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  1. #1
    Ghost304's Avatar
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    Question What Are The Functions?

    ScopeSize
    ResizeScreen
    MindBoggler
    SemiMod
    Float
    HideWeapon
    Accuracy
    SkyHack
    LastikMan
    FastNade
    VirtualJump

    Ano function ng mga toh??

  2. #2
    Some people aren't satisfied on what God has given to them.
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    αςε.εmόkόι's Avatar
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    Scope Size = Size ng scope(site) ng sniper/baril na may scope
    Re-size Screen = Alam mo naman kung ano yung re-size tsaka screen? Common Sense nalang po
    Mind Boggler = Masakit sa ulo yun! Yung parang papayat yung character tsaka parang naka speed up yung speed mo dahil sa effects
    Semi Mod = Aba! Ewan ko dyan
    Float = Gamitin mo nalang din yung common sense mo. 'Float' alam mo ba yun?
    Hide Weapon = Use your common sense again. Hindi makikita yung guns mo
    Accuracy = I think yung speed for firing ng baril?
    Sky Hack = Sabi nila yung sa sky ka lumalakad
    Lastik Man = Siguro napanood mo na yung teleserye ni vhong navarro yung lastik man. Sana alam mo yun XD
    Fast Nade = Fast Nade Blast? or Fast Nade Drop? XD Common Sense nalang din para maintindihan mo
    Virtual Jump = Looks you are in the sky but the truth is your body is only in the ground.

    Quote Originally Posted by Ace Suazo
    There are no easy answer's but there are simple answers
    We must have the courage to do what is morally right

    Copyrighted by: Ace Suazo
    All Rights Reserved.

    Ask permission to me before sharing my works.

  3. The Following User Says Thank You to αςε.εmόkόι For This Useful Post:

    Jhem (03-17-2013)

  4. #3
    trialsg's Avatar
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    ...perhaps he's not looking for the function. he's looking for the codes.

  5. #4
    .Joker's Avatar
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    Clearly he said function.. and @αςε.εmόkόι gave the functions

  6. #5
    dungzkii's Avatar
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    Quote Originally Posted by αςε.εmόkόι View Post
    Scope Size = Size ng scope(site) ng sniper/baril na may scope
    Re-size Screen = Alam mo naman kung ano yung re-size tsaka screen? Common Sense nalang po
    Mind Boggler = Masakit sa ulo yun! Yung parang papayat yung character tsaka parang naka speed up yung speed mo dahil sa effects
    Semi Mod = Aba! Ewan ko dyan
    Float = Gamitin mo nalang din yung common sense mo. 'Float' alam mo ba yun?
    Hide Weapon = Use your common sense again. Hindi makikita yung guns mo
    Accuracy = I think yung speed for firing ng baril?
    Sky Hack = Sabi nila yung sa sky ka lumalakad
    Lastik Man = Siguro napanood mo na yung teleserye ni vhong navarro yung lastik man. Sana alam mo yun XD
    Fast Nade = Fast Nade Blast? or Fast Nade Drop? XD Common Sense nalang din para maintindihan mo
    Virtual Jump = Looks you are in the sky but the truth is your body is only in the ground.




    Function daw po di yung mga meaning

  7. #6
    MJCreado's Avatar
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    ScopeSize

    Code:
    void ScopeSize()
    {	
    switch(Scope_Size)
    {
    case 1: *(int*)ADR_ScopeSize = 0x41A00000;	//1,5
    case 2: *(int*)ADR_ScopeSize = 0x41200000;	//2
    case 3: *(int*)ADR_ScopeSize = 0x40E00000;	//2,5
    case 4: *(int*)ADR_ScopeSize = 0x40400000;	//30
    case 5: *(int*)ADR_ScopeSize = 0x40000000;	//Up	
    }
    }
    Resize Screen - IDK

    Mind Boggler - https://www.mpgh.net/forum/262-warroc...-3d-world.html

    SemiMod

    Code:
    if(CH_semi==0)
    {
    *(float*)ADR_SemiMod = 2.55e2;
    }
    if(CH_semi==1)
    {
    *(float*)ADR_SemiMod = 100;
    }
    if(CH_semi==2)
    {
    *(float*)ADR_SemiMod = 200;
    }
    if(CH_semi==3)
    {
    *(float*)ADR_SemiMod = 300;
    }
    if(CH_semi==4)
    {
    *(float*)ADR_SemiMod = 400;
    }
    if(CH_semi==5)
    {
    *(float*)ADR_SemiMod = 500;
    }
    Float - float 5 i think

