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  1. #106
    JustAnoobROTMG's Avatar
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    21.0 Loot bags redesign , new BAG IDs

    Code:
        private final int NORMAL_BAG = 0x500;
        private final int PURPLE_BAG = 0x503;    
        private final int PINK_BAG = 0x506;    
        private final int CYAN_BAG = 0x509;    
        private final int RED_BAG = 0x510;//    ??? boosted bag?
        private final int BLUE_BAG = 0x050B;    
        private final int PURPLE2 = 0x507;    
        private final int EGG_BAG = 0x508;    
        private final int WHITE_BAG = 0x050C;    
        private final int WHITE_BAG2 = 0x050E;    
        private final int WHITE_BAG3 = 0x050F;
    Dont ask me why 2 purple and 3 white. I named them according to the sprite used in the XML.
    Last edited by JustAnoobROTMG; 04-18-2014 at 11:55 AM.
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


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  3. #107
    Necc's Avatar
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    What are the new packet IDs, anyone?

  4. #108
    maat7043's Avatar
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    Quote Originally Posted by Necc View Post
    What are the new packet IDs, anyone?
    Code:
    FAILURE=0
    CREATE_SUCCESS=17
    CREATE=48
    PLAYERSHOOT=81
    MOVE=33
    PLAYERTEXT=92
    TEXT=60
    SHOOT2=40
    DAMAGE=56
    UPDATE=68
    UPDATEACK=55
    NOTIFICATION=57
    NEW_TICK=62
    INVSWAP=39
    USEITEM=28
    SHOW_EFFECT=9
    HELLO=25
    GOTO=12
    INVDROP=59
    INVRESULT=46
    RECONNECT=38
    PING=14
    PONG=87
    MAPINFO=7
    LOAD=52
    PIC=15
    SETCONDITION=13
    TELEPORT=85
    USEPORTAL=83
    DEATH=27
    BUY=67
    BUYRESULT=58
    AOE=4
    GROUNDDAMAGE=1
    PLAYERHIT=69
    ENEMYHIT=53
    AOEACK=88
    SHOOTACK=90
    OTHERHIT=45
    SQUAREHIT=37
    GOTOACK=35
    EDITACCOUNTLIST=91
    ACCOUNTLIST=76
    QUESTOBJID=19
    CHOOSENAME=26
    NAMERESULT=66
    CREATEGUILD=65
    CREATEGUILDRESULT=5
    GUILDREMOVE=24
    GUILDINVITE=42
    ALLYSHOOT=18
    SHOOT=10
    REQUESTTRADE=22
    TRADEREQUESTED=8
    TRADESTART=11
    CHANGETRADE=82
    TRADECHANGED=6
    ACCEPTTRADE=80
    CANCELTRADE=47
    TRADEDONE=21
    TRADEACCEPTED=89
    CLIENTSTAT=16
    CHECKCREDITS=3
    ESCAPE=41
    FILE=23
    INVITEDTOGUILD=30
    JOINGUILD=34
    CHANGEGUILDRANK=49
    PLAYSOUND=20
    GLOBAL_NOTIFICATION=63
    RESKIN=36
    _-1Yv=51
    _-X7=44
    _-08u=74
    _-0UZ=64
    _-0DT=31
    _-1-F=75
    _-F=50
    _-0cb=77
    ENTER_ARENA=79
    _-1iY=78
    _-0Lf=93
    _-1hO=86
    _-13P=94
    _-gq=61
    _-10F=84

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  6. #109
    JustAnoobROTMG's Avatar
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    What, i have a different mapping, and my proxy is working oO

