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  1. #1
    xGTx's Avatar
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    07 Highscores V1.2 (Source Included)



    This will show highscores for Runescape 2007 only.
    It stays on top of all windows (Always on top)
    Shows;
    Overall Rank
    Total Level
    Attack
    Strength
    Defence
    Range
    Prayer
    Magic
    RuneCrafting
    Construction
    Health Points
    Agility
    Herblore
    Thieving
    Crafting
    Fletching
    Slayer
    Hunter
    Smithing
    Mining
    Fishing
    Cooking
    Firemaking
    Woodcutting
    Farming

    Bugfix: Fixed smithing and Mining mixed up the levels
    Bugfix: 404 Error makes stats reset (Username not found)

    If your gonna use my source in your program don't be a cunt. Give me credit..







    @Vice-Versa please approve please delete my old thread too
    <b>Downloadable Files</b> Downloadable Files

  2. The Following 11 Users Say Thank You to xGTx For This Useful Post:

    "LolWhat" (07-10-2013),Baldunit (05-13-2013),Earlclyde (03-24-2013),g2uypie (03-26-2013),h eisenberg (06-26-2013),lucasheer715 (03-22-2013),mavinn1 (12-09-2014),mullerrice (03-24-2013),nevinz (07-02-2013),v3 prod (05-25-2013),wyvern616 (05-12-2013)

  3. #2
    WSewgwehgwehehhehe4's Avatar
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    Good job man

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    xGTx (03-22-2013)

  5. #3
    Bernard's Avatar
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    Source: Virus total scan doesn't match.
    Program: Approved

    New virus scan for Source:
    https://www.virustotal.com/en/file/7...3de0/analysis/
    Rep. Power: 126

    Minion: 11/28/12-3/15/14

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    xGTx (03-22-2013)

  7. #4
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    dang, download skype and got ahold of freind to get the code for nothing

  8. #5
    iSkullcore's Avatar
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    Useful little tool.

  9. #6
    TrueBroStephano's Avatar
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    Downloading and testing.
    ⓅⒺⓌⒹⒾⒺⓅⒾⒺ

  10. #7
    xGTx's Avatar
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    The only thing I cannot figure out is combat level. If anyone could figure that out can you give me a shout?

  11. #8
    Liteaku's Avatar
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    Quote Originally Posted by GavoTrav View Post
    The only thing I cannot figure out is combat level. If anyone could figure that out can you give me a shout?
    Combat level is easy to calculate. I'll post my source to it.

    Code:
    Dim Attack As Integer = Val(Attack_label.Text)
                    Dim Strength As Integer = Val(Strength_label.Text)
                    Dim Defense As Integer = Val(Defense_label.Text)
                    Dim Hitpoints As Integer = Val(Hitpoint_label.Text)
                    Dim Prayer As Integer = Val(Prayer_label.Text)
                    Dim Ranged As Integer = Val(Ranged_label.Text)
                    Dim Magic As Integer = Val(Magic_label.Text)
    
                    Dim Defense_fin As Integer = Defense + Hitpoints
                    Dim Attack_fin As Integer = Attack + Strength
                    Dim Ranged_fin As Integer = 1.5 * Ranged
                    Dim Magic_fin As Integer = 1.5 * Magic
    
                    Attack_fin = Fix(1.3 * Attack_fin)
                    Ranged_fin = Fix(1.3 * Ranged_fin)
                    Magic_fin = Fix(1.3 * Magic_fin)
    
                    If Prayer_label.Text.EndsWith("1") Or Prayer_label.Text.EndsWith("3") Or Prayer_label.Text.EndsWith("5") Or Prayer_label.Text.EndsWith("7") Or Prayer_label.Text.EndsWith("9") Then
                        Prayer -= 1
                    End If
    
                    Prayer = Prayer / 2
    
                    Dim MeleeLevel As Integer = Fix(Defense_fin + Prayer + Attack_fin)
                    Dim RangedLevel As Integer = Fix(Defense_fin + Prayer + Ranged_fin)
                    Dim MagicLevel As Integer = Fix(Defense_fin + Prayer + Magic_fin)
    
                    MeleeLevel = Fix(MeleeLevel / 4)
                    RangedLevel = Fix(RangedLevel / 4)
                    MagicLevel = Fix(MagicLevel / 4)
    
                    Dim levels As String() = {MeleeLevel, RangedLevel, MagicLevel}
    
                    CombatLevel_label.Text = levels.Max()
    I had some problems getting the math correct on one long math string, so I divided it up. Edit it as needed. Hope that helps! @GavoTrav
    Last edited by Liteaku; 03-24-2013 at 06:29 AM.


  12. #9
    Related's Avatar
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    Quote Originally Posted by Liteaku View Post


    Combat level is easy to calculate. I'll post my source to it.

    Code:
     ~ RIP ~
    I had some problems getting the math correct on one long math string, so I divided it up. Edit it as needed. Hope that helps! @GavoTrav
    Thanks for the share, I might be able to integrate this into the app. I'm a novice when it comes to programming so, I might post some errors .

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