    Hide Weapon
    Code:
    if(CH_Hide==0)
    {
    *(float*)ADR_HideWeapon = 1;
    }
    if(CH_Hide==1)
    {
    *(float*)ADR_HideWeapon = 0;
    }
    Accuracy
    Code:
    if(CH_accuracy==0)
    {
    *(float*)ADR_Accuracy = 5;
    }
    if(CH_accuracy==1)
    {
    *(float*)ADR_Accuracy = 21;
    }
    SkyHack - IDK

    Lastik Man
    Code:
    if(CH_lastikman==0)
    {
    *(float*)ADR_LastikMan = 1.0471976;
    }
    if(CH_lastikman==1)
    {
    *(float*)ADR_LastikMan = 2;
    }
    Fast Nade
    Code:
    if(CH_nade==1)
    {
    *(float*)(dwPlayerPtr+OFS_FastNade) = -9.99e2; // Fast Nade
    }
    if(CH_nade==2)
    {
    *(float*)(dwPlayerPtr+OFS_FastNade) = 15.99e2; // Crazy Nade
    }
    Virtual Jump
    Code:
    if(CH_VJ==0)
    {
    *(float*)ADR_VirtualJump = 4.0e1;
    }
    if(CH_VJ==1)
    {
    *(float*)ADR_VirtualJump = 50;
    }
    if(CH_VJ==2)
    {
    *(float*)ADR_VirtualJump = 100;
    }
    if(CH_VJ==3)
    {
    *(float*)ADR_VirtualJump = 150;
    }
    if(CH_VJ==4)
    {
    *(float*)ADR_VirtualJump = 200;
    }
    if(CH_VJ==5)
    {
    *(float*)ADR_VirtualJump = 250;
    }
    if(CH_VJ==6)
    {
    *(float*)ADR_VirtualJump = 300;
    }
    if(CH_VJ==7)
    {
    *(float*)ADR_VirtualJump = 350;
    }
    if(CH_VJ==8)
    {
    *(float*)ADR_VirtualJump = 400;
    }
    if(CH_VJ==9)
    {
    *(float*)ADR_VirtualJump = 500;
    }
    if(CH_VJ==10)
    {
    *(float*)ADR_VirtualJump = 800;
    }
    or etong isa pwede rin to increasing value pwede rin sa speed
    Code:
    int virtjump;
    
    void virtualjump()
    {
    if(GetAsyncKeyState(VK_RIGHT) &1)
    {
    virtjump = *(float*)ADR_VirtualJump;
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_VirtualJump =virtjump+50 ;
    }
    }
    void virtualjump1()
    {
    if(GetAsyncKeyState(VK_LEFT) &1)
    {virtjump = *(float*)ADR_VirtualJump;
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_VirtualJump = virtjump-50;
    }
    }

  8. The Following User Says Thank You to MJCreado For This Useful Post:

    .Joker (03-08-2013)

  9. #7
    thugxcry01's Avatar
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    yan ang functions oh

  10. #8
    ~Im HusTLin~'s Avatar
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    Quote Originally Posted by MJCreado View Post
    ScopeSize

    Code:
    void ScopeSize()
    {	
    switch(Scope_Size)
    {
    case 1: *(int*)ADR_ScopeSize = 0x41A00000;	//1,5
    case 2: *(int*)ADR_ScopeSize = 0x41200000;	//2
    case 3: *(int*)ADR_ScopeSize = 0x40E00000;	//2,5
    case 4: *(int*)ADR_ScopeSize = 0x40400000;	//30
    case 5: *(int*)ADR_ScopeSize = 0x40000000;	//Up	
    }
    }
    Resize Screen - IDK

