to-talk is enabled or not.
    Default Value: On

    Enable Blaze VOIP
    CVar: net_blaze_voip_playback_volume
    Recommended to be placed in system.cfg
    Sets the Blaze VOIP playback volume, in the range 0.0 to 1.0.
    Default Value: 1.0 Full volume

    Field of View
    CVar: cl_fov
    Recommended to be placed in system.cfg
    The vertical field of view in degrees.
    This controls several individual FOV controls That you can tweak manually if you prefer:

    cl_FOV – The main field of view
    r_DrawNearFOV – the field of view for nearby objects (held weapon, etc)
    pl_movement.power_sprint_targetFOV – The field of view while power sprinting
    Default Value: 60

    HUD Bobbing
    CVar: cl_bobhud
    Recommended to be placed in system.cfg
    Controls the amount of bob hud which is applied.
    Default is 1.0

    HUD Canvas Adjustment
    CVar: hud_canvas_width_adjustment
    Recommended to be placed in system.cfg
    Multiplayer only. Multiplies the width of the HUD’s virtual canvas in cases where it may overlap monitor boundaries in multi-monitor setups. NOTE: before this multiplier is applied, the HUD clamps itself to a 16:9 res.
    Default is 1.0

    Hud Hide CVar: hud_hide
    Recommended to be placed in system.cfg
    If this cvar is true the HUD will be hidden from view completely.
    Suitable for screenshots or very immersive play. NOTE: This feature is not fully supported, and this cvar value might need to be reset in game, e.g. on loading a save.
    Default is off (hud visible)

    Music Volume
    CVar: s_MusicVolume
    Recommended to be placed in system.cfg
    Controls the volume of Music, in the range from 0.0 to 1.0.
    Default is 1.0, full volume.

    SFX Volume
    CVar: s_SFXVolume
    Recommended to be placed in system.cfg
    Controls the volume of SFX, in the range from 0.0 to 1.0.
    Default is 1.0, full volume.

    Dialog Volume
    CVar: s_DialogVolume
    Recommended to be placed in system.cfg
    Controls the volume of Dialog, in the range from 0.0 to 1.0.
    Default is 1.0, full volume.

    Max FPS Limit
    CVar: sys_MaxFps
    Recommended to be placed in system.cfg
    Limits the frame rate to specified number.
    A value of 0 means no limit.
    Default is 0

    Toggle Crouch
    CVar: cl_crouchToggle
    Recommended to be placed in system.cfg
    Makes the crouch key work as a toggle.
    Default is on

    Toggle Zoom
    CVar: cl_zoomToggle
    Recommended to be placed in system.cfg
    Makes the zoom key work as a toggle.
    Default is on

    Mouse Smoothing
    CVar: i_mouse_smooth
    Recommended to be placed in system.cfg
    Set mouse smoothing value, also if 0 (disabled) there will be a simple average between the old and the actual input. (1.0 = very very smooth, 30 = almost instant)
    Default is 0.0

    Mouse Acceleration
    CVar: i_mouse_accel
    Recommended to be placed in system.cfg
    Set mouse acceleration, 0.0 means no acceleration.
    Default is 0.0

    Mouse Acceleration Max
    CVar: i_mouse_accel_max
    Recommended to be placed in system.cfg
    Set mouse max mouse delta when using acceleration.
    Default is 100.0

    Mouse Sensitivity
    CVar: cl_sensitivity
    Recommended to be placed in system.cfg
    Sets mouse sensitivity.
    Default is 30.0

    Particle Collisions
    CVar: e_ParticlesObjectCollisions
    Recommended to be placed in autoexec.cfg
    Controls what objects particles will collide with.
    Default Value: Static (Low/Medium), Dynamic (High/Very High)
    None: No particle collisions at all.
    Static: Particles tagged for collisions will interact with static objects.
    Dynamic: As with Static, but dynamic objects also.

