Bytes
Code:
Bytes
#define EspName1 0x37234FF9
//On
\x90\x90
//Off
\x75\x05
#define EspName2 0x3723507F
//On
\x90\x90
//Off
\x75\x05
#define WeaponRange1 0x374B0CF9
//On
\x90\x90\x90\x90\x90\x90
//Off
\x8B\x80\xD0\x02\x00\x00
#define WeaponRange2 0x374B1079
//On
\x90\x90\x90\x90\x90\x90
//Off
\x8B\x80\xD0\x02\x00\x00
#define RapidFire1 0x374A7C17
//On
\x90\x90
//Off
\x74\x09
#define RapidFire2 0x374B17CE
//On
\x90\x90\x90\x90\x90\x90\x90
//Off
\x80\xBE\xE0\x00\x00\x00\x00
#define RapidFire3 0x374AD2F7
//On
\x90\x90
//Off
\x7E\x15
#define RapidFire4 0x374B17D5
//On
\x90\x90
//Off
\x74\x3E
#define SuperBullets 0x374AB386
//On
\x90\x90\x90
//Off
\x0F\x94\xC0
#define NoRecoil 0x3745ADBC
//On
\x90\x90\x90\x90
//Off
\xD9\x44\x24\x14
#define NoReload 0x374B0A71
//On
\x90\x90\x90\x90\x90\x90
//Off
\x0F\x84\xB1\x01\x00\x00
#define RemoteKill1 0x374B0E21
//On
\x90\x90\x90
//Off
\x8B\x51\x64
#define RemoteKill2 0x374B0E22
//On
\x90
//Off
\x51
#define RemoteKill3 0x374B11A1
//On
\x90\x90\x90
//Off
\x8B\x51\x64
#define RemoteKill4 0x374B11A2
//On
\x90
//Off
\x51
Credits
USSR
Coder.DiasII