    Code:
      public static final int FAILURE = 0;
      public static final int CREATE_SUCCESS = 51;
      public static final int CREATE = 33;
      public static final int PLAYERSHOOT = 14;
      public static final int MOVE = 26;
      public static final int PLAYERTEXT = 84;
      public static final int TEXT = 5;
      public static final int SHOOT2 = 11;
      public static final int DAMAGE = 9;
      public static final int UPDATE = 52;
      public static final int UPDATEACK = 47;
      public static final int NOTIFICATION = 3;
      public static final int NEW_TICK = 57;
      public static final int INVSWAP = 78;
      public static final int USEITEM = 56;
      public static final int SHOW_EFFECT = 66;
      public static final int HELLO = 10;
      public static final int GOTO = 36;
      public static final int INVDROP = 24;
      public static final int INVRESULT = 81;
      public static final int RECONNECT = 93;
      public static final int PING = 17;
      public static final int PONG = 63;
      public static final int MAPINFO = 42;
      public static final int LOAD = 45;
      public static final int PIC = 49;
      public static final int SETCONDITION = 65;
      public static final int TELEPORT = 41;
      public static final int USEPORTAL = 53;
      public static final int DEATH = 79;
      public static final int BUY = 94;
      public static final int BUYRESULT = 31;
      public static final int AOE = 67;
      public static final int GROUNDDAMAGE = 88;
      public static final int PLAYERHIT = 44;
      public static final int ENEMYHIT = 92;
      public static final int AOEACK = 7;
      public static final int SHOOTACK = 46;
      public static final int OTHERHIT = 40;
      public static final int SQUAREHIT = 59;
      public static final int GOTOACK = 61;
      public static final int EDITACCOUNTLIST = 55;
      public static final int ACCOUNTLIST = 38;
      public static final int QUESTOBJID = 21;
      public static final int CHOOSENAME = 8;
      public static final int NAMERESULT = 87;
      public static final int CREATEGUILD = 16;
      public static final int CREATEGUILDRESULT = 68;
      public static final int GUILDREMOVE = 86;
      public static final int GUILDINVITE = 28;
      public static final int ALLYSHOOT = 89;
      public static final int SHOOT = 1;
      public static final int REQUESTTRADE = 22;
      public static final int TRADEREQUESTED = 6;
      public static final int TRADESTART = 62;
      public static final int CHANGETRADE = 34;
      public static final int TRADECHANGED = 90;
      public static final int ACCEPTTRADE = 60;
      public static final int CANCELTRADE = 74;
      public static final int TRADEDONE = 77;
      public static final int TRADEACCEPTED = 35;
      public static final int CLIENTSTAT = 80;
      public static final int CHECKCREDITS = 39;
      public static final int ESCAPE = 18;
      public static final int FILE = 58;
      public static final int INVITEDTOGUILD = 83;
      public static final int JOINGUILD = 15;
      public static final int CHANGEGUILDRANK = 91;
      public static final int PLAYSOUND = 69;
      public static final int GLOBAL_NOTIFICATION = 76;
      public static final int RESKIN = 48;
      public static final int ENTER_ARENA = 27;
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  7. #110
    Knorrex's Avatar
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    Quote Originally Posted by JustAnoobROTMG View Post
    What, i have a different mapping, and my proxy is working oO

    Code:
      public static final int FAILURE = 0;
      public static final int CREATE_SUCCESS = 51;
      public static final int CREATE = 33;
      public static final int PLAYERSHOOT = 14;
      public static final int MOVE = 26;
      public static final int PLAYERTEXT = 84;
      public static final int TEXT = 5;
      public static final int SHOOT2 = 11;
      public static final int DAMAGE = 9;
      public static final int UPDATE = 52;
      public static final int UPDATEACK = 47;
      public static final int NOTIFICATION = 3;
      public static final int NEW_TICK = 57;
      public static final int INVSWAP = 78;
      public static final int USEITEM = 56;
      public static final int SHOW_EFFECT = 66;
      public static final int HELLO = 10;
      public static final int GOTO = 36;
      public static final int INVDROP = 24;
      public static final int INVRESULT = 81;
      public static final int RECONNECT = 93;
      public static final int PING = 17;
      public static final int PONG = 63;
      public static final int MAPINFO = 42;
      public static final int LOAD = 45;
      public static final int PIC = 49;
      public static final int SETCONDITION = 65;
      public static final int TELEPORT = 41;
      public static final int USEPORTAL = 53;
      public static final int DEATH = 79;
      public static final int BUY = 94;
      public static final int BUYRESULT = 31;
      public static final int AOE = 67;
      public static final int GROUNDDAMAGE = 88;
      public static final int PLAYERHIT = 44;
      public static final int ENEMYHIT = 92;
      public static final int AOEACK = 7;
      public static final int SHOOTACK = 46;
      public static final int OTHERHIT = 40;
      public static final int SQUAREHIT = 59;
      public static final int GOTOACK = 61;
      public static final int EDITACCOUNTLIST = 55;
      public static final int ACCOUNTLIST = 38;
      public static final int QUESTOBJID = 21;
      public static final int CHOOSENAME = 8;
      public static final int NAMERESULT = 87;
      public static final int CREATEGUILD = 16;
      public static final int CREATEGUILDRESULT = 68;
      public static final int GUILDREMOVE = 86;
      public static final int GUILDINVITE = 28;
      public static final int ALLYSHOOT = 89;
      public static final int SHOOT = 1;
      public static final int REQUESTTRADE = 22;
      public static final int TRADEREQUESTED = 6;
      public static final int TRADESTART = 62;
      public static final int CHANGETRADE = 34;
      public static final int TRADECHANGED = 90;
      public static final int ACCEPTTRADE = 60;
      public static final int CANCELTRADE = 74;
      public static final int TRADEDONE = 77;
      public static final int TRADEACCEPTED = 35;
      public static final int CLIENTSTAT = 80;
      public static final int CHECKCREDITS = 39;
      public static final int ESCAPE = 18;
      public static final int FILE = 58;
      public static final int INVITEDTOGUILD = 83;
      public static final int JOINGUILD = 15;
      public static final int CHANGEGUILDRANK = 91;
      public static final int PLAYSOUND = 69;
      public static final int GLOBAL_NOTIFICATION = 76;
      public static final int RESKIN = 48;
      public static final int ENTER_ARENA = 27;
    Same for me, I think Matt posted some old version