    Particle Motion Blur
    CVar: e_ParticlesMotionBlur
    Recommended to be placed in autoexec.cfg
    Enables or disables motion blur effect on fast moving particles.
    Default Value: Off (Low/Medium/High), On (Very High)

    Force Soft Particles
    CVar: e_ParticlesForceSoftParticles
    Recommended to be placed in autoexec.cfg
    Forces all possible particles to use soft intersections with geometry – increases the cost but will all but eliminate hard edges on particles.
    Default Value: Off (Low/Medium/High), On (Very High)

    Tessellation
    CVar: e_Tessellation
    Recommended to be placed in autoexec.cfg
    Enables or disables DX11 ALL tessellation.
    Default Value: Off (Low/Medium/High), On (Very High)

    Water Ocean Tessellation
    CVar: r_WaterTessellationHW
    Recommended to be placed in autoexec.cfg
    Enables or disables DX11 tessellation for the ocean water surface.
    Default Value: Off (Low/Medium/High), On (Very High)

    Pixel Accurate Displacement Maps
    CVar: r_SilhouettePOM
    Recommended to be placed in autoexec.cfg
    Enables or disables the Pixel Accurate Displacement Mapping (VERY GPU intensive).
    Default Value: Off (Low/Medium/High), On (Very High)

    Real-time Global Illumination
    CVar: e_GI
    Recommended to be placed in autoexec.cfg
    Enables or disables real-time Global Illumination.
    Default Value: Off (Low), On (Medium/High/Very High)

    Real-time Volumetric Cloud Shadows
    CVar: r_FogShadows
    Recommended to be placed in autoexec.cfg
    Enables or disables Real-time Volumetric Cloud Shadows.
    Default Value: Off (Low/Medium), On (High/Very High)

    Volumetric Water Shadows
    CVar: r_FogShadowsWater
    Recommended to be placed in autoexec.cfg
    Enables or disables the Real-time Volumetric Shadows underneath water.
    Default Value: Off (Low), On (Medium/High/Very High)

    Screen-space Reflections
    CVar: r_SSReflections
    Recommended to be placed in autoexec.cfg
    Enables or disables the Screen-Space reflections effect on glossy or reflective materials.
    Default Value: Off (Low/Medium/High), On (Very High)

    Depth of Field
    CVar: r_DepthOfField
    Recommended to be placed in autoexec.cfg
    Enables or disables the depth of field blur effect.
    Default Value: On

    Explosion Blur
    CVar: g_radialBlur
    Recommended to be placed in autoexec.cfg
    Enables or disables the radial blur effect applied after an explosion.
    Default Value: On

    Color Grading
    CVar: r_ColorGrading
    Recommended to be placed in autoexec.cfg
    Enables or disables the artist controlled color grading post-processing effect.
    Default Value: On

    Sharpening
    CVar: r_Sharpening
    Recommended to be placed in autoexec.cfg
    Controls the level of the post-processing image sharpening filter.
    Higher values give more sharpening, but too high values will create artifacts
    A value of 0.0 is off
    Default Value: 0.25

    Chromatic Aberration
    CVar: r_ChromaticAberration
    Recommended to be placed in autoexec.cfg
    Controls the level of the post-processing chromatic aberration.
    A value of 0.0 is off
    Default Value: 1.5

    Filmgrain
    CVar: r_HDRGrainAmount
    Recommended to be placed in autoexec.cfg
    Controls the level of film grain applied to the final image to help alleviate artifacts from lack of colour precision in 32-bit colour displays.
    A value of 0.0 is off
    Default Value: 0.0

    Bloom amount
    CVar: r_HDRBloomRatio
    Recommended to be placed in autoexec.cfg
    Controls the level of bloom used to simulate over-bright areas of the screen
    Default Value: 0.15

    Bloom threshold
    CVar: r_HDRBrightLevel
    Recommended to be placed in autoexec.cfg
    Controls the brightness level threshold used to compute bloom
    Default Value: 1.0

    Ambient Occlusion Method
    CVar: r_ssao
    Recommended to be placed in autoexec.cfg
    Chooses the ambient occlusion method
    Default Value: SSAO (Low/Medium/High), SSDO (Very High)
    None: No ambient occlusion is used.
    SSAO: Screen-space Ambient Occlusion.
    SSDO: Screen-space Directional Occlusion.

