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  1. #1
    GEHhgerhgerhgerhrhr's Avatar
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    Post Automated C4 stuff

    1st: a keybind:

     
    if (GetAsyncKeyState(whateva)&1)
    {
    if(!bImAVehicle)
    bDeployC4 = true;
    }


    2nd: some globals:

     
    int C4Count=0; bool btmp,bAutoC4=false,bDeployC4 ;


    3rd: a helper function

     
    BOOL CAres::TurnOff()
    {
    if(( timeGetTime() < (iStartCount + 2000))) return FALSE;
    pBorderInputNode->m_inputCache->flInputBuffer[ConceptSwitchToPrimaryWeapon] = 1.0f;
    bAutoC4=false;
    btmp=false;
    iC4Count = 0;
    return TRUE;
    }


    4th: something for your engine loop, u need to have this inside the player iteration:

     
    if(bDeployC4)
    {
    if(iC4Count <=17)
    iC4Count += 1.0f;
    pMySoldier->GetVector(&vStaticVecC4[iC4Count]);
    bAutoC4 = true;
    btmp=false;
    bDeployC4 = false;
    }
    if (bAutoC4 && !GotTarget)
    {
    if (bIsEnemy )
    pVector.vTargetEnemy = pVector.vTarget;

    for (int itmp =1; itmp<=iC4Count; itmp++ )
    {
    if((vStaticVecC4[itmp].DistanceToVector(pVector.vTargetEnemy ) <= 6.f )
    && (vAres.vMe.DistanceToVector(vStaticVecC4[itmp]) >= 5.f)
    && IsVisibleForC4(&vStaticVecC4[itmp],&pVector.vTargetEnemy))
    {
    if(bSwitchable)
    {
    pBorderInputNode->m_inputCache->flInputBuffer[ConceptSwitchToDynamicGadget2] = 1.0f;
    iStartCount = timeGetTime();
    btmp=true;
    }
    AutoFireLogic();


    4th: more stuff you initiate when ur dead:

     
    if(!MyPlayer || !MyPlayer->getSoldierEnt())
    {
    bDead = 1;
    iC4Count=0;
    bDeployC4 = 0;
    bAutoC4 = 0;
    bIsCloseAttack= 0;
    }


    when u have deployed your c4 you press your key (whateva). when enemy now comes close to your explosive your player will switch to detanotor and explode the c4 automaticly. switches back to your main weapon after that and checks also that you are not within explosive blast radius. Current code saves up to 17 different locations on the map. Missing stuff is quite easy and can be added by yourself, like the visibility check.

    enemy dead = profit.
    Last edited by GEHhgerhgerhgerhrhr; 02-23-2013 at 08:19 AM.

  2. #2
    TeddyBoy95's Avatar
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    girl why you still post this useless things

  3. The Following 3 Users Say Thank You to TeddyBoy95 For This Useful Post:

    Kickazz080 (02-27-2013),mwxplayer (02-24-2013),tekkno (02-24-2013)

  4. #3
    GEHhgerhgerhgerhrhr's Avatar
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    Quote Originally Posted by TeddyBoy95 View Post
    girl why you still post this useless things
    -.- ??

  5. #4
    UKnowWhatDK's Avatar
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    Me mad bro ?

  6. #5
    GEHhgerhgerhgerhrhr's Avatar
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    Quote Originally Posted by UKnowWhatDK View Post
    Me mad bro ?
    ''

  7. #6
    lhikary's Avatar
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    @the 2 dumb ppl who posted above
    this is useful for ppl who makes the hack for the game and not for ignorants like you
    Last edited by lhikary; 02-23-2013 at 12:30 PM.

  8. #7
    GEHhgerhgerhgerhrhr's Avatar
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    Quote Originally Posted by lhikary View Post
    @the 2 dumb ppl who posted above
    this is useful for ppl who makes the hack for the game and not for ignorants like you
    yup ...

  9. #8
    Airdraw's Avatar
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    lol, nice copypaste

  10. #9
    gesha's Avatar
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    yeah not urs give credit

  11. #10
    Airdraw's Avatar
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    Copied from UC.

  12. #11
    Dovahkiiin's Avatar
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    How OP uploads hacks here:
    Step 1: Go to some other websites
    Step 2: Find a (detected) cheat
    Step 3: COPY PASTE LOLOLOLOL
    Step 4: ?????
    Step 5: Profit

  13. #12
    gesha's Avatar
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    THIS WOMAN COPIES EVERYTHING FROM THERE stop it pls

  14. #13
    Elektrosadist's Avatar
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    Hey Asshole stop posting my code without my permission. Or without giving proper credits.

    Wannabe ...

  15. #14
    fontao's Avatar
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    Hello
    How i can put that working?
    >TY

  16. #15
    zahirpro2's Avatar
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    close thread???????????

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