captinawesome (03-28-2013),goodboy.rr (03-29-2013),hackroj (03-28-2013),Mitcheel (03-28-2013),Ninjin (03-30-2013),Poizen (03-28-2013),redex (03-28-2013),rghmodz (03-28-2013),Yotsuba (03-28-2013)
Thanks goes to JustAnoobROTMG, I am simply using his codes from the 11.1 Hack Repository and searching for similarities, nothing too spectacular.
This is also just a start, I have only just started looking at the new code about an hour ago, and "I" am still a n00b, so no 'bitching' about aww I want full screen or this, that, and the next thing... Want hacks faster, then start looking as well, and help, or piss off and wait.
*Real Production*
For this I searched for text "production" - then compared strings and text with a Decompiled 11.1 client - tested, and is working.
Find: _-1GS.class.asasm
Address: ~/rabcasm/client-1/_-107/_-1GS.class.asasm
Go to line: 504
Add new lines:
you should have:Code:pop pushtrue
I will add more as I go unless someone else has others to share ...?... currently looking through No_Debuffs .. back soon...Code:L60: iffalse L62 convert_b L62: pop pushtrue returnvalue end ; code end ; body end ; method end ; trait
Last edited by Cyeclops; 03-28-2013 at 07:38 AM. Reason: mistake in the code
captinawesome (03-28-2013),goodboy.rr (03-29-2013),hackroj (03-28-2013),Mitcheel (03-28-2013),Ninjin (03-30-2013),Poizen (03-28-2013),redex (03-28-2013),rghmodz (03-28-2013),Yotsuba (03-28-2013)
thanks! this will be helpful for a client i will have
Lord Nub 2014
Ive been working on full screen and auto nexus ill post whats worked tomorrow.
numeric hp
autonexus @ 30%
hp-bars
removed loadingscreen
no quest delay
spamm notification
no ally projectile
sw speed
sw title hack
real production client
inventory hack (without fame/xp bar - still have to add)
thats what i got working already but the others are not that easy haha (imo ^^)
Thankz! :]
How does that help when you havent posted where, what, or how to add these edits? anyone could assume you're full of shit or just being a prick and showing off. The point of this thread was to add these hack codes so people can start building their own clients without waiting.
---------- Post added at 07:50 PM ---------- Previous post was at 07:36 PM ----------
*No_Debuffs*
I have put an explanation with the Debuffs so in future you might have an idea of what to look for, when comparing between versions. This was my first times searching for these, might be a quicker way, I don't know?
Find: GameObject.class.asasm.
Address: ~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm
Add the following on new lines just below the "code" of each function
Code:
_-OA : Stunned - on 11.1 _-08B is "Stunned" I searched for other instances of _-08B and found one in player.class.asasm and then found common strings: "isPaused" "RateOfFire" "getTimer" :searched for these strings in the 12.0 player.class and found: _-OACode:pushfalse returnvalue
_-F9 : Blind - 11.1 _-0E8 is "Blind", found 1 instance in map.class.asasm: common strings: "BlurFilter"
_-S1 : Hallucinating - 11.1 _-Hk is "Hallucinating", found instance in game.class.asasm: common strings: "focus"
_-0YY : Drunk - 11.1 _-056 is "Drunk", found instance in map.class.asasm: common strings: "Array" "Math" "Sin"
_-Ii : Confused - 11.1 _-FZ is "Confused", found instance in player.class.asasm: common strings: "point"
_-rJ : Paralyzed - 11.1 _-036 is "Paralyzed", found instance in player.class.asasm: common strings: "flash.geom"
You should have something like:
Code:trait method QName(PackageNamespace("", "#0"), "_-F9") method refid "com.company.assembleegameclient.objects:GameObject/instance/_-F9" returns QName(PackageNamespace("", "#0"), "Boolean") body maxstack 4 localcount 3 initscopedepth 5 maxscopedepth 6 code pushfalse returnvalue pushfalse pushtrue swap jump L10
Last edited by Cyeclops; 03-28-2013 at 04:52 AM.
bog624 (03-28-2013),gainb (03-28-2013),goodboy.rr (03-29-2013),hackroj (03-28-2013),irishman.green (03-28-2013),Yotsuba (03-28-2013)
How`s it going on the hack? I cant wait until the hack is realesed and approved
*No Ally Projectiles*
When searching for comparisons, in Jnoobs code was "#set unknowVar "_-0Gj" so I searched for instances of _-0Gj and all are in: Projectile.class.asasm :similarities were in the "trait slots" and found _-0Dm
Im only guessing that replacing the _-0Gj with _-0Dm in Jnoob's code should do the trick?
Find: Projectile.class.asasm.
Address: ~/rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm
Go to line: 3243
You need to insert the following code :
after the first "pushscope" you see in the "draw" method @ 3243Code:;---------------------- ; NO ALLY PROJECTILE ;---------------------- #set unknowVar "_-0Dm" getlex QName(PackageNamespace(""), "map_") getproperty QName(PackageNamespace(""), "player_") getproperty QName(PackageNamespace(""), "objectId_") getlocal0 getproperty QName(PackageNamespace(""), "ownerId_") ifeq L500 getlocal0 getproperty QName(PackageNamespace(""), $"unknowVar" ) iffalse L500 returnvoid L500:
Do the same thing for the "drawshadow" method @ 3920
Tried and works.
---------- Post added at 09:49 PM ---------- Previous post was at 09:38 PM ----------
Thanks Sham, I think those might be a bit out of my range if codes need updated, I wouldnt know how to write it, so that would be great
Last edited by Cyeclops; 03-28-2013 at 04:52 AM.
goodboy.rr (03-29-2013),Yotsuba (03-28-2013)
Im not realy understanding , do we haveto code on our selfs?
@player.class.asasm
there is a working auto nexus... wasnt more than b4Code:L626: pushtrue ;------------------- ; AUTO NEXUS ;------------------- #set nexusfunction "escape" #set currenthealth "_-YZ" #set maxhealth "_-2k" pop getlocal0 getlex QName(PackageNamespace(""), "map_") getproperty QName(PackageNamespace(""), "player_") ifne END getlex QName(PackageNamespace(""), "map_") getproperty QName(PackageNamespace(""), "name_") pushstring "Nexus" ifeq END getlex QName(PackageNamespace(""), $"maxhealth") getlex QName(PackageNamespace(""), $"currenthealth") convert_d divide pushdouble .9 ifgt END getlex QName(PackageNamespace(""), "map_") getproperty QName(PackageNamespace(""), "gs_") getproperty QName(PackageNamespace(""), "gsc_") callpropvoid QName(PackageNamespace(""), $"nexusfunction"), 0 END: pushtrue ;-------------------------------------------------------------
Wait, this is going to be realeased today or on friday?
This is a source code which means you make a client out of it it doesnt mean that you can download a client
Lets have this up by tomorrow aand get it approved saturday so i can play
Anyone can get the auto aim to work? Tried to no avail =/
EDIT: Will try to compare older files and see if it helps.
Last edited by reddish; 03-28-2013 at 06:29 AM.
I tried making the autoaim work and it works but its screwed up and tries to shoot everybody at the same time so i have to find a way to fix that
ZeroZOMG (03-28-2013)