    Texture Pool Size (MB)
    CVar: r_TexturesStreamPoolSize
    Recommended to be placed in autoexec.cfg
    Sets the size of VRAM that is available in a pool for texture streaming.
    Value is in Megabytes, and may be clamped based on the amount of video memory detected
    Default Value: 192 (Low), 384 (Medium), 512 (High/Very High)

    Shadow Timeslicing
    CVar: e_GsmCache
    Recommended to be placed in autoexec.cfg
    Saves GPU performance by updating distant shadows less often.
    Default Value: On (Low) Off (Medium/High/Very High)

    Shadow Casting Light Scale
    CVar: e_ShadowsResScale
    Recommended to be placed in autoexec.cfg
    Controls the resolution of shadow maps used for individual shadow casting lights.
    Value is an arbitrary multiplier, so doubling this will double the resolution of each light
    Default Value: 3.4 (Low/Medium/High), 40 (Very High)

    Tessellated Shadow Cascades
    CVar: e_ShadowsTessellateCascades
    Recommended to be placed in autoexec.cfg
    Determines how many shadow cascades to apply tessellation for.
    A setting of 0 disables tessellation in all shadows.
    Default Value: 1

    Shadow Pool Size
    CVar: e_ShadowsPoolSize
    Recommended to be placed in autoexec.cfg
    Sets the size of the shadow pool render target – increased size produces more resolution available for, and fewer artifacts in shadow casting lights (NOT including the sun). Value should be a power of 2 (128, 256, …)
    If the pool is too small to fit the minimum size for the shadow casting lights, the GPU will thrash and performance will be severely impacted
    Default Value: 2048 (Low/Medium/High), 4096 (Very High)

    Sun Shadow Map Size
    CVar: e_ShadowsMaxTexRes
    Recommended to be placed in autoexec.cfg
    Sets the size of each sun shadow cascade – increased size produces more resolution available for sun shadows.
    Default Value: 512 (Low), 1024 (Medium/High/Very High)

    Global Illumination Timeslicing
    CVar: e_GICache
    Recommended to be placed in autoexec.cfg
    Sets the number of frames to cache GI results for before regenerating
    A value of 0 disables all caching and regenerates GI every frame
    Default Value: 7

    Global Illumination Iterations
    CVar: e_GIIterations
    Recommended to be placed in autoexec.cfg
    Sets the number of iterations to perform when calculating Global Illumination
    A higher number will reduce bleeding and lengthen the light propagation distance
    Default Value: 10

    Tessellation Distance Limit
    CVar: e_TessellationMaxDistance
    Recommended to be placed in autoexec.cfg
    Changes the distance in metres where tessellation will stop applying to objects
    Default Value: 30

    Tessellation Triangle Target Size
    CVar: r_TessellationTriangleSize
    Recommended to be placed in autoexec.cfg
    The length of a triangle edge in pixels to aim for when tessellating.
    Default Value: 8

    Grass Instance Animation Distance
    CVar: e_MergedMeshesInstanceDist
    Recommended to be placed in autoexec.cfg
    Distance fudge-factor where interactive grass instances will stop animating.
    Default Value: 4.5 (Low/Medium/High) 8.0 (Very High)

    Grass Instance Max Distance
    CVar: e_MergedMeshesViewDistRatio
    Recommended to be placed in autoexec.cfg
    Multiplier controlling where chunks of interactive grass instances will disappear in the distance.
    Default Value: 50
    LOD distance ratio
    CVar: e_LodRatio
    Recommended to be placed in autoexec.cfg
    Controls how close objects drop to lower Levels Of Detail. A higher number means a longer distance before this drop happens.
    Default Value: 4 (Low), 6 (Medium) 20 (High), 40 (Very High)

    View distance ratio (General)
    CVar: e_ViewDistRatio
    Recommended to be placed in autoexec.cfg
    Controls how close objects will stop rendering in the distance.
    Default Value: 25 (Low), 35 (Medium) 100 (High/Very High)

    View distance ratio (Vegetation)
    CVar: e_ViewDistRatioVegetation
    Recommended to be placed in autoexec.cfg
    Controls how close vegetation will stop rendering in the distance.
    Default Value: 21 (Low), 31 (Medium) 100 (High/Very High)

    View distance ratio (Detail)
    CVar: e_ViewDistRatioDetail
    Recommended to be placed in autoexec.cfg
    Controls how close certain objects marked as ‘detail’ by artists will stop rendering in the distance.
    Default Value: 19 (Low), 24 (Medium) 100 (High/Very High)

  2. The Following 3 Users Say Thank You to (((R6))) For This Useful Post:

    SCH00TER (04-15-2013),staffie (02-25-2013),Thunder82 (03-10-2013)

  3. #2
    Reyzx's Avatar
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    Thanks for the list.

  4. #3
    (((R6)))'s Avatar
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  5. The Following User Says Thank You to (((R6))) For This Useful Post:

    staffie (02-24-2013)

  6. #4
    ma391's Avatar
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    What do u mean with "add ur game in your Origin Account ? ... can i tansfer with this one game from my first account in my second account ?

