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  1. #46
    hackroj's Avatar
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    Yes the one you posted works for everyone

  2. #47
    Cyeclops's Avatar
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    Quote Originally Posted by captinawesome View Post
    What line is what im asking. Still cant find _-107 can you show pic?
    Its in the very first folder "client-1" about half way down


  3. #48
    captinawesome's Avatar
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    Quote Originally Posted by Cyeclops View Post
    Its in the very first folder "client-1" about half way down

    We are using different swf's mind saying the one your using? swfs were changed twice in the past 2 days

  4. #49
    ossimc82's Avatar
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    *HP-MP Bars*

    go to: ~\com\company\assembleegameclient\objects\Characte r.class.asasm
    Line: 158
    and insert:
    Code:
    #set barBackgroundColor             "5526612"
    #set playerMagicBarColor            "49151"     
    #set playerHealthBarColor           "255"       ;ignored if useDynamicColorOnHealthBars is set
    #set enemyHealthBarColor            "16711680"  ;ignored if useDynamicColorOnHealthBars is set
    #set useDynamicColorOnHealthBars    "1"         ;enables shifting color, from green to red, on health bars
    
    ;Bar Length Adjustments
    #set resizeBarLengthByObjectSize    "1"         ;if set, resizedLength = ObjectSize * horizontalLength / 100
    #set enforceMinimumBarLength        "0"         ;if set, horizontalLength can not be less than minimumBarLength
    #set minimumBarLength               "20"				
    
    ;Players health bar position and dimensions
    #set playerHealthVerticlePosition   "4"
    #set playerHealthVerticleLength     "4"
    #set playerHealthHorizontalLength   "20"
    
    ;Players magic bar position and dimensions
    #set playerMagicVerticlePosition    "0"
    #set playerMagicVerticleLength      "4"         ;set verticleLength to 0 to disable displaying of bar
    #set playerMagicHorizontalLength    "20"
    
    ;Enemy health bar position and dimensions
    #set enemyHealthVerticlePosition    "3"
    #set enemyHealthVerticleLength      "3"
    #set enemyHealthHorizontalLength    "20"
    
    ;Misc Options
    #set enableShowingOfOwnPlayersBars  "1"
    #set enableBarsInSafeZones          "0"         ;safe zones include: Nexus, Vault, and Guild Hall
    
      
    #set nsCharacter            "_-042" ;found in com/company/assembleegameclient/objects/Character.class.asasm [protectedns ProtectedNamespace("_-Name")]
    #set spnsGameObject         "_-0Lj"  ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
    #set spnsBasicObject        "_-7T"  ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
    #set graphicUtils           "_-1Zm"  ;is one of the classes found in com/company/util/ . File size about 30kb.
    #set graphicUtilsCommands   "_-0D0"  ;is a parameter of the above class [trait const QName(PackageNamespace(""), "_-Name") slotid 2 type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) end]
    #set charPos                "_-0Bh" ;may be 12S instead found in com/company/assembleegameclient/objects/BasicObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>) end]
    
    #set charHealth "_-2k"            ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set charMaxHealth "_-YZ"          ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set playerMana "_-MP"              ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "Number") value Integer(0) end]
    #set playerMaxMana "_-0D3"           ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set gameBoard "_-yC"               ;found in com/company/assembleegameclient/objects/GameObject.class.asasm as an argument to the draw function [param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-Name")] 
     
    
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsSolidFill")>) value Null() end
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsSolidFill")>) value Null() end
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsPath")>) value Null() end
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsPath")>) value Null() end
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR") type QName(PackageNamespace(""), "int") value Integer(0) end
      trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "MP_BAR") type QName(PackageNamespace(""), "int") value Integer(1) end
      trait method QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar")
       method
        refid "com.company.assembleegameclient.objects:Character/drawBar"
        param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        returns QName(PackageNamespace(""), "void")
        body
         maxstack 10
         localcount 12
         initscopedepth 6
         maxscopedepth 7
         code
          getlocal0
          pushscope
    
          pushundefined
          coerce_a
          setlocal            11
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
          pushnull
          ifne                L410_
    
          getlocal0
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
          applytype           1
          pushbyte            2
          pushtrue
          construct           2
          initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
    
          getlocal0
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
          applytype           1
          pushbyte            2
          pushtrue
          construct           2
          initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
    
          getlocal0
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace("flash.display"), "GraphicsPath")
          applytype           1
          pushbyte            2
          pushtrue
          construct           2
          initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
    
          getlocal0
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace("flash.display"), "GraphicsPath")
          applytype           1
          pushbyte            2
          pushtrue
          construct           2
          initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
    