  8. #111
    RAXCA's Avatar
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    nvm sorry....
    Last edited by RAXCA; 07-27-2014 at 03:19 PM.
     
    Quote Originally Posted by OstitchO View Post
    +1 Bought a 8/8 Warrior. Again a nice trade. Thank you RAXCA!
    Quote Originally Posted by jman9435 View Post
    vouch for RAXCA bought a 6/8 knight with colo
    Quote Originally Posted by Dosenhosenjoe View Post
    Vouch for RAXCA, went first.
    Quote Originally Posted by Dosenhosenjoe View Post
    Vouch for RAXCA. Bought 6/8 Archer with Hydra, went all smoothly.
    Quote Originally Posted by OstitchO View Post
    Vouch for RAXCA. Bought a 4/8 knight with tops.
    Quote Originally Posted by Fellepelle View Post
    Vouch for RAXCA i bought 30 Life for 10$, I went first got the lives shortly after.
    Quote Originally Posted by Mark_the_king420 View Post
    Vouch +1 Brought 100 life for $35 trade went very smooth I went first, thank you very much.
    Quote Originally Posted by miranab View Post
    buying for 10 bucks

    edit:
    Super fast trade, thanks alot.
    +1 Vouch
    Quote Originally Posted by erokz View Post
    Vouch for RAXCA: Fast service, i went first he delivered. Would order again!
    Quote Originally Posted by sprojector View Post
    +1 vouch. fast transaction, very smooth, i went first
    Quote Originally Posted by dummy11 View Post
    i vounch this trade , i have made twice with RAXCA

  9. #112
    JustAnoobROTMG's Avatar
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    23.2.1 : Skins definitions are not loader from https://realmofthemadgod.appspo*****m/app/init anymore.
    They are now another xml in the client.
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  10. #113
    JustAnoobROTMG's Avatar
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    27.1.0 : You can disable the ice sliding effect, its completly client sided.
    Quite busy right now but still trying to improve clients..
    Cya
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  11. #114
    Knorrex's Avatar
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    Quote Originally Posted by JustAnoobROTMG View Post
    27.1.0 : You can disable the ice sliding effect, its completly client sided.
    Quite busy right now but still trying to improve clients..
    Cya
    Tested with some friends when the dungeon was released, it looks obvious that you're moving in a different fashion, wouldn't use it, especially once people will know it's possible to do it

  12. #115
    theboo's Avatar
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    Quote Originally Posted by Knorrex View Post
    Tested with some friends when the dungeon was released, it looks obvious that you're moving in a different fashion, wouldn't use it, especially once people will know it's possible to do it
    Since when possibility of detection (and as consequence - ban) stopped idiots from no-clipping in nexus, reconnecting in dungeons with different char class or using trade hack?
    Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks.

  13. #116
    Knorrex's Avatar
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    Quote Originally Posted by theboo View Post
    Since when possibility of detection (and as consequence - ban) stopped idiots from no-clipping in nexus, reconnecting in dungeons with different char class or using trade hack?
    I don't expect idiots to read this thread

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  15. #117
    JustAnoobROTMG's Avatar
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    Quote Originally Posted by Knorrex View Post
    Tested with some friends when the dungeon was released, it looks obvious that you're moving in a different fashion, wouldn't use it, especially once people will know it's possible to do it
    Who cares if idiots are spotted using it? Call that natural selection.
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


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  17. #118
    The richest man is not the one who has the most but the one who needs the least.
    MPGH Member
    Alde.'s Avatar
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    Quote Originally Posted by JustAnoobROTMG View Post
    Who cares if idiots are spotted using it? Call that natural selection.
    I like that mentality
    Alde is Alde is

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