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    (((R6)))'s Avatar
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    So I heard you want to play your favorite (or not) Origin games without having to have that piece of spyware software running (I mean Origin, duh)...
    Well, I just happen to have a solution for you!

    You see, every (new) Origin game has this nice little file called <GAME_EXECUTABLE_NAME>.par which resides where the main game executable is.
    By doing some nice modifications to this file you can tell the game that Origin is not actually needed to play!

    "But how do I modify this file?" you ask. It's actually really simple!

    Simply visit my -new- website, select your .par file, submit and you'll be provided with a brand new Origin-free .par file.
    Then, all you have to do is replace the old one with the new one and launch your game as you normally would (via Battlelog, by double-clicking the executable, etc.).

    Feel free to kill Origin because it won't be needed anymore! (only for updates and whatnot)

    This method should work for any Origin game that has the new DRM system (awc.dll or Activation.dll).
    If you encounter any problems, please feel free to contact me at nofate -at- nofate.me.

    Note: This is not a way to play Origin games for free. This only applies to games you already own via Origin that have the new DRM system and have been played at-least once on your system.

  8. #6
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    How to get free exp in Crysis 3 or How to get 50 lvl fast?
    1. Launch Origin
    2. Lauch Crysis 3
    3. Lauch Cheat Engine 6.2
    4. In Cheat Engine menu select 8 byte type adress
    5. In your own crysis 3 profile look for your total exp
    6. Type your total exp to Cheat Engine searcher.
    7. Go to battle crysis 3.
    8. Now look your EXP? Another? Yea.
    9. Type new exp to Cheat Engine searcher.
    10. "Survive" only 1 adress
    11. Change this is adress to 3 000 000
    12. Get the battle in Crysis 3, kill 1 random enemy.
    13. Now you can wait end round.


    Good luck!

  9. The Following User Says Thank You to (((R6))) For This Useful Post:

    Thunder82 (03-10-2013)

  10. #7
    Kproct0r's Avatar
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    Quote Originally Posted by (((R6))) View Post
    How to get free exp in Crysis 3 or How to get 50 lvl fast?
    1. Launch Origin
    2. Lauch Crysis 3
    3. Lauch Cheat Engine 6.2
    4. In Cheat Engine menu select 8 byte type adress
    5. In your own crysis 3 profile look for your total exp
    6. Type your total exp to Cheat Engine searcher.
    7. Go to battle crysis 3.
    8. Now look your EXP? Another? Yea.
    9. Type new exp to Cheat Engine searcher.
    10. "Survive" only 1 adress
    11. Change this is adress to 3 000 000
    12. Get the battle in Crysis 3, kill 1 random enemy.
    13. Now you can wait end round.


    Good luck!
    Does this work? i heard the score doesnt stay after you quit crysis 3 and you might get banned.
    I hope this works though

  11. The Following User Says Thank You to Kproct0r For This Useful Post:

    Thunder82 (03-10-2013)

  12. #8
    Scherzkeks's Avatar
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    It works. The score doesnt stay after you quit crysis 3, but you can make a nanosuit restart and that is staying.

  13. #9
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    Hey, how can i get invisible for enemy's ?

  14. #10
    GordenShamway's Avatar
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    Quote Originally Posted by GordenShamway View Post
    Hey, how can i get invisible for enemy's ?
    Common guis, how could i manage this ? Are there any tutorials for CheatEngine with the invisible for Enemys option ?

  15. #11
    vibr's Avatar
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    Quote Originally Posted by (((R6))) View Post
    How to get free exp in Crysis 3 or How to get 50 lvl fast?
    1. Launch Origin
    2. Lauch Crysis 3
    3. Lauch Cheat Engine 6.2
    4. In Cheat Engine menu select 8 byte type adress
    5. In your own crysis 3 profile look for your total exp



    6. Type your total exp to Cheat Engine searcher.
    7. Go to battle crysis 3.
    8. Now look your EXP? Another? Yea.
    9. Type new exp to Cheat Engine searcher.
    10. "Survive" only 1 adress
    11. Change this is adress to 3 000 000
    12. Get the battle in Crysis 3, kill 1 random enemy.
    13. Now you can wait end round.