    Mind Boggler - https://www.mpgh.net/forum/262-warroc...-3d-world.html

    SemiMod

    Code:
    if(CH_semi==0)
    {
    *(float*)ADR_SemiMod = 2.55e2;
    }
    if(CH_semi==1)
    {
    *(float*)ADR_SemiMod = 100;
    }
    if(CH_semi==2)
    {
    *(float*)ADR_SemiMod = 200;
    }
    if(CH_semi==3)
    {
    *(float*)ADR_SemiMod = 300;
    }
    if(CH_semi==4)
    {
    *(float*)ADR_SemiMod = 400;
    }
    if(CH_semi==5)
    {
    *(float*)ADR_SemiMod = 500;
    }
    Float - float 5 i think

    Hide Weapon
    Code:
    if(CH_Hide==0)
    {
    *(float*)ADR_HideWeapon = 1;
    }
    if(CH_Hide==1)
    {
    *(float*)ADR_HideWeapon = 0;
    }
    Accuracy
    Code:
    if(CH_accuracy==0)
    {
    *(float*)ADR_Accuracy = 5;
    }
    if(CH_accuracy==1)
    {
    *(float*)ADR_Accuracy = 21;
    }
    SkyHack - IDK

    Lastik Man
    Code:
    if(CH_lastikman==0)
    {
    *(float*)ADR_LastikMan = 1.0471976;
    }
    if(CH_lastikman==1)
    {
    *(float*)ADR_LastikMan = 2;
    }
    Fast Nade
    Code:
    if(CH_nade==1)
    {
    *(float*)(dwPlayerPtr+OFS_FastNade) = -9.99e2; // Fast Nade
    }
    if(CH_nade==2)
    {
    *(float*)(dwPlayerPtr+OFS_FastNade) = 15.99e2; // Crazy Nade
    }
    Virtual Jump
    Code:
    if(CH_VJ==0)
    {
    *(float*)ADR_VirtualJump = 4.0e1;
    }
    if(CH_VJ==1)
    {
    *(float*)ADR_VirtualJump = 50;
    }
    if(CH_VJ==2)
    {
    *(float*)ADR_VirtualJump = 100;
    }
    if(CH_VJ==3)
    {
    *(float*)ADR_VirtualJump = 150;
    }
    if(CH_VJ==4)
    {
    *(float*)ADR_VirtualJump = 200;
    }
    if(CH_VJ==5)
    {
    *(float*)ADR_VirtualJump = 250;
    }
    if(CH_VJ==6)
    {
    *(float*)ADR_VirtualJump = 300;
    }
    if(CH_VJ==7)
    {
    *(float*)ADR_VirtualJump = 350;
    }
    if(CH_VJ==8)
    {
    *(float*)ADR_VirtualJump = 400;
    }
    if(CH_VJ==9)
    {
    *(float*)ADR_VirtualJump = 500;
    }
    if(CH_VJ==10)
    {
    *(float*)ADR_VirtualJump = 800;
    }
    or etong isa pwede rin to increasing value pwede rin sa speed
    Code:
    int virtjump;
    
    void virtualjump()
    {
    if(GetAsyncKeyState(VK_RIGHT) &1)
    {
    virtjump = *(float*)ADR_VirtualJump;
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_VirtualJump =virtjump+50 ;
    }
    }
    void virtualjump1()
    {
    if(GetAsyncKeyState(VK_LEFT) &1)
    {virtjump = *(float*)ADR_VirtualJump;
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_VirtualJump = virtjump-50;
    }
    }
    TNX FOR THIS .!

  11. #9
    .Joker's Avatar
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    Woah IM HUSTLIN new acct.

  12. #10
    ~Im HusTLin~'s Avatar
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    Quote Originally Posted by 3dVision View Post
    Woah IM HUSTLIN new acct.
    IM NEWBIE FOR THIS KC NA BLOCKED UNG ACC KO AND I LEARN CODE HIHI ^^
    NOW LANG AKO DITO ! ^^

  13. #11
    Some people aren't satisfied on what God has given to them.
    MPGH Member
    αςε.εmόkόι's Avatar
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    WAHAHAHAHAHA. Galing Galing..
    Quote Originally Posted by Ace Suazo
    There are no easy answer's but there are simple answers
    We must have the courage to do what is morally right

    Copyrighted by: Ace Suazo
    All Rights Reserved.

    Ask permission to me before sharing my works.

