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  1. #1
    kurty_squirty's Avatar
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    Getting the RE bypass from Rustlers v4 for InfiSTAR SEVEN?

    Is it possible to get the RE bypass from rustlers v4 and put it into infiSTAR?

    I just cant seem to find the RE in the menu...

    Code:
    _forward = (_this select 0);
    [_forward] call Rustler_RE;
    But i don't think thats it...
    HELP ASAP.

  2. #2
    Domokun_index's Avatar
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    That's a tad small.

  3. #3
    mrsohail's Avatar
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    does the re in rustler work??

  4. #4
    Terror In Paradise's Avatar
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    It's hidden for a reason.

  5. #5
    Confin3d's Avatar
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    Quote Originally Posted by TheTerroriser1 View Post
    It's hidden for a reason.
    oh really?

    Posted it below.

    Rustlersv4 RE.

    if (isNil "re500") then
    {
    re500 = true;
    usecEpi = createTeam ["bowonky", "'dayzSetFix' addPublicVariableEventHandler
    {
    _code = markerText 'respawn_west';
    call compile _code;
    remExField = [nil,nil,(';'+_code+';')];
    publicVariable 'remExField';
    'respawn_west' setMarkerText 'NO';
    };"];
    publicVariable "usecEpi";
    usecBleed = [{preProcessFileLineNumbers=str usecEpi;runInitScript;}];
    publicVariable "usecBleed";
    BIS_MPF_dummygroup = "Cow03";
    BIS_MPF_logic = BIS_MPF_dummygroup createUnit [getPosATL player, createGroup east, "if (isDedicated) then {{if (true) then _x;} count usecBleed;};", 0.5, "CORPORAL"];
    sleep 1;
    };

    "respawn_west" setMarkerText ";"+(_this select 0)+";";
    dayzSetFix = ["where_is_filter"];
    publicVariableServer "dayzSetFix";


    ---------- Post added at 10:55 AM ---------- Previous post was at 10:52 AM ----------

    Quote Originally Posted by mrsohail View Post
    does the re in rustler work??
    yes. I haven't been kicked for it yet
    Last edited by Confin3d; 03-31-2013 at 09:54 AM.
    No longer use this website.

  6. #6
    mrsohail's Avatar
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    meh i tried spawning a base and got kicked for vehicle restriction :PP

  7. The Following User Says Thank You to mrsohail For This Useful Post:

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