    L410_:
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          pushnull
          ifne                L850_
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
          getlocal            4
          findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
          pushint             $barBackgroundColor
          constructprop       QName(PackageNamespace("flash.display"), "GraphicsSolidFill"), 1
          setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
          getlocal            4
          findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
          getlocal            5
          constructprop       QName(PackageNamespace("flash.display"), "GraphicsSolidFill"), 1
          setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
          getlocal            4
          findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsPath")
          getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
          getproperty         QName(PackageNamespace(""), $"graphicUtilsCommands")
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace(""), "Number")
          applytype           1
          construct           0
          constructprop       QName(PackageNamespace("flash.display"), "GraphicsPath"), 2
          setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
          getlocal            4
          findpropstrict      QName(PackageNamespace("flash.display"), "GraphicsPath")
          getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
          getproperty         QName(PackageNamespace(""), $"graphicUtilsCommands")
          getlex              Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
          getlex              QName(PackageNamespace(""), "Number")
          applytype           1
          construct           0
          constructprop       QName(PackageNamespace("flash.display"), "GraphicsPath"), 2
          setproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
    
    L850_:
          findpropstrict      QName(PackageNamespace(""), "int")
          getlocal2
          getlocal3
          divide
          pushbyte            100
          multiply
          callproperty        QName(PackageNamespace(""), "int"), 1
          coerce_a
          setlocal            9
    
          getlocal            4
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
          equals
          dup
          iffalse             L1030_
    
          pop
          pushbyte            $useDynamicColorOnHealthBars
          convert_b
    L1030_:
          iffalse             L1120_
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal0
          getlocal            9
          callproperty        QName(PackageNamespace(""), "green2red"), 1
          setproperty         QName(PackageNamespace(""), "color")
    
    L1120_:
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getproperty         QName(PackageNamespace(""), "data")
          coerce              TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>)
          dup
          setlocal            10
    
          pushbyte            0
          setproperty         QName(PackageNamespace(""), "length")
    
          getlocal            10
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlocal            8
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlocal            8
          add
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 8
    
          getlocal1
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal1
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal1
          getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
          getproperty         QName(PackageNamespace(""), "END_FILL")
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal            9
          pushbyte            0
          ifngt               L2720_
    
          getlocal            9
          pushbyte            100
          divide
          pushbyte            2
          multiply
          getlocal            7
          multiply
          coerce_a
          setlocal            11
    
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getproperty         QName(PackageNamespace(""), "data")
          coerce              TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>)
          dup
          setlocal            10
    
          pushbyte            0
          setproperty         QName(PackageNamespace(""), "length")
    
          getlocal            10
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlocal            11
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlocal            11
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlocal            8
          add
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            7
          subtract
          getlex              QName(PackageNamespace(""), $"charPos")
          pushbyte            1
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          getlocal            6
          add
          getlocal            8
          add
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 8
    
          getlocal1
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal1
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
          getlocal            4
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
          getlocal1
          getlex              QName(PackageNamespace("com.company.util"), $"graphicUtils")
          getproperty         QName(PackageNamespace(""), "END_FILL")
          callpropvoid        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "push"), 1
    
    L2720_:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait
      trait method QName(PackageNamespace(""), "green2red")
       method
        refid "com.company.assembleegameclient.objects:Character/green2red"
        param QName(PackageNamespace(""), "int")
        returns QName(PackageNamespace(""), "int")
        body
         maxstack 5
         localcount 2
         initscopedepth 6
         maxscopedepth 7
         code
          getlocal0
          pushscope
    
          getlocal1
          pushbyte            50
          ifngt               L150_
    
          pushint             65280
          pushint             327680
          findpropstrict      QName(PackageNamespace(""), "int")
          pushbyte            100
          getlocal1
          subtract
          callproperty        QName(PackageNamespace(""), "int"), 1
          multiply
          add
          returnvalue
    
    L150_:
          pushint             16776960
          pushshort           1280
          findpropstrict      QName(PackageNamespace(""), "int")
          pushbyte            50
          getlocal1
          subtract
          callproperty        QName(PackageNamespace(""), "int"), 1
          multiply
          subtract
          returnvalue
         end ; code
        end ; body
       end ; method
      end ; trait
      trait method QName(PackageNamespace(""), "safeZone")
       method
        refid "com.company.assembleegameclient.objects:Character/safeZone"
        returns QName(PackageNamespace(""), "Boolean")
        body
         maxstack 2
         localcount 1
         initscopedepth 6
         maxscopedepth 7
         code
          getlocal0
          pushscope
    