    Good luck!
    i have a big problem could you help me pls! i did all the writings but i didnt know to use cheat engine and didnt know to its logic,so smthing gone wrong and =) changed thing is i think not my exp its of ranks exp and 1to2 needs now 2865132 exp isnt it too much and i failed or is it true?
    if it isnt how can i fix the problem srry for my English =)

  16. #12
    (((R6)))'s Avatar
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    Crysis 3 [RELOADED] - Code Check Bypass

    For those who attempted to create a trainer and the game suddenly closes after activating your scripts, here is the solution to your problem. Just make sure you create a loop and call Kernel32.Sleep. Make sure you have the RELOADED version of the game. Not sure if it works for releases from other groups.

    Crysis 3 - v1.0 - Credits to ndani14!

    Code:

    Crysis3.exe+242ADFF

    Crysis 3 - v1.1

    Code:

    "Crysis3.exe"+24281FF

    Crysis 3 - v1.2

    Code:

    "Crysis3.exe"+242D00F

    Pick the correct one according to your version. After you've made a loop you should be able to create a trainer for the game without any issues!

  17. #13
    akaryoou's Avatar
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    Quote Originally Posted by (((R6))) View Post
    Crysis 3 Cheats, Cheat Codes & Hints

    Console Commands
    While playing, press the ~ (tilde) key to bring up the console. Type any of the following console commands for the desired effect.

    Skip Intro Movies
    CVar: g_skipIntro

    Recommended to be placed in system.cfg
    Skips the introduction movies that play before the main menu at game boot.
    Default Value: Off

    Fullscreen window mode
    CVar: r_FullscreenWindow
    Recommended to be placed in system.cfg
    When enabled, selecting ‘fullscreen’ in the menus will use a window that fills the screen, allowing easy alt-tab.
    Windowed mode will behave as normal.
    Default Value: Off

    Disallow Fullscreen Pre-emption
    CVar: r_FullscreenPreemption
    Recommended to be placed in system.cfg
    When enabled, Pop-ups such as instant message windows and other focus-stealing windows will not minimise the game.
    Default Value: On

    Force Output Monitor
    CVar: r_overrideDXGIOutput
    Recommended to be placed in system.cfg
    Gives the number of display to use when creating the game window. 0 is the default/primary monitor and 1, 2, etc are displays after that. Allows you to create the window on a different monitor from your primary monitor (e.g. a TV or other external display)
    Default Value: 0

    Multi-GPU Support
    CVar: r_MGPU
    Recommended to be placed in system.cfg
    Determines Multi-GPU support in engine.
    Default Value: Autodetect
    Disabled: No multi-GPU support.
    Forced: Multi-GPU support is force-enabled.
    Autodetect: CryEngine auto-detects whether or not to enable Multi-GPU support.

    Hardware Gamma Level
    CVar: r_Gamma
    Recommended to be placed in system.cfg
    Changes the hardware gamma level. Affects desktop as well.
    Default Value: 1.0

    Internal Occlusion Culling
    CVar: e_CoverageBufferReproj
    Recommended to be placed in autoexec.cfg
    Controls the internal occlusion culling. You shouldn’t need to modify this cvar, but if you encounter any popping with rapid moving, experiment with disabling this.
    Default Value: On

    Game Network Port
    CVar: g_blaze_gamePort
    Recommended to be placed in system.cfg
    The network port games connections will be made on.

    Enable Blaze VOIP
    CVar: net_blaze_voip_enable
    Recommended to be placed in system.cfg
    Toggles whether Blaze VOIP is enabled or not.
    Default Value: On

    Enable Blaze VOIP PTT
    CVar: net_blaze_voip_enable_ptt
    Recommended to be placed in system.cfg
    Toggles whether Blaze VOIP Push-to-talk is enabled or not.
    Default Value: On

    Enable Blaze VOIP
    CVar: net_blaze_voip_playback_volume
    Recommended to be placed in system.cfg
    Sets the Blaze VOIP playback volume, in the range 0.0 to 1.0.
    Default Value: 1.0 Full volume

    Field of View
    CVar: cl_fov
    Recommended to be placed in system.cfg
    The vertical field of view in degrees.
    This controls several individual FOV controls That you can tweak manually if you prefer:

    cl_FOV – The main field of view
    r_DrawNearFOV – the field of view for nearby objects (held weapon, etc)
    pl_movement.power_sprint_targetFOV – The field of view while power sprinting
    Default Value: 60

    HUD Bobbing
    CVar: cl_bobhud
    Recommended to be placed in system.cfg
    Controls the amount of bob hud which is applied.
    Default is 1.0

