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  1. #1
    zombicidalkeys's Avatar
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    Cool What I think is Rustler's Aimbot.

    I haven't felt like testing this or anything lol. But I did pull this from rustlers Menu. I think this is his aimbot or part of it. If someone will test it out or just look at it and tell me that would be great. Thanks <3
    Code:
    aimb0t = {if (isNil "fired11" ) then {fired11=0};
    
    if (fired11==0) then 
    {
        fired11=1;
    
        player removeAllEventHandlers "Fired";
        titleText ["AIMBOT ON","PLAIN DOWN"]; titlefadeout 3;
        player addeventhandler ["Fired",{call aimbott} ];
        aimbott = 
        {
    		_targetlist = (position player) nearEntities ["Man",70];
    
    		_target = _targetlist select 1;
    		if !(isNull _target) then
    		{
    			if (alive _target) then
    			{
    				titleText [format["Targeting %1",name _target],"PLAIN DOWN"]; titlefadeout 3;
    				_aimpro = [player, _target] call BIS_fnc_dirTo; 
    				player setDir _aimpro;
    			};
    		};
        };

  2. #2
    Spyke8x's Avatar
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    You're definently going to want to turn it off after you activate it.

    Code:
    else 
    {
    	fired11=0;
    	titleText ["AIMBOT OFF","PLAIN DOWN"]; titlefadeout 3;
    	player removeAllEventHandlers "Fired";
    };
    Also you need to fix the syntax to run it as a script. (Deleting literally 2 things)

  3. #3
    mrsohail's Avatar
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    I dont know, if this code is legit then it says this is an aimbot because it calling a function called aimbot

    "Fired",{call aimbott} ];
    aimbott =

    Im not gonna test this sorry

  4. #4
    zombicidalkeys's Avatar
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    Give me a sec to see if I can find the other parts it calls.

    ---------- Post added at 02:20 PM ---------- Previous post was at 02:18 PM ----------

    I added the little bit that i missed. I still don't think that's what you're looking for.

    Code:
    aimb0t = {if (isNil "fired11" ) then {fired11=0};
    
    if (fired11==0) then 
    {
        fired11=1;
    
        player removeAllEventHandlers "Fired";
        titleText ["AIMBOT ON","PLAIN DOWN"]; titlefadeout 3;
        player addeventhandler ["Fired",{call aimbott} ];
        aimbott = 
        {
    		_targetlist = (position player) nearEntities ["Man",70];
    
    		_target = _targetlist select 1;
    		if !(isNull _target) then
    		{
    			if (alive _target) then
    			{
    				titleText [format["Targeting %1",name _target],"PLAIN DOWN"]; titlefadeout 3;
    				_aimpro = [player, _target] call BIS_fnc_dirTo; 
    				player setDir _aimpro;
    			};
    		};
        };
    
    } 
    else 
    {
    	fired11=0;
    	titleText ["AIMBOT OFF","PLAIN DOWN"]; titlefadeout 3;
    	player removeAllEventHandlers "Fired";
    };};

  5. #5
    Spyke8x's Avatar
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    Code:
    aimb0t = {if (isNil "fired11" ) then {fired11=0};
    
    if (fired11==0) then 
    {
        fired11=1;
    
        player removeAllEventHandlers "Fired";
        titleText ["AIMBOT ON","PLAIN DOWN"]; titlefadeout 3;
        player addeventhandler ["Fired",{call aimbott} ];
        aimbott = 
        {
    		_targetlist = (position player) nearEntities ["Man",70];
    
    		_target = _targetlist select 1;
    		if !(isNull _target) then
    		{
    			if (alive _target) then
    			{
    				titleText [format["Targeting %1",name _target],"PLAIN DOWN"]; titlefadeout 3;
    				_aimpro = [player, _target] call BIS_fnc_dirTo; 
    				player setDir _aimpro;
    			};
    		};
        };
    You both just went full retard.
    Last edited by Spyke8x; 03-31-2013 at 02:23 PM.

  6. #6
    mrsohail's Avatar
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    Quote Originally Posted by Spyke8x View Post
    Code:
    aimb0t = {if (isNil "fired11" ) then {fired11=0};
    
    if (fired11==0) then 
    {
        fired11=1;
    
        player removeAllEventHandlers "Fired";
        titleText ["AIMBOT ON","PLAIN DOWN"]; titlefadeout 3;
        player addeventhandler ["Fired",{call aimbott} ];
        aimbott = 
        {
    		_targetlist = (position player) nearEntities ["Man",70];
    
    		_target = _targetlist select 1;
    		if !(isNull _target) then
    		{
    			if (alive _target) then
    			{
    				titleText [format["Targeting %1",name _target],"PLAIN DOWN"]; titlefadeout 3;
    				_aimpro = [player, _target] call BIS_fnc_dirTo; 
    				player setDir _aimpro;
    			};
    		};
        };
    You both just went full retard.
    thats what i said :P

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