  14. #12
    [W]eb[C]ombat's Avatar
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    Quote Originally Posted by MJCreado View Post
    ScopeSize

    Code:
    void ScopeSize()
    {	
    switch(Scope_Size)
    {
    case 1: *(int*)ADR_ScopeSize = 0x41A00000;	//1,5
    case 2: *(int*)ADR_ScopeSize = 0x41200000;	//2
    case 3: *(int*)ADR_ScopeSize = 0x40E00000;	//2,5
    case 4: *(int*)ADR_ScopeSize = 0x40400000;	//30
    case 5: *(int*)ADR_ScopeSize = 0x40000000;	//Up	
    }
    }
    Resize Screen - IDK

    Mind Boggler - https://www.mpgh.net/forum/262-warroc...-3d-world.html

    SemiMod

    Code:
    if(CH_semi==0)
    {
    *(float*)ADR_SemiMod = 2.55e2;
    }
    if(CH_semi==1)
    {
    *(float*)ADR_SemiMod = 100;
    }
    if(CH_semi==2)
    {
    *(float*)ADR_SemiMod = 200;
    }
    if(CH_semi==3)
    {
    *(float*)ADR_SemiMod = 300;
    }
    if(CH_semi==4)
    {
    *(float*)ADR_SemiMod = 400;
    }
    if(CH_semi==5)
    {
    *(float*)ADR_SemiMod = 500;
    }
    Float - float 5 i think

    Hide Weapon
    Code:
    if(CH_Hide==0)
    {
    *(float*)ADR_HideWeapon = 1;
    }
    if(CH_Hide==1)
    {
    *(float*)ADR_HideWeapon = 0;
    }
    Accuracy
    Code:
    if(CH_accuracy==0)
    {
    *(float*)ADR_Accuracy = 5;
    }
    if(CH_accuracy==1)
    {
    *(float*)ADR_Accuracy = 21;
    }
    SkyHack - IDK

    Lastik Man
    Code:
    if(CH_lastikman==0)
    {
    *(float*)ADR_LastikMan = 1.0471976;
    }
    if(CH_lastikman==1)
    {
    *(float*)ADR_LastikMan = 2;
    }
    Fast Nade
    Code:
    if(CH_nade==1)
    {
    *(float*)(dwPlayerPtr+OFS_FastNade) = -9.99e2; // Fast Nade
    }
    if(CH_nade==2)
    {
    *(float*)(dwPlayerPtr+OFS_FastNade) = 15.99e2; // Crazy Nade
    }
    Virtual Jump
    Code:
    if(CH_VJ==0)
    {
    *(float*)ADR_VirtualJump = 4.0e1;
    }
    if(CH_VJ==1)
    {
    *(float*)ADR_VirtualJump = 50;
    }
    if(CH_VJ==2)
    {
    *(float*)ADR_VirtualJump = 100;
    }
    if(CH_VJ==3)
    {
    *(float*)ADR_VirtualJump = 150;
    }
    if(CH_VJ==4)
    {
    *(float*)ADR_VirtualJump = 200;
    }
    if(CH_VJ==5)
    {
    *(float*)ADR_VirtualJump = 250;
    }
    if(CH_VJ==6)
    {
    *(float*)ADR_VirtualJump = 300;
    }
    if(CH_VJ==7)
    {
    *(float*)ADR_VirtualJump = 350;
    }
    if(CH_VJ==8)
    {
    *(float*)ADR_VirtualJump = 400;
    }
    if(CH_VJ==9)
    {
    *(float*)ADR_VirtualJump = 500;
    }
    if(CH_VJ==10)
    {
    *(float*)ADR_VirtualJump = 800;
    }
    or etong isa pwede rin to increasing value pwede rin sa speed
    Code:
    int virtjump;
    
    void virtualjump()
    {
    if(GetAsyncKeyState(VK_RIGHT) &1)
    {
    virtjump = *(float*)ADR_VirtualJump;
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_VirtualJump =virtjump+50 ;
    }
    }
    void virtualjump1()
    {
    if(GetAsyncKeyState(VK_LEFT) &1)
    {virtjump = *(float*)ADR_VirtualJump;
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_VirtualJump = virtjump-50;
    }
    }
    Meeeeh~


  15. #13
    FroZeNeYe's Avatar
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    Quote Originally Posted by MJCreado View Post
    ScopeSize