    HUD Canvas Adjustment
    CVar: hud_canvas_width_adjustment
    Recommended to be placed in system.cfg
    Multiplayer only. Multiplies the width of the HUD’s virtual canvas in cases where it may overlap monitor boundaries in multi-monitor setups. NOTE: before this multiplier is applied, the HUD clamps itself to a 16:9 res.
    Default is 1.0

    Hud Hide CVar: hud_hide
    Recommended to be placed in system.cfg
    If this cvar is true the HUD will be hidden from view completely.
    Suitable for screenshots or very immersive play. NOTE: This feature is not fully supported, and this cvar value might need to be reset in game, e.g. on loading a save.
    Default is off (hud visible)

    Music Volume
    CVar: s_MusicVolume
    Recommended to be placed in system.cfg
    Controls the volume of Music, in the range from 0.0 to 1.0.
    Default is 1.0, full volume.

    SFX Volume
    CVar: s_SFXVolume
    Recommended to be placed in system.cfg
    Controls the volume of SFX, in the range from 0.0 to 1.0.
    Default is 1.0, full volume.

    Dialog Volume
    CVar: s_DialogVolume
    Recommended to be placed in system.cfg
    Controls the volume of Dialog, in the range from 0.0 to 1.0.
    Default is 1.0, full volume.

    Max FPS Limit
    CVar: sys_MaxFps
    Recommended to be placed in system.cfg
    Limits the frame rate to specified number.
    A value of 0 means no limit.
    Default is 0

    Toggle Crouch
    CVar: cl_crouchToggle
    Recommended to be placed in system.cfg
    Makes the crouch key work as a toggle.
    Default is on

    Toggle Zoom
    CVar: cl_zoomToggle
    Recommended to be placed in system.cfg
    Makes the zoom key work as a toggle.
    Default is on

    Mouse Smoothing
    CVar: i_mouse_smooth
    Recommended to be placed in system.cfg
    Set mouse smoothing value, also if 0 (disabled) there will be a simple average between the old and the actual input. (1.0 = very very smooth, 30 = almost instant)
    Default is 0.0

    Mouse Acceleration
    CVar: i_mouse_accel
    Recommended to be placed in system.cfg
    Set mouse acceleration, 0.0 means no acceleration.
    Default is 0.0

    Mouse Acceleration Max
    CVar: i_mouse_accel_max
    Recommended to be placed in system.cfg
    Set mouse max mouse delta when using acceleration.
    Default is 100.0

    Mouse Sensitivity
    CVar: cl_sensitivity
    Recommended to be placed in system.cfg
    Sets mouse sensitivity.
    Default is 30.0

    Particle Collisions
    CVar: e_ParticlesObjectCollisions
    Recommended to be placed in autoexec.cfg
    Controls what objects particles will collide with.
    Default Value: Static (Low/Medium), Dynamic (High/Very High)
    None: No particle collisions at all.
    Static: Particles tagged for collisions will interact with static objects.
    Dynamic: As with Static, but dynamic objects also.

    Particle Motion Blur
    CVar: e_ParticlesMotionBlur
    Recommended to be placed in autoexec.cfg
    Enables or disables motion blur effect on fast moving particles.
    Default Value: Off (Low/Medium/High), On (Very High)

    Force Soft Particles
    CVar: e_ParticlesForceSoftParticles
    Recommended to be placed in autoexec.cfg
    Forces all possible particles to use soft intersections with geometry – increases the cost but will all but eliminate hard edges on particles.
    Default Value: Off (Low/Medium/High), On (Very High)

    Tessellation
    CVar: e_Tessellation
    Recommended to be placed in autoexec.cfg
    Enables or disables DX11 ALL tessellation.
    Default Value: Off (Low/Medium/High), On (Very High)

    Water Ocean Tessellation
    CVar: r_WaterTessellationHW
    Recommended to be placed in autoexec.cfg
    Enables or disables DX11 tessellation for the ocean water surface.
    Default Value: Off (Low/Medium/High), On (Very High)

    Pixel Accurate Displacement Maps
    CVar: r_SilhouettePOM
    Recommended to be placed in autoexec.cfg
    Enables or disables the Pixel Accurate Displacement Mapping (VERY GPU intensive).
    Default Value: Off (Low/Medium/High), On (Very High)