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "name_")
          pushstring          "Nexus"
          equals
          dup
          iftrue              L130_
    
          pop
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "name_")
          pushstring          "Vault"
          equals
    L130_:
          dup
          iftrue              L200_
    
          pop
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "name_")
          pushstring          "Guild Hall"
          equals
    L200_:
          iffalse             L230_
    
          pushtrue
          returnvalue
    
    L230_:
          pushfalse
          returnvalue
         end ; code
        end ; body
       end ; method
      end ; trait
      trait method QName(PackageNamespace(""), "barLength")
       method
        refid "com.company.assembleegameclient.objects:Character/barLength"
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "int")
        param QName(PackageNamespace(""), "Boolean")
        param QName(PackageNamespace(""), "Boolean")
        returns QName(PackageNamespace(""), "int")
        body
         maxstack 2
         localcount 7
         initscopedepth 6
         maxscopedepth 7
         code
          getlocal0
          pushscope
    
          pushundefined
          coerce_a
          setlocal            6
    
          getlocal            4
          iffalse             L270_
    
          getlocal3
          getlocal1
          multiply
          pushbyte            100
          divide
          coerce_a
          setlocal            6
    
          getlocal            5
          iffalse             L250_
    
          getlocal            6
          getlocal2
          ifngt               L220_
    
          getlocal            6
          convert_i
          jump                L240_
    
    L220_:
          getlocal2
          convert_i
    L240_:
          returnvalue
    
    L250_:
          getlocal            6
          returnvalue
    
    L270_:
          getlocal1
          returnvalue
         end ; code
        end ; body
       end ; method
      end ; trait
      trait method QName(PackageNamespace(""), "draw") flag OVERRIDE
       method
        refid "com.company.assembleegameclient.objects:Character/draw"
        param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
        param QName(PackageNamespace("com.company.assembleegameclient.map"), $"gameBoard")
        param QName(PackageNamespace(""), "int")
        returns QName(PackageNamespace(""), "void")
        body
         maxstack 9
         localcount 9
         initscopedepth 6
         maxscopedepth 7
         code
          getlocal0
          pushscope
    
          pushnull
          coerce_s
          setlocal            4
    
          pushnull
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
          setlocal            5
    
          pushundefined
          coerce_a
          setlocal            6
    
          pushundefined
          coerce_a
          setlocal            7
    
          pushundefined
          coerce_a
          setlocal            8
    
          getlocal0
          getlocal1
          getlocal2
          getlocal3
          callsupervoid       QName(PackageNamespace(""), "draw"), 3
          getlocal0
          callproperty        QName(PackageNamespace(""), "safeZone"), 0
          iffalse             DRAW:
          
          pushbyte            $enableBarsInSafeZones
          convert_b
          iffalse             L1130_
          
    DRAW:
          findpropstrict      QName(PackageNamespace("flash.utils"), "getQualifiedClassName")
          getlocal0
          callproperty        QName(PackageNamespace("flash.utils"), "getQualifiedClassName"), 1
          coerce_s
          dup
          dup
          setlocal            4
    
          getproperty         QName(PackageNamespace(""), "length")
          pushbyte            6
          subtract
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "substr"), 1
          pushstring          "Player"
          ifne                L880_
    
          getlocal0
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
          astypelate
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
          setlocal            5
    
          getlocal0
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")
          ifne                DRAW_BARS
          
          pushbyte            $enableShowingOfOwnPlayersBars
          convert_b
          iftrue              DRAW_BARS
          
          returnvoid
          
    DRAW_BARS:
          getlocal0
          pushbyte            $playerHealthHorizontalLength
          pushbyte            $minimumBarLength
          getlocal0
          getproperty         QName(PackageNamespace(""), "size_")
          pushbyte            $resizeBarLengthByObjectSize
          convert_b
          pushbyte            $enforceMinimumBarLength
          convert_b
          callproperty        QName(PackageNamespace(""), "barLength"), 5
          coerce_a
          setlocal            6
    
          getlocal0
          pushbyte            $playerMagicHorizontalLength
          pushbyte            $minimumBarLength
          getlocal0
          getproperty         QName(PackageNamespace(""), "size_")
          pushbyte            $resizeBarLengthByObjectSize
          convert_b
          pushbyte            $enforceMinimumBarLength
          convert_b
          callproperty        QName(PackageNamespace(""), "barLength"), 5
          coerce_a
          setlocal            7
    
