ScopeSize
Code:
void ScopeSize()
{
switch(Scope_Size)
{
case 1: *(int*)ADR_ScopeSize = 0x41A00000; //1,5
case 2: *(int*)ADR_ScopeSize = 0x41200000; //2
case 3: *(int*)ADR_ScopeSize = 0x40E00000; //2,5
case 4: *(int*)ADR_ScopeSize = 0x40400000; //30
case 5: *(int*)ADR_ScopeSize = 0x40000000; //Up
}
}
Resize Screen - IDK
Mind Boggler -
WarRock Hack Source Code - MPGH - MultiPlayer Game Hacking & Cheats - Hacks, Cheats, Downloads, Trainers, Games
SemiMod
Code:
if(CH_semi==0)
{
*(float*)ADR_SemiMod = 2.55e2;
}
if(CH_semi==1)
{
*(float*)ADR_SemiMod = 100;
}
if(CH_semi==2)
{
*(float*)ADR_SemiMod = 200;
}
if(CH_semi==3)
{
*(float*)ADR_SemiMod = 300;
}
if(CH_semi==4)
{
*(float*)ADR_SemiMod = 400;
}
if(CH_semi==5)
{
*(float*)ADR_SemiMod = 500;
}
Float - float 5 i think
Hide Weapon
Code:
if(CH_Hide==0)
{
*(float*)ADR_HideWeapon = 1;
}
if(CH_Hide==1)
{
*(float*)ADR_HideWeapon = 0;
}
Accuracy
Code:
if(CH_accuracy==0)
{
*(float*)ADR_Accuracy = 5;
}
if(CH_accuracy==1)
{
*(float*)ADR_Accuracy = 21;
}
SkyHack - IDK
Lastik Man
Code:
if(CH_lastikman==0)
{
*(float*)ADR_LastikMan = 1.0471976;
}
if(CH_lastikman==1)
{
*(float*)ADR_LastikMan = 2;
}
Fast Nade
Code:
if(CH_nade==1)
{
*(float*)(dwPlayerPtr+OFS_FastNade) = -9.99e2; // Fast Nade
}
if(CH_nade==2)
{
*(float*)(dwPlayerPtr+OFS_FastNade) = 15.99e2; // Crazy Nade
}
Virtual Jump
Code:
if(CH_VJ==0)
{
*(float*)ADR_VirtualJump = 4.0e1;
}
if(CH_VJ==1)
{
*(float*)ADR_VirtualJump = 50;
}
if(CH_VJ==2)
{
*(float*)ADR_VirtualJump = 100;
}
if(CH_VJ==3)
{
*(float*)ADR_VirtualJump = 150;
}
if(CH_VJ==4)
{
*(float*)ADR_VirtualJump = 200;
}
if(CH_VJ==5)
{
*(float*)ADR_VirtualJump = 250;
}
if(CH_VJ==6)
{
*(float*)ADR_VirtualJump = 300;
}
if(CH_VJ==7)
{
*(float*)ADR_VirtualJump = 350;
}
if(CH_VJ==8)
{
*(float*)ADR_VirtualJump = 400;
}
if(CH_VJ==9)
{
*(float*)ADR_VirtualJump = 500;
}
if(CH_VJ==10)
{
*(float*)ADR_VirtualJump = 800;
}
or etong isa pwede rin to increasing value pwede rin sa speed
Code:
int virtjump;
void virtualjump()
{
if(GetAsyncKeyState(VK_RIGHT) &1)
{
virtjump = *(float*)ADR_VirtualJump;
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_VirtualJump =virtjump+50 ;
}
}
void virtualjump1()
{
if(GetAsyncKeyState(VK_LEFT) &1)
{virtjump = *(float*)ADR_VirtualJump;
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_VirtualJump = virtjump-50;
}
}