    Real-time Global Illumination
    CVar: e_GI
    Recommended to be placed in autoexec.cfg
    Enables or disables real-time Global Illumination.
    Default Value: Off (Low), On (Medium/High/Very High)

    Real-time Volumetric Cloud Shadows
    CVar: r_FogShadows
    Recommended to be placed in autoexec.cfg
    Enables or disables Real-time Volumetric Cloud Shadows.
    Default Value: Off (Low/Medium), On (High/Very High)

    Volumetric Water Shadows
    CVar: r_FogShadowsWater
    Recommended to be placed in autoexec.cfg
    Enables or disables the Real-time Volumetric Shadows underneath water.
    Default Value: Off (Low), On (Medium/High/Very High)

    Screen-space Reflections
    CVar: r_SSReflections
    Recommended to be placed in autoexec.cfg
    Enables or disables the Screen-Space reflections effect on glossy or reflective materials.
    Default Value: Off (Low/Medium/High), On (Very High)

    Depth of Field
    CVar: r_DepthOfField
    Recommended to be placed in autoexec.cfg
    Enables or disables the depth of field blur effect.
    Default Value: On

    Explosion Blur
    CVar: g_radialBlur
    Recommended to be placed in autoexec.cfg
    Enables or disables the radial blur effect applied after an explosion.
    Default Value: On

    Color Grading
    CVar: r_ColorGrading
    Recommended to be placed in autoexec.cfg
    Enables or disables the artist controlled color grading post-processing effect.
    Default Value: On

    Sharpening
    CVar: r_Sharpening
    Recommended to be placed in autoexec.cfg
    Controls the level of the post-processing image sharpening filter.
    Higher values give more sharpening, but too high values will create artifacts
    A value of 0.0 is off
    Default Value: 0.25

    Chromatic Aberration
    CVar: r_ChromaticAberration
    Recommended to be placed in autoexec.cfg
    Controls the level of the post-processing chromatic aberration.
    A value of 0.0 is off
    Default Value: 1.5

    Filmgrain
    CVar: r_HDRGrainAmount
    Recommended to be placed in autoexec.cfg
    Controls the level of film grain applied to the final image to help alleviate artifacts from lack of colour precision in 32-bit colour displays.
    A value of 0.0 is off
    Default Value: 0.0

    Bloom amount
    CVar: r_HDRBloomRatio
    Recommended to be placed in autoexec.cfg
    Controls the level of bloom used to simulate over-bright areas of the screen
    Default Value: 0.15

    Bloom threshold
    CVar: r_HDRBrightLevel
    Recommended to be placed in autoexec.cfg
    Controls the brightness level threshold used to compute bloom
    Default Value: 1.0

    Ambient Occlusion Method
    CVar: r_ssao
    Recommended to be placed in autoexec.cfg
    Chooses the ambient occlusion method
    Default Value: SSAO (Low/Medium/High), SSDO (Very High)
    None: No ambient occlusion is used.
    SSAO: Screen-space Ambient Occlusion.
    SSDO: Screen-space Directional Occlusion.

    Texture Pool Size (MB)
    CVar: r_TexturesStreamPoolSize
    Recommended to be placed in autoexec.cfg
    Sets the size of VRAM that is available in a pool for texture streaming.
    Value is in Megabytes, and may be clamped based on the amount of video memory detected
    Default Value: 192 (Low), 384 (Medium), 512 (High/Very High)

    Shadow Timeslicing
    CVar: e_GsmCache
    Recommended to be placed in autoexec.cfg
    Saves GPU performance by updating distant shadows less often.
    Default Value: On (Low) Off (Medium/High/Very High)

    Shadow Casting Light Scale
    CVar: e_ShadowsResScale
    Recommended to be placed in autoexec.cfg
    Controls the resolution of shadow maps used for individual shadow casting lights.
    Value is an arbitrary multiplier, so doubling this will double the resolution of each light
    Default Value: 3.4 (Low/Medium/High), 40 (Very High)

    Tessellated Shadow Cascades
    CVar: e_ShadowsTessellateCascades
    Recommended to be placed in autoexec.cfg
    Determines how many shadow cascades to apply tessellation for.
    A setting of 0 disables tessellation in all shadows.
    Default Value: 1