          getlocal0
          getlocal1
          getlex              QName(PackageNamespace(""), $"charHealth")
          getlex              QName(PackageNamespace(""), $"charMaxHealth")
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
          pushint             $playerHealthBarColor
          pushint             $playerHealthVerticlePosition
          getlocal            6
          pushint             $playerHealthVerticleLength
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8
    	  
          getlocal0
          getlocal1
          getlocal            5
          getproperty         QName(PackageNamespace(""), $"playerMana")
          getlocal            5
          getproperty         QName(PackageNamespace(""), $"playerMaxMana")
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "MP_BAR")
          pushint             $playerMagicBarColor
          pushint             $playerMagicVerticlePosition
          getlocal            7
          pushint             $playerMagicVerticleLength
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8
    
          returnvoid
    
    L880_:
          getlocal0
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "isEnemy_")
          iffalse             L1130_
    
          getlocal0
          pushbyte            $enemyHealthHorizontalLength
          pushbyte            $minimumBarLength
          getlocal0
          getproperty         QName(PackageNamespace(""), "size_")
          pushbyte            $resizeBarLengthByObjectSize
          convert_b
          pushbyte            $enforceMinimumBarLength
          convert_b
          callproperty        QName(PackageNamespace(""), "barLength"), 5
          coerce_a
          setlocal            8
    
          getlocal0
          getlocal1
          getlex              QName(PackageNamespace(""), $"charHealth")
          getlex              QName(PackageNamespace(""), $"charMaxHealth")
          getlocal0
          getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
          pushint             $enemyHealthBarColor
          pushint             $enemyHealthVerticlePosition
          getlocal            8
          pushint             $enemyHealthVerticleLength
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8
    
    L1130_:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait
    Last edited by ossimc82; 03-28-2013 at 05:27 PM.

  5. The Following 2 Users Say Thank You to ossimc82 For This Useful Post:

    emailbrandon (03-28-2013),gorgor (03-29-2013)

  6. #50
    Yotsuba's Avatar
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    Just wondering when do you guys think the full client will be available with all the features?
    Just curious c:

  7. #51
    1TZANTZY's Avatar
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    I have a problem, I'm trying to code some stuff myself rather than wait and im using the client that droppy posted and the problem is with the HP-MP bars. They are the first i tried and i can see the bars but when an enemy gets damaged their health bar grows to the side instead of decreasing in size and i cant see the MP bars. Sorry if this is a noob mistake.
    rip

  8. #52
    gorgor's Avatar
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    Quote Originally Posted by ossimc82 View Post
    go to: ~\com\company\assembleegameclient\objects\Characte r.class.asasm
    Line: 158
    and insert:
    something goes wrong ... the HP bar is growing instead of decreasing !! and its very long sometimes )

  9. #53
    Sham_3_2_3's Avatar
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    Quote Originally Posted by gorgor View Post
    something goes wrong ... the HP bar is growing instead of decreasing !! and its very long sometimes )
    Hahaha atleast you know they are close to dieing when the bar stretches across the realm!

  10. #54
    ossimc82's Avatar
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    yeah the hp bars are now fixed now i just swaped the "current health" and the "max health" functions

  11. #55
    Xiolest's Avatar
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    Looks better

  12. #56
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    need FS3 and AutoAim to complet the colletion !
    great job so far all of you !

  13. The Following User Says Thank You to gorgor For This Useful Post:

    Yotsuba (03-28-2013)

  14. #57
    Yotsuba's Avatar
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    Quote Originally Posted by gorgor View Post
    need FS3 and AutoAim to complet the colletion !
    great job so far all of you !
    I agree with Gorgor, good job everyone though I did basically nothing because I'm useless and cannot code good job,I can atleast try to look for bugs when it is up!
    Good Job!

  15. #58
    Cyeclops's Avatar
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    Quote Originally Posted by captinawesome View Post
    We are using different swf's mind saying the one your using? swfs were changed twice in the past 2 days
    mine is AssembleeGameClient1364421338.swf

  16. #59
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    cyeclops im using the same swf but how do u edit it?

  17. #60
    Sham_3_2_3's Avatar
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    Quote Originally Posted by ossimc82 View Post
    *Nummerical HP*
    go to: ~\com\company\assembleegameclient\ui\StatusBar.cla ss.asasm
    Line: 1526

    Code:
    pop
    pushbyte 1
    to make it look like:

    Code:
    L205:
    getlocal0
    getproperty QName(PackageNamespace("", "#0"), "_-0s1")
    pop
    pushbyte 1
    getlocal2
    iftrue
    I am fairly competent with coding and am using notepad++ and the same swf client but i cannot find where to add this code line 1526 is trhere ut does nto say pop pushbyte 1

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