    Code:
    void ScopeSize()
    {
    switch(Scope_Size)
    {
    case 1: *(int*)ADR_ScopeSize = 0x41A00000; //1,5
    case 2: *(int*)ADR_ScopeSize = 0x41200000; //2
    case 3: *(int*)ADR_ScopeSize = 0x40E00000; //2,5
    case 4: *(int*)ADR_ScopeSize = 0x40400000; //30
    case 5: *(int*)ADR_ScopeSize = 0x40000000; //Up
    }
    }
    Resize Screen - IDK

    Mind Boggler - WarRock Hack Source Code - MPGH - MultiPlayer Game Hacking & Cheats - Hacks, Cheats, Downloads, Trainers, Games

    SemiMod

    Code:
    if(CH_semi==0)
    {
    *(float*)ADR_SemiMod = 2.55e2;
    }
    if(CH_semi==1)
    {
    *(float*)ADR_SemiMod = 100;
    }
    if(CH_semi==2)
    {
    *(float*)ADR_SemiMod = 200;
    }
    if(CH_semi==3)
    {
    *(float*)ADR_SemiMod = 300;
    }
    if(CH_semi==4)
    {
    *(float*)ADR_SemiMod = 400;
    }
    if(CH_semi==5)
    {
    *(float*)ADR_SemiMod = 500;
    }
    Float - float 5 i think

    Hide Weapon
    Code:
    if(CH_Hide==0)
    {
    *(float*)ADR_HideWeapon = 1;
    }
    if(CH_Hide==1)
    {
    *(float*)ADR_HideWeapon = 0;
    }
    Accuracy
    Code:
    if(CH_accuracy==0)
    {
    *(float*)ADR_Accuracy = 5;
    }
    if(CH_accuracy==1)
    {
    *(float*)ADR_Accuracy = 21;
    }
    SkyHack - IDK

    Lastik Man
    Code:
    if(CH_lastikman==0)
    {
    *(float*)ADR_LastikMan = 1.0471976;
    }
    if(CH_lastikman==1)
    {
    *(float*)ADR_LastikMan = 2;
    }
    Fast Nade
    Code:
    if(CH_nade==1)
    {
    *(float*)(dwPlayerPtr+OFS_FastNade) = -9.99e2; // Fast Nade
    }
    if(CH_nade==2)
    {
    *(float*)(dwPlayerPtr+OFS_FastNade) = 15.99e2; // Crazy Nade
    }
    Virtual Jump
    Code:
    if(CH_VJ==0)
    {
    *(float*)ADR_VirtualJump = 4.0e1;
    }
    if(CH_VJ==1)
    {
    *(float*)ADR_VirtualJump = 50;
    }
    if(CH_VJ==2)
    {
    *(float*)ADR_VirtualJump = 100;
    }
    if(CH_VJ==3)
    {
    *(float*)ADR_VirtualJump = 150;
    }
    if(CH_VJ==4)
    {
    *(float*)ADR_VirtualJump = 200;
    }
    if(CH_VJ==5)
    {
    *(float*)ADR_VirtualJump = 250;
    }
    if(CH_VJ==6)
    {
    *(float*)ADR_VirtualJump = 300;
    }
    if(CH_VJ==7)
    {
    *(float*)ADR_VirtualJump = 350;
    }
    if(CH_VJ==8)
    {
    *(float*)ADR_VirtualJump = 400;
    }
    if(CH_VJ==9)
    {
    *(float*)ADR_VirtualJump = 500;
    }
    if(CH_VJ==10)
    {
    *(float*)ADR_VirtualJump = 800;
    }
    or etong isa pwede rin to increasing value pwede rin sa speed
    Code:
    int virtjump;

    void virtualjump()
    {
    if(GetAsyncKeyState(VK_RIGHT) &1)
    {
    virtjump = *(float*)ADR_VirtualJump;
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_VirtualJump =virtjump+50 ;
    }
    }
    void virtualjump1()
    {
    if(GetAsyncKeyState(VK_LEFT) &1)
    {virtjump = *(float*)ADR_VirtualJump;
    MessageBeep(MB_ICONINFORMATION);
    *(float*)ADR_VirtualJump = virtjump-50;
    }
    }
    galing talaga, pang d3d source nitoh

  16. #14
    .Joker's Avatar
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    Pwde nman din to for no menu

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