    Shadow Pool Size
    CVar: e_ShadowsPoolSize
    Recommended to be placed in autoexec.cfg
    Sets the size of the shadow pool render target – increased size produces more resolution available for, and fewer artifacts in shadow casting lights (NOT including the sun). Value should be a power of 2 (128, 256, …)
    If the pool is too small to fit the minimum size for the shadow casting lights, the GPU will thrash and performance will be severely impacted
    Default Value: 2048 (Low/Medium/High), 4096 (Very High)

    Sun Shadow Map Size
    CVar: e_ShadowsMaxTexRes
    Recommended to be placed in autoexec.cfg
    Sets the size of each sun shadow cascade – increased size produces more resolution available for sun shadows.
    Default Value: 512 (Low), 1024 (Medium/High/Very High)

    Global Illumination Timeslicing
    CVar: e_GICache
    Recommended to be placed in autoexec.cfg
    Sets the number of frames to cache GI results for before regenerating
    A value of 0 disables all caching and regenerates GI every frame
    Default Value: 7

    Global Illumination Iterations
    CVar: e_GIIterations
    Recommended to be placed in autoexec.cfg
    Sets the number of iterations to perform when calculating Global Illumination
    A higher number will reduce bleeding and lengthen the light propagation distance
    Default Value: 10

    Tessellation Distance Limit
    CVar: e_TessellationMaxDistance
    Recommended to be placed in autoexec.cfg
    Changes the distance in metres where tessellation will stop applying to objects
    Default Value: 30

    Tessellation Triangle Target Size
    CVar: r_TessellationTriangleSize
    Recommended to be placed in autoexec.cfg
    The length of a triangle edge in pixels to aim for when tessellating.
    Default Value: 8

    Grass Instance Animation Distance
    CVar: e_MergedMeshesInstanceDist
    Recommended to be placed in autoexec.cfg
    Distance fudge-factor where interactive grass instances will stop animating.
    Default Value: 4.5 (Low/Medium/High) 8.0 (Very High)

    Grass Instance Max Distance
    CVar: e_MergedMeshesViewDistRatio
    Recommended to be placed in autoexec.cfg
    Multiplier controlling where chunks of interactive grass instances will disappear in the distance.
    Default Value: 50
    LOD distance ratio
    CVar: e_LodRatio
    Recommended to be placed in autoexec.cfg
    Controls how close objects drop to lower Levels Of Detail. A higher number means a longer distance before this drop happens.
    Default Value: 4 (Low), 6 (Medium) 20 (High), 40 (Very High)

    View distance ratio (General)
    CVar: e_ViewDistRatio
    Recommended to be placed in autoexec.cfg
    Controls how close objects will stop rendering in the distance.
    Default Value: 25 (Low), 35 (Medium) 100 (High/Very High)

    View distance ratio (Vegetation)
    CVar: e_ViewDistRatioVegetation
    Recommended to be placed in autoexec.cfg
    Controls how close vegetation will stop rendering in the distance.
    Default Value: 21 (Low), 31 (Medium) 100 (High/Very High)

    View distance ratio (Detail)
    CVar: e_ViewDistRatioDetail
    Recommended to be placed in autoexec.cfg
    Controls how close certain objects marked as ‘detail’ by artists will stop rendering in the distance.
    Default Value: 19 (Low), 24 (Medium) 100 (High/Very High)
    Bro! this are the official tweaks! Has nothing to do with hacks! Mycrysis, Crytek, and Crydev made it available for everybody long before the actual game launched! As for the cvars: most of these cvar codes are useless! FYI!

  18. #14
    awe234's Avatar
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    How to get free exp in Crysis 3 or How to get 50 lvl fast?
    1. Launch Origin
    2. Lauch Crysis 3
    3. Lauch Cheat Engine 6.2
    4. In Cheat Engine menu select 8 byte type adress
    5. In your own crysis 3 profile look for your total exp
    6. Type your total exp to Cheat Engine searcher.
    7. Go to battle crysis 3.
    8. Now look your EXP? Another? Yea.
    9. Type new exp to Cheat Engine searcher.
    10. "Survive" only 1 adress
    11. Change this is adress to 3 000 000
    12. Get the battle in Crysis 3, kill 1 random enemy.
    13. Now you can wait end round.


    Good luck!

    i get 50lv but when i the reboot suit .and i see my exp now i need 3000000 exp to up 2lvl plz help

  19. #15
    Dylan's Avatar
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    1,988
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    ehh, some dont work

    NewsForce December 2015 - April 2016
    Premium Member April 2013 - Current
    MPGH Member March